/* Copyright (c) Citrix Systems Inc. * All rights reserved. * * Redistribution and use in source and binary forms, * with or without modification, are permitted provided * that the following conditions are met: * * * Redistributions of source code must retain the above * copyright notice, this list of conditions and the * following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the * following disclaimer in the documentation and/or other * materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND * CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, * INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. */ using System; using System.Net; using System.Net.Sockets; using System.Reflection; using System.Threading; using XenAPI; using XenAdmin.Core; namespace XenAdmin.Network { /// /// A per-connection thread that periodically calls host.get_servertime. This is used to tell us the skew between the clocks on the client /// and the server, but more importantly, to act as a connection heartbeat. /// xapi will return from event.next every so often even if there are no new events, to act as the connection heartbeat in the other direction. /// public class Heartbeat { private const int HeartbeatInterval = 15000; private static readonly log4net.ILog log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); private readonly IXenConnection connection; private Session session = null; // Once set to false, the worker thread will eventually exit. private volatile bool _run = true; private bool running = false; /// /// If true, the heartbeat has already failed once, and we are giving the server a final second chance. /// private bool retrying = false; private readonly int connectionTimeout; public Heartbeat(IXenConnection connection, int connectionTimeout) { this.connection = connection; this.connectionTimeout = connectionTimeout; } /// /// Should only be called once. /// public void Start() { // We shouldn't need the running flag -- this is just a safety catch. if (!running) { running = true; Thread t = new Thread(HeartbeatThread); t.Name = "Heartbeat for " + connection.Hostname; t.IsBackground = true; t.Start(); } } public void Stop() { _run = false; } /// Unused private void HeartbeatThread(object o) { log.DebugFormat("Heartbeat thread for connection to {0} started", connection.Hostname); try { while (_run) { DoHeartbeat(); System.Threading.Thread.Sleep(HeartbeatInterval); } } finally { log.DebugFormat("Heartbeat thread for connection to {0} terminated", connection.Hostname); } } private void DoHeartbeat() { if (!connection.IsConnected) return; try { if (session == null) { // Try to get a new session, but only give the server one chance (otherwise we get the default 3x timeout) session = connection.DuplicateSession(connectionTimeout < 5000 ? 5000 : connectionTimeout); } GetServerTime(); // Now that we've successfully received a heartbeat, reset our 'second chance' for the server to timeout if (retrying) log.DebugFormat("Heartbeat for {0} has come back", session == null ? "null" : session.Url); retrying = false; } catch (TargetInvocationException exn) { if (exn.InnerException is SocketException || exn.InnerException is WebException) { log.Debug(exn.Message); } else { log.Error(exn); } HandleConnectionLoss(); return; } catch (Exception exn) { log.Error(exn); HandleConnectionLoss(); return; } } private void GetServerTime() { Host master = Helpers.GetMaster(connection); if (master == null) return; DateTime t = Host.get_servertime(session, master.opaque_ref); connection.ServerTimeOffset = DateTime.UtcNow - t; } private void HandleConnectionLoss() { // We retry once, as the server is entitled to drop persistent connections from time to time. // After that, we assume that the server's gone away. // Note that this doubles the effective timeout before we decide the server has died. if (retrying && !connection.ExpectDisruption) { log.DebugFormat("Heartbeat for {0} has failed for the second time; closing the main connection", session == null ? "null" : session.Url); connection.Interrupt(); } else { log.DebugFormat("Heartbeat for {0} has failed; retrying", session == null ? "null" : session.Url); retrying = true; } DropSession(); } /// Drop the session so that we'll get a new one the next time. /// This is used when handling exceptions. private void DropSession() { Session s = session; session = null; // Do this on a new thread: if the master has died, then the session logout may block // up to the timeout. Doing this on the calling thread would mean doubling the actual time elapsed // before we decide the server is dead. connection.Logout(s); } } }