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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Windows.Forms;
using XenAdmin.Actions;
using XenAPI;
using XenAdmin.Dialogs;
namespace XenAdmin.Commands
{
///
/// An interface used to hide the SetSelection and SetMainWindow methods on the class.
/// These methods are used only by the Command framework and are potentially confusing if seen by Command consumers.
///
internal interface ICommand
{
void SetSelection(IEnumerable selection);
void SetMainWindow(IMainWindow mainWindow);
}
///
/// A class which represents a user's task in XenCenter. Classes derived from can be easily
/// assigned to menu items and toolbar buttons.
///
[TypeConverter(typeof(CommandConverter))]
internal abstract class Command : ICommand
{
private SelectedItemCollection _selection = new SelectedItemCollection();
private IMainWindow _mainWindow;
private Control _parent;
///
/// Initializes a new instance of this Command. The parameter-less constructor is required in the derived
/// class if it is to be attached to a ToolStrip menu item or button. It should not be used in any other scenario.
///
protected Command()
{
}
///
/// Initializes a new instance of the class.
///
/// The application main window.
protected Command(IMainWindow mainWindow)
{
Util.ThrowIfParameterNull(mainWindow, "mainWindow");
_mainWindow = mainWindow;
}
///
/// Initializes a new instance of the class.
///
/// The application main window.
/// The selection context for the Command.
protected Command(IMainWindow mainWindow, IEnumerable selection)
: this(mainWindow)
{
Util.ThrowIfParameterNull(selection, "selection");
_selection = new SelectedItemCollection(selection);
}
///
/// Initializes a new instance of the class.
///
/// The application main window.
/// The selection context for the Command.
protected Command(IMainWindow mainWindow, SelectedItem selection)
: this(mainWindow, new [] { selection })
{
}
///
/// Initializes a new instance of the class.
///
/// The application main window.
/// The selection context for the Command.
protected Command(IMainWindow mainWindow, IXenObject xenObject)
: this(mainWindow, new SelectedItem(xenObject))
{
}
///
/// Gets a list of s from the specified s.
///
protected static IEnumerable ConvertToSelection(IEnumerable xenObjects) where T : IXenObject
{
Util.ThrowIfParameterNull(xenObjects, "selection");
List selection = new List();
foreach (T xenObject in xenObjects)
{
selection.Add(new SelectedItem(xenObject));
}
return selection;
}
///
/// Gets the current selection context for the Command.
///
public SelectedItemCollection GetSelection()
{
return GetSelectionCore();
}
///
/// Gets the current selection context for the Command.
///
protected virtual SelectedItemCollection GetSelectionCore()
{
return _selection;
}
///
/// Determines whether this instance can execute with the current selection context.
///
///
/// true if this instance can execute; otherwise, false.
///
public bool CanExecute()
{
return MainWindowCommandInterface != null && CanExecuteCore(GetSelection());
}
///
/// Determines whether this instance can execute with the current selection context.
///
/// The selection context.
///
/// true if this instance can execute with the specified selection; otherwise, false.
///
protected virtual bool CanExecuteCore(SelectedItemCollection selection)
{
return true;
}
///
/// Executes this Command on the current selection.
///
public void Execute()
{
if (Confirm())
{
CommandErrorDialog errorDialog = GetErrorDialog();
ExecuteCore(GetSelection());
if (errorDialog != null)
{
errorDialog.ShowDialog(Parent);
}
}
}
///
/// Executes this Command.
///
/// The selection the Command should operate on.
protected virtual void ExecuteCore(SelectedItemCollection selection)
{
}
///
/// Gets the text for a menu item which launches this Command.
///
public virtual string MenuText
{
get { return null; }
set { throw new NotImplementedException(); }
}
///
/// Gets the text for a context menu item which launches this Command.
///
public virtual string ContextMenuText
{
get { return null; }
}
///
/// Gets the image for a menu item which launches this Command.
///
public virtual Image MenuImage
{
get { return null; }
}
///
/// Gets the image for a context menu item which launches this Command.
///
public virtual Image ContextMenuImage
{
get { return null; }
}
///
/// Gets the text for the toolbar button which launches this Command.
///
public virtual string ToolBarText
{
get { return null; }
}
///
/// Gets the image for a toolbar button which launches this Command.
///
public virtual Image ToolBarImage
{
get { return null; }
}
///
/// Gets the text for a button which launches this Command.
///
public virtual string ButtonText
{
get { return null; }
}
///
/// Gets the tool tip text. By default this is the can't execute reason if execution is not possible and
/// blank if it can. Override EnabledToolTipText to provide a descriptive tooltip when the command is enabled.
///
public virtual string ToolTipText
{
get
{
if (CanExecute())
return EnabledToolTipText;
return DisabledToolTipText;
}
}
///
/// Gets the tool tip text when the command is not able to run. CantExectuteReason for single items,
/// null for multiple.
///
protected virtual string DisabledToolTipText
{
get
{
Dictionary reasons = GetCantExecuteReasons();
// It's necessary to double check that we have one reason which matches up with a single selection
// as CanExecuteCore and GetCantExecuteReasons aren't required to match up.
if (reasons.Count == 1 && GetSelection().Count == 1)
{
foreach (string s in reasons.Values)
{
if (s.Equals(Messages.UNKNOWN))
{
//This is the default, and not a useful tooltip
return null;
}
return s;
}
}
return null;
}
}
///
/// Gets the tool tip text when the command is able to run. Null by default.
///
protected virtual string EnabledToolTipText
{
get { return null; }
}
///
/// Gets the shortcut key display string. This is only used if this Command is used on the main menu.
///
public virtual string ShortcutKeyDisplayString
{
get { return null; }
}
///
/// Gets the shortcut keys. This is only used if this Command is used on the main menu.
///
public virtual Keys ShortcutKeys
{
get { return Keys.None; }
}
///
/// Gets a value indicating whether a confirmation dialog should be shown.
///
protected virtual bool ConfirmationRequired
{
get { return false; }
}
///
/// Gets the confirmation dialog title. The default for this is Messages.MESSAGEBOX_CONFIRM.
///
protected virtual string ConfirmationDialogTitle
{
get { return null; }
}
///
/// Gets the confirmation dialog text.
///
protected virtual string ConfirmationDialogText
{
get { return null; }
}
///
/// Gets the help id for the confirmatin dialog.
///
protected virtual string ConfirmationDialogHelpId
{
get { return null; }
}
///
/// Gets the confirmation dialog's "Yes" button label.
///
protected virtual string ConfirmationDialogYesButtonLabel
{
get { return null; }
}
///
/// Gets the confirmation dialog's "No" button label.
///
protected virtual string ConfirmationDialogNoButtonLabel
{
get { return null; }
}
///
/// Gets a value indicating whether the "No" button should be selected when a confirmation dialog is displayed.
///
protected virtual bool ConfirmationDialogNoButtonSelected
{
get { return false; }
}
///
/// Shows a confirmation dialog.
///
/// true if the user clicked Yes.
protected bool ShowConfirmationDialog()
{
ThreeButtonDialog.TBDButton buttonYes = ThreeButtonDialog.ButtonYes;
if (!string.IsNullOrEmpty(ConfirmationDialogYesButtonLabel))
buttonYes.label = ConfirmationDialogYesButtonLabel;
ThreeButtonDialog.TBDButton buttonNo = ThreeButtonDialog.ButtonNo;
if (!string.IsNullOrEmpty(ConfirmationDialogNoButtonLabel))
buttonNo.label = ConfirmationDialogNoButtonLabel;
if (ConfirmationDialogNoButtonSelected)
buttonNo.selected = true;
return MainWindow.Confirm(null, Parent, ConfirmationDialogTitle ?? Messages.XENCENTER,
ConfirmationDialogHelpId, buttonYes, buttonNo, ConfirmationDialogText);
}
///
/// Shows a confirmation dialog if required.
///
/// True if the operation should proceed.
protected virtual bool Confirm()
{
return !ConfirmationRequired || ShowConfirmationDialog();
}
///
/// Gets all of the reasons that items in the selection can't execute.
///
/// A dictionary of reasons keyed by the item name.
public Dictionary GetCantExecuteReasons()
{
Dictionary cantExecuteReasons = new Dictionary();
foreach (SelectedItem item in GetSelection())
{
string reason = GetCantExecuteReason(item);
if (reason != null)
{
cantExecuteReasons.Add(item, reason);
}
}
return cantExecuteReasons;
}
private string GetCantExecuteReason(SelectedItem item)
{
SelectedItemCollection selection = GetSelection();
((ICommand)this).SetSelection(new[] { item });
try
{
if (!CanExecute() && item.XenObject != null)
{
return GetCantExecuteReasonCore(item);
}
return null;
}
finally
{
((ICommand)this).SetSelection(selection);
}
}
///
/// Gets the reason that the specified item from the selection cant execute. This is displayed in the error dialog.
/// The default is "Unknown".
///
protected virtual string GetCantExecuteReasonCore(SelectedItem item)
{
return Messages.UNKNOWN;
}
private CommandErrorDialog GetErrorDialog()
{
Dictionary cantExecuteReasons = GetCantExecuteReasons();
if (cantExecuteReasons.Count > 0)
{
return GetErrorDialogCore(cantExecuteReasons);
}
return null;
}
///
/// Gets the error dialog to be displayed if one or more items in the selection couldn't be executed. Returns null by
/// default i.e. An error dialog isn't displayed by default.
///
/// The reasons for why the items couldn't execute.
protected virtual CommandErrorDialog GetErrorDialogCore(IDictionary cantExecuteReasons)
{
return null;
}
///
/// Gets the main window to be used by the Command.
///
public IMainWindow MainWindowCommandInterface
{
get { return _mainWindow; }
}
///
/// Sets the parent for any dialogs. If not called, then the main window is used.
///
/// The parent.
public void SetParent(Control parent)
{
_parent = parent;
}
///
/// Gets the parent for any dialogs. If SetParent() hasn't been called then the MainWindow is returned.
///
public Control Parent
{
get
{
return _parent ?? _mainWindow.Form;
}
}
///
/// Runs the specified s such that they are synchronous per connection but asynchronous across connections.
///
/// Whether or not the actions should be executed symultaneously
public void RunMultipleActions(IEnumerable actions, string title, string startDescription, string endDescription, bool runActionsInParallel)
{
MultipleActionLauncher launcher = new MultipleActionLauncher(actions, title, startDescription, endDescription, runActionsInParallel);
launcher.Run();
}
#region ICommand Members
///
/// Sets the selection context for the Command. This is hidden as it is only for use by the Command framework.
///
void ICommand.SetSelection(IEnumerable selection)
{
Util.ThrowIfParameterNull(selection, "selection");
_selection = new SelectedItemCollection(selection);
}
///
/// Sets the main window for the Command. This is hidden as it is only for use by the Command framework.
///
/// The main window.
void ICommand.SetMainWindow(IMainWindow mainWindow)
{
Util.ThrowIfParameterNull(mainWindow, "mainWindow");
_mainWindow = mainWindow;
}
#endregion
}
}