/* Copyright (c) Citrix Systems Inc. * All rights reserved. * * Redistribution and use in source and binary forms, * with or without modification, are permitted provided * that the following conditions are met: * * * Redistributions of source code must retain the above * copyright notice, this list of conditions and the * following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the * following disclaimer in the documentation and/or other * materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND * CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, * INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Text; using System.Windows.Forms; using XenAPI; using XenAdmin.Network; using XenAdmin.Core; using XenAdmin.Commands; namespace XenAdmin.Controls { public partial class LoggedInLabel : UserControl { private IXenConnection connection; public IXenConnection Connection { get { return connection; } set { // Check if we need to bother updating if (value == connection) return; // if the old value was not null then we need to deregister the event handlers if (connection != null) { connection.ConnectionStateChanged -= new EventHandler(connection_ConnectionStateChanged); connection.CachePopulated -= new EventHandler(connection_CachePopulated); } // Now set to the new value, if it's not null then we set the labels and tooltip relevant to the new connection connection = value; if (connection != null) { // If the current connection disconnects we need to clear the labels connection.ConnectionStateChanged += new EventHandler(connection_ConnectionStateChanged); // if the cache isn't populated yet we can clear the lables and update later off this event handler connection.CachePopulated += new EventHandler(connection_CachePopulated); if (connection.CacheIsPopulated) { setLabelText(); return; } } // clear labels labelUsername.Text = ""; labelLoggedInAs.Visible = false; } } /// /// Used to clear the labels on a disconnect /// /// /// void connection_ConnectionStateChanged(object sender, EventArgs e) { Program.Invoke(Program.MainWindow, delegate { setLabelText(); }); } void connection_CachePopulated(object sender, EventArgs e) { Program.Invoke(Program.MainWindow, delegate { setLabelText(); }); } private void setLabelText() { // If we are connecting we should actually only update when the cache is populated. if (connection == null || connection.Session == null || !connection.IsConnected || !connection.CacheIsPopulated) { labelUsername.Text = ""; labelLoggedInAs.Visible = false; return; } labelLoggedInAs.Visible = true; // get the logged in username from the session to update the logged in label if (connection.Session.IsLocalSuperuser || XenAdmin.Core.Helpers.GetMaster(connection).external_auth_type != Auth.AUTH_TYPE_AD || !Helpers.MidnightRideOrGreater(Connection)) { labelUsername.Text = connection.Session.UserFriendlyName; } else { labelUsername.Text = string.Format("{0} ({1})", connection.Session.UserFriendlyName, connection.Session.FriendlySingleRoleDescription); ; } } public LoggedInLabel() { InitializeComponent(); } /// /// Sets all the labels on the control to use this text color /// /// public void SetTextColor(Color c) { labelLoggedInAs.ForeColor = c; labelUsername.ForeColor = c; } } }