xenadmin/XenAdmin/Utils/TemporaryDisablerForControls.cs

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/* Copyright (c) Citrix Systems Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms,
* with or without modification, are permitted provided
* that the following conditions are met:
*
* * Redistributions of source code must retain the above
* copyright notice, this list of conditions and the
* following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the
* following disclaimer in the documentation and/or other
* materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Windows.Forms;
namespace XenAdmin.Utils
{
/// <summary>
/// Utility class that can remember Enabled states of controls provided. Original Enabled values can be restored.
/// </summary>
internal class TemporaryDisablerForControls
{
/// <summary>
/// Stores controls as Keys and their original Enabled states as Values.
/// </summary>
private readonly Dictionary<Control, bool> savedEnabledStatesOfControls = new Dictionary<Control, bool>();
/// <summary>
/// Saves the current Enabled values of the controls provided.
/// </summary>
/// <remarks>This does not clear previously saved data, but update the ones that were saved before and provided again.</remarks>
/// <param name="controls"></param>
public void SaveOrUpdateEnabledStates(IEnumerable<Control> controls)
{
if (controls == null)
throw new ArgumentNullException("controls");
foreach (var control in controls)
{
if (control == null)
continue;
if (savedEnabledStatesOfControls.ContainsKey(control))
savedEnabledStatesOfControls[control] = control.Enabled;
else
savedEnabledStatesOfControls.Add(control, control.Enabled);
}
}
/// <summary>
/// Clears all previously saved data.
/// </summary>
public void Reset()
{
savedEnabledStatesOfControls.Clear();
}
/// <summary>
/// Sets Enabled property to false on every control that was saved before.
/// </summary>
public void DisableAllControls()
{
foreach (var kvp in savedEnabledStatesOfControls)
kvp.Key.Enabled = false;
}
/// <summary>
/// Restores original Enabled property values on all controls that was saved before.
/// </summary>
public void RestoreEnabledOnAllControls()
{
foreach (var kvp in savedEnabledStatesOfControls)
kvp.Key.Enabled = kvp.Value;
}
}
}