/* Copyright (c) Citrix Systems Inc. * All rights reserved. * * Redistribution and use in source and binary forms, * with or without modification, are permitted provided * that the following conditions are met: * * * Redistributions of source code must retain the above * copyright notice, this list of conditions and the * following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the * following disclaimer in the documentation and/or other * materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND * CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, * INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. */ using System; using System.Drawing; using System.Drawing.Drawing2D; using System.Windows.Forms; using XenAdmin.Properties; namespace XenAdmin.Controls { public class ShadowPanel : Panel { private Color _panelColor = Color.Transparent; public Color PanelColor { get { return _panelColor; } set { _panelColor = value; } } private Color _borderColor = Color.Transparent; public Color BorderColor { get { return _borderColor; } set { _borderColor = value; } } private int shadowSize = 5; private int shadowMargin = 2; // static for good perfomance private static Image shadowDownRight = Resources.tshadowdownright; static Image shadowDownLeft = Resources.tshadowdownleft; static Image shadowDown = Resources.tshadowdown; static Image shadowRight = Resources.tshadowright; static Image shadowTopRight = Resources.tshadowtopright; public ShadowPanel() { this.DoubleBuffered = true; SetStyle(ControlStyles.OptimizedDoubleBuffer, true); } protected override void OnPaint(PaintEventArgs e) { base.OnPaint(e); // Get the graphics object. We need something to draw with ;-) Graphics g = e.Graphics; // Create tiled brushes for the shadow on the right and at the bottom. TextureBrush shadowRightBrush = new TextureBrush(shadowRight, WrapMode.Tile); TextureBrush shadowDownBrush = new TextureBrush(shadowDown, WrapMode.Tile); // Translate (move) the brushes so the top or left of the image matches the top or left of the // area where it's drawed. If you don't understand why this is necessary, comment it out. // Hint: The tiling would start at 0,0 of the control, so the shadows will be offset a little. shadowDownBrush.TranslateTransform(0, Height - shadowSize); shadowRightBrush.TranslateTransform(Width - shadowSize, 0); // Define the rectangles that will be filled with the brush. // (where the shadow is drawn) Rectangle shadowDownRectangle = new Rectangle( shadowSize + shadowMargin, // X Height - shadowSize, // Y Width - (shadowSize * 2 + shadowMargin), // width (stretches) shadowSize // height ); Rectangle shadowRightRectangle = new Rectangle( Width - shadowSize, // X shadowSize + shadowMargin, // Y shadowSize, // width Height - (shadowSize * 2 + shadowMargin) // height (stretches) ); // And draw the shadow on the right and at the bottom. g.FillRectangle(shadowDownBrush, shadowDownRectangle); g.FillRectangle(shadowRightBrush, shadowRightRectangle); // Now for the corners, draw the 3 5x5 pixel images. g.DrawImage(shadowTopRight, new Rectangle(Width - shadowSize, shadowMargin, shadowSize, shadowSize)); g.DrawImage(shadowDownRight, new Rectangle(Width - shadowSize, Height - shadowSize, shadowSize, shadowSize)); g.DrawImage(shadowDownLeft, new Rectangle(shadowMargin, Height - shadowSize, shadowSize, shadowSize)); // Fill the area inside with the color in the PanelColor property. // 1 pixel is added to everything to make the rectangle smaller. // This is because the 1 pixel border is actually drawn outside the rectangle. Rectangle fullRectangle = new Rectangle( 1, // X 1, // Y Width - (shadowSize + 2), // Width Height - (shadowSize + 2) // Height ); if (PanelColor != Color.Transparent) { using (SolidBrush bgBrush = new SolidBrush(_panelColor)) g.FillRectangle(bgBrush, fullRectangle); } // Draw a nice 1 pixel border it a BorderColor is specified if (_borderColor != Color.Transparent) { using (Pen borderPen = new Pen(BorderColor)) g.DrawRectangle(borderPen, fullRectangle); } // Memory efficiency shadowDownBrush.Dispose(); shadowRightBrush.Dispose(); shadowDownBrush = null; shadowRightBrush = null; } // Correct resizing protected override void OnResize(EventArgs e) { base.Invalidate(); base.OnResize(e); } } }