/* Copyright (c) Citrix Systems, Inc. * All rights reserved. * * Redistribution and use in source and binary forms, * with or without modification, are permitted provided * that the following conditions are met: * * * Redistributions of source code must retain the above * copyright notice, this list of conditions and the * following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the * following disclaimer in the documentation and/or other * materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND * CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, * INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Globalization; using System.Net; using System.Reflection; using System.Threading; using CookComputing.XmlRpc; using XenAdmin.Actions; using XenAdmin.Core; using XenAPI; using XenCenterLib; using System.Diagnostics; using System.Xml.Serialization; namespace XenAdmin.Network { [DebuggerDisplay("IXenConnection :{HostnameWithPort}")] public class XenConnection : IXenConnection,IXmlSerializable { private static readonly log4net.ILog log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); public string Hostname { get; set; } public int Port { get; set; } public string Username { get; set; } public string Password { get; set; } public string FriendlyName { get; set; } /// /// The last known name for the pool, in the form "'Pool friendly name' (hostname or IP)". /// public string LastConnectionFullName = ""; /// /// Whether this connection is saved in a disconnected state (i.e. don't reconnect on session restore). /// public bool SaveDisconnected { get; set; } /// /// Indicates whether this connection was created in the Add Server dialog. /// public bool fromDialog = false; /// /// Whether we're expecting network disruption, say because we're reconfiguring the network at this time. In that case, we ignore /// keepalive failures, and expect task polling to be disrupted. /// private volatile bool _expectedDisruption = false; public bool ExpectDisruption { get { return _expectedDisruption; } set { _expectedDisruption = value; } } /// /// If we are 'expecting' this connection's Password property to contain the correct password /// (i.e. false if the user has just entered the password, true if it was restored from the saved session). /// public bool ExpectPasswordIsCorrect { get; set; } /// /// Used by the patch wizard, supress any errors coming from reconnect attempts /// private volatile bool _supressErrors = false; public bool SupressErrors { get { return _supressErrors; } set { _supressErrors = value; } } /// /// Indicates whether we are expecting the pool master to change soon (e.g. when explicitly designating a new master). /// private volatile bool _masterMayChange = false; public bool MasterMayChange { get { return _masterMayChange; } set { _masterMayChange = value; } } /// /// Set when we detect that Event.next() has become blocked and we need to reset the connection. See CA-33145. /// private bool EventNextBlocked = false; /// /// A cache of the pool's opaque_ref, last time this connection was connected. This will be /// Helper.NullOpaqueRef if it's never been connected. /// private string PoolOpaqueRef = Helper.NullOpaqueRef; /// /// Set after a successful connection attempt, before the cache is populated. /// private string MasterIPAddress = ""; /// /// The lock that must be taken around connectTask and monitor. /// private readonly object connectTaskLock = new object(); private ConnectTask connectTask = null; private Heartbeat heartbeat = null; /// /// Whether we are trying to automatically connect to the new master. Set in HandleConnectionLost. /// Note: I think we are not using this correctly -- see CA-37864 for details -- but I'm not going /// to fix it unless it gives rise to a reported bug, because I can't test the fix. /// private volatile bool FindingNewMaster = false; /// /// The time at which we started looking for the new master. /// private DateTime FindingNewMasterStartedAt = DateTime.MinValue; /// /// Timeout before we consider that Event.next() has got blocked: see CA-33145 /// private const int EVENT_NEXT_TIMEOUT = 120 * 1000; // 2 minutes private string LastMasterHostname = ""; public readonly object PoolMembersLock = new object(); private List _poolMembers = new List(); public List PoolMembers { get { return _poolMembers; } set { _poolMembers = value; } } private int PoolMemberIndex = 0; private System.Threading.Timer ReconnectionTimer = null; private ActionBase ConnectAction; private DateTime m_startTime = DateTime.MinValue; private int m_lastDebug; private TimeSpan ServerTimeOffset_ = TimeSpan.Zero; private object ServerTimeOffsetLock = new object(); /// /// The offset between the clock at the client and the clock at the server. server time + ServerTimeOffset = client time. /// This does not take the local timezone into account -- all calculations should be in UTC. /// For Orlando and greater, this value is set by XenMetricsMonitor, calling Host.get_servertime on a heartbeat. /// public TimeSpan ServerTimeOffset { get { lock (ServerTimeOffsetLock) { return ServerTimeOffset_; } } set { lock (ServerTimeOffsetLock) { TimeSpan diff = ServerTimeOffset_ - value; if (diff.TotalSeconds < -1 || 1 < diff.TotalSeconds) { var now = DateTime.UtcNow; var debugMsg = string.Format("Time offset for {0} is now {1}. It's now {2} UTC here, and {3} UTC on the server.", Hostname, value, now.ToString("o", CultureInfo.InvariantCulture), (now.Subtract(value)).ToString("o", CultureInfo.InvariantCulture)); if (m_startTime.Ticks == 0)//log it the first time it is detected { m_startTime = now; log.Info(debugMsg); } //then log every 5mins int currDebug = (int)((now - m_startTime).TotalSeconds) / 300; if (currDebug > m_lastDebug) { m_lastDebug = currDebug; log.InfoFormat(debugMsg); } } ServerTimeOffset_ = value; } if (TimeSkewUpdated != null) TimeSkewUpdated(this, EventArgs.Empty); } } public string HostnameWithPort { get { return Port == ConnectionsManager.DEFAULT_XEN_PORT ? Hostname : Hostname + ':' + Port.ToString(); } } public string UriScheme { get { return Port == 8080 || Port == 80 ? Uri.UriSchemeHttp : Uri.UriSchemeHttps; } } public string Version { get; set; } public string Name { get { string result = Helpers.GetName(Helpers.GetPoolOfOne(this)); return !string.IsNullOrEmpty(result) ? result : !string.IsNullOrEmpty(FriendlyName) ? FriendlyName : Hostname; } } /// /// The cache of XenAPI objects for this connection. /// private readonly ICache _cache = new Cache(); public ICache Cache { get { return _cache; } } private readonly LockFreeQueue eventQueue = new LockFreeQueue(); private readonly System.Threading.Timer cacheUpdateTimer; /// /// Whether the cache for this connection has been populated. /// private bool cacheIsPopulated = false; public bool CacheIsPopulated { get { return cacheIsPopulated; } } private bool cacheUpdaterRunning = false; private bool updatesWaiting = false; /// /// Initializes a new instance of the class. /// public XenConnection() { Port = ConnectionsManager.DEFAULT_XEN_PORT; Username = "root"; SaveDisconnected = false; ExpectPasswordIsCorrect = true; cacheUpdateTimer = new System.Threading.Timer(cacheUpdater); } /// /// Used by the automated tests. Initializes a new instance of the class. /// /// /// public XenConnection(string hostname, string friendlyName) : this() { this.Hostname = hostname; this.FriendlyName = friendlyName; this.Port = 443; this.SaveDisconnected = true; } /// /// For use by unit tests only. /// /// /// /// public Session Connect(string user, string password) { heartbeat = new Heartbeat(this, XenAdminConfigManager.Provider.ConnectionTimeout); Session session = SessionFactory.CreateSession(this, Hostname, Port); try { session.login_with_password(user, password, Helper.APIVersionString(API_Version.LATEST), Session.UserAgent); // this is required so connection.IsConnected returns true in the unit tests. connectTask = new ConnectTask("test", 0); connectTask.Connected = true; connectTask.Session = session; return session; } catch (Exception) { return null; } } /// /// Used by unit tests only. /// /// The session. public void LoadCache(Session session) { this.Cache.Clear(); cacheIsPopulated = false; string token = ""; XenObjectDownloader.GetAllObjects(session, eventQueue, () => false, ref token); List events = new List(); while (eventQueue.NotEmpty) events.Add(eventQueue.Dequeue()); this.Cache.UpdateFrom(this, events); cacheIsPopulated = true; } /// /// Fired just before the cache is cleared (i.e. the cache is still populated). /// public event EventHandler ClearingCache; public event EventHandler CachePopulated; public event EventHandler ConnectionResult; public event EventHandler ConnectionStateChanged; public event EventHandler ConnectionLost; public event EventHandler ConnectionClosed; public event EventHandler ConnectionReconnecting; public event EventHandler BeforeConnectionEnd; public event EventHandler ConnectionMessageChanged; public event EventHandler BeforeMajorChange; public event EventHandler AfterMajorChange; /// /// Fired on the UI thread, once per batch of events in CacheUpdater. /// public event EventHandler XenObjectsUpdated; public event EventHandler TimeSkewUpdated; public bool IsConnected { get { // sneaky, but avoids a lock ConnectTask t = connectTask; return t != null && t.Connected; } } public bool InProgress { get { return connectTask != null; } } /// /// Gets the Session passed to ConnectWorkerThread and used to update the cache in XenObjectDownloader. /// May return null. /// public Session Session { get { ConnectTask t = connectTask; return t == null ? null : t.Session; } } /// /// Create a duplicate of the Session that this connection is currently using. /// This will use a separate TCP stream, but the same authentication credentials. /// /// public Session DuplicateSession() { return DuplicateSession(Session.STANDARD_TIMEOUT); } public Session DuplicateSession(int timeout) { Session s = Session; if (s == null) throw new DisconnectionException(); return SessionFactory.DuplicateSession(s, this, timeout); } /// /// For retrieving an extra session using different credentials to those stored in the connection. Used for the sudo /// function in actions. Does not prompt for new credentials if the authentication fails. /// Does not change connection's Username and Password. /// /// /// /// public Session ElevatedSession(string username, string password) { return GetNewSession(Hostname, Port, username, password, true); } /// /// For retrieving a new session. Changes connection's Username and Password. /// /// /// /// /// /// /// private Session NewSession(string hostname, int port, string username, string password, bool isElevated) { Password = password; Username = username; return GetNewSession(hostname, port, username, password, isElevated); } /// /// For retrieving a new session. /// /// /// /// /// /// /// null if the server password has changed, the user has been prompted for the new password, /// but the user has clicked cancel on the dialog. private Session GetNewSession(string hostname, int port, string username, string password, bool isElevated) { const int DELAY = 250; // unit = ms int attempt = 0; while (true) { attempt++; string uname = isElevated ? username : Username; string pwd = isElevated ? password : Password; // Keep the password that we're using for this iteration, as it may // be changed by another thread handling an authentication failure. // For elevated session we use the elevated username and password passed into this function, // as the connection's Username and Password are not updated. Session session = SessionFactory.CreateSession(this, hostname, port); if (isElevated) session.IsElevatedSession = true; try { session.login_with_password(uname, pwd, !string.IsNullOrEmpty(Version) ? Version : Helper.APIVersionString(API_Version.LATEST), Session.UserAgent); return session; } catch (Failure f) { if (connectTask == null || connectTask.Cancelled) // the user has clicked cancel on the connection to server dialog { attempt = DEFAULT_MAX_SESSION_LOGIN_ATTEMPTS; // make sure we throw rather than try again throw new CancelledException(); // make the dialog pop up again } else if (f.ErrorDescription.Count > 0) { switch (f.ErrorDescription[0]) { case Failure.SESSION_AUTHENTICATION_FAILED: if (isElevated) throw; if (PromptForNewPassword(pwd)) attempt = 0; else { //user cannot provide correct credentials, we d/c now to save the confusion of having the server available //but unusable. EndConnect(); OnConnectionClosed(); throw new CancelledException(); } break; case Failure.HOST_IS_SLAVE: // we know it is a slave so there there is no need to try and connect again, we need to connect to the master case Failure.RBAC_PERMISSION_DENIED: // No point retrying this, the user needs the read only role at least to log in case Failure.HOST_UNKNOWN_TO_MASTER: // Will never succeed, CA-74718 throw; default: if (isElevated) { if (attempt >= DEFAULT_MAX_SESSION_LOGIN_ATTEMPTS) throw; else break; } else break; } } else { if (attempt >= DEFAULT_MAX_SESSION_LOGIN_ATTEMPTS) throw; } } catch (WebException e) { if (e.Status == WebExceptionStatus.TrustFailure) throw new CancelledException(); if (e.Status == WebExceptionStatus.NameResolutionFailure || e.Status == WebExceptionStatus.ProtocolError || attempt >= DEFAULT_MAX_SESSION_LOGIN_ATTEMPTS) throw; } catch (UriFormatException) { // No point trying to connect more than once to a duff URI throw; } catch (Exception) { if (attempt >= DEFAULT_MAX_SESSION_LOGIN_ATTEMPTS) throw; } Thread.Sleep(DELAY); } } // This CompareTo() mimics the sort order we get from XenSearch, with // pools first, then hosts, then disconnected connections. It is used // in some dialogs where we don't do a proper search: see CA-57131 & // CA-60517 for examples. public int CompareTo(IXenConnection other) { if (this == other) return 0; if (other == null) return -1; Pool thisPool = Helpers.GetPool(this); Pool otherPool = Helpers.GetPool(other); int thisClass = (this.IsConnected ? (thisPool == null ? 2 : 1) : 3); int otherClass = (other.IsConnected ? (otherPool == null ? 2 : 1) : 3); if (thisClass != otherClass) return thisClass - otherClass; int result = StringUtility.NaturalCompare(Name, other.Name); if (result != 0) return result; Pool p1 = Helpers.GetPoolOfOne(this); Pool p2 = Helpers.GetPoolOfOne(other); if (p1 == null || p2 == null) return 0; // shouldn't happen once connected, but let's be safe return p1.opaque_ref.CompareTo(p2.opaque_ref); } /// /// Set the pool and master details in the Action to allow proper filtering in HistoryPanel. /// private void SetPoolAndHostInAction(ActionBase action) { Pool pool = Helpers.GetPoolOfOne(this); if (pool != null) SetPoolAndHostInAction(action, pool, PoolOpaqueRef); } private void SetPoolAndHostInAction(ActionBase action, Pool pool, string poolopaqueref) { if (pool != null && !string.IsNullOrEmpty(poolopaqueref)) { Pool p = new Pool(); p.Connection = this; p.opaque_ref = poolopaqueref; p.UpdateFrom(pool); Host h = new Host(); h.Connection = this; h.opaque_ref = pool.master.opaque_ref; h.name_label = Hostname; action.Pool = p; action.Host = h; } else { // Match the hack in XenSearch/GroupAlg.cs. We are creating fake Host objects to // represent the disconnected server, with the opaque_ref set to the connection's HostnameWithPort. // We need to do the same here, so that Actions for disconnected hosts (like failed connections) // are attached to the disconnected server correctly. Host host = new Host(); host.Connection = this; host.opaque_ref = HostnameWithPort; action.Host = host; } } private Func _promptForNewPassword; /// /// /// /// If true, if connection to the master fails we will start trying to connect to /// each remembered slave in turn. /// A function that prompts the user for the changed password for a server. public void BeginConnect(bool initiateMasterSearch, Func promptForNewPassword) { _promptForNewPassword = promptForNewPassword; //InvokeHelper.Synchronizer is used for synchronizing the cache update. Must not be null at this point. It can be initialized through InvokeHelper.Initialize() Trace.Assert(InvokeHelper.Synchronizer != null); InvokeHelper.AssertOnEventThread(); if (initiateMasterSearch) { FindingNewMaster = true; FindingNewMasterStartedAt = DateTime.Now; } MasterMayChange = false; if (!HandlePromptForNewPassword()) return; lock (connectTaskLock) { if (connectTask == null) { ClearEventQueue(); OnBeforeMajorChange(false); Cache.Clear(); OnAfterMajorChange(false); connectTask = new ConnectTask(Hostname, Port); StopMonitor(); heartbeat = new Heartbeat(this, XenAdminConfigManager.Provider.ConnectionTimeout); Thread t = new Thread(ConnectWorkerThread); t.Name = "Connection to " + Hostname; t.IsBackground = true; t.Start(connectTask); } else { // a connection is already in progress } } } private static object WaitForMonitor = new object(); private static int WaitForEventRegistered = 0; private static object WaitForEventRegisteredLock = new object(); public void WaitFor(Func predicate, Func cancelling) { lock (WaitForEventRegisteredLock) { if (WaitForEventRegistered == 0) XenObjectsUpdated += WakeWaitFor; WaitForEventRegistered++; } try { while (true) { lock (WaitForMonitor) { if (predicate() || (cancelling != null && cancelling())) return; System.Threading.Monitor.Wait(WaitForMonitor, 500); } } } finally { lock (WaitForEventRegisteredLock) { WaitForEventRegistered--; if (WaitForEventRegistered == 0) XenObjectsUpdated -= WakeWaitFor; } } } private void WakeWaitFor(object sender, EventArgs e) { lock (WaitForMonitor) { System.Threading.Monitor.PulseAll(WaitForMonitor); } } /// /// Equivalent to WaitForCache(xenref, null). /// /// /// /// public T WaitForCache(XenRef xenref) where T : XenObject { return WaitForCache(xenref, null); } /// /// Wait for the given object to arrive in our cache. Returns the XenObject, or null if it does /// not appear within the timeout (1 minute). /// /// This blocks, so must only be used on a background thread. /// /// /// A delegate to check whether to cancel. May be null, in which case it's ignored public T WaitForCache(XenRef xenref, Func cancelling) where T : XenObject { lock (WaitForEventRegisteredLock) { if (WaitForEventRegistered == 0) XenObjectsUpdated += WakeWaitFor; WaitForEventRegistered++; } try { for (int i = 0; i < 120; i++) { lock (WaitForMonitor) { T result = Resolve(xenref); if (result != null || (cancelling != null && cancelling())) return result; System.Threading.Monitor.Wait(WaitForMonitor, 500); } } return null; } finally { lock (WaitForEventRegisteredLock) { WaitForEventRegistered--; if (WaitForEventRegistered == 0) XenObjectsUpdated -= WakeWaitFor; } } } /// /// Equivalent to EndConnect(true). /// i.e. Clears the cache. /// public void EndConnect() { EndConnect(true); } /// Whether the cache should be cleared (requires invoking onto the GUI thread) public void EndConnect(bool resetState, bool exiting = false) { ConnectTask t = connectTask; connectTask = null; EndConnect(resetState, t, exiting); } /// /// Closes the connecting dialog, stops the XenMetricsMonitor thread, marks this.task as Cancelled and /// logs out of the task's Session on a background thread. /// /// Whether the cache should be cleared (requires invoking onto the GUI thread) /// private void EndConnect(bool clearCache, ConnectTask task, bool exiting) { OnBeforeConnectionEnd(); lock (connectTaskLock) { StopMonitor(); if (task != null) { task.Cancelled = true; Session session = task.Session; task.Session = null; if (session != null) { Logout(session, exiting); } } } MarkConnectActionComplete(); // Save list of addresses of current hosts in pool List members = new List(); foreach (Host host in Cache.Hosts) { members.Add(host.address); } lock (PoolMembersLock) { PoolMembers = members; } // Clear the XenAPI object cache if (clearCache) { ClearCache(); } _promptForNewPassword = null; OnConnectionStateChanged(); } /// /// Try to logout the given session. This will cause any threads blocking on Event.next() to get /// a XenAPI.Failure (which is better than them hanging around forever). /// Do on a background thread - otherwise, if the master has died, then this will block /// until the timeout is reached (default 20s). /// However, in the case of exiting, the thread need to be set as foreground. /// Otherwise the logging out operation can be terminated when other foreground threads finish. /// /// May be null, in which case nothing happens. public void Logout(Session session, bool exiting = false) { if (session == null || session.uuid == null) return; Thread t = new Thread(Logout_); t.Name = string.Format("Logging out session {0}", session.uuid); if (exiting) { t.IsBackground = false; t.Priority = ThreadPriority.AboveNormal; } else { t.IsBackground = true; t.Priority = ThreadPriority.Lowest; } t.Start(session); } public void Logout() { Logout(Session); } private static void Logout_(object o) { Session session = (Session)o; try { log.Debug("Trying Session.logout() on background thread"); session.logout(); log.Debug("Session.logout() succeeded"); } catch (Exception e) { log.Debug("Session.logout() failed", e); } } public void Interrupt() { ConnectTask t = connectTask; ICache coll = Cache; connectTask = null; if (t != null && t.Connected) { string poolopaqueref = null; Pool pool = coll == null ? null : getAPool(coll, out poolopaqueref); t.Cancelled = true; HandleConnectionLost(t, pool, poolopaqueref); } } private void ClearCache() { OnClearingCache(); ClearEventQueue(); // This call to Clear needs to occur on the background thread, otherwise the event firing in response to all the changes // block in one big lump rather than the smaller pieces that you get when invoking onto the event thread on a finer // granularity. If you do all this on the event thread, then the app tends to go (Not Responding) when you lose a connection. // It doesn't actually occur on the background thread all the time. There's a path from AddServerDialog.ConnectToServer. Cache.Clear(); } private void OnCachePopulated() { lock (connectTaskLock) { if (heartbeat != null) heartbeat.Start(); } if (CachePopulated != null) CachePopulated(this, EventArgs.Empty); MarkConnectActionComplete(); } private string GetReason(Exception error) { if (error is CookComputing.XmlRpc.XmlRpcServerException) { return string.Format(Messages.SERVER_FAILURE, error.Message); } else if (error is ArgumentException) { // This happens if the server API is incompatible with our bindings. This should // never happen in production, but will happen during development if a field // changes type, for example. return Messages.SERVER_API_INCOMPATIBLE; } else if (error is WebException) { WebException w = error as WebException; if (w.Status == WebExceptionStatus.NameResolutionFailure) { return string.Format(Messages.CONNECT_RESOLUTION_FAILURE, this.Hostname); } else if (w.Status == WebExceptionStatus.ConnectFailure) { return string.Format(Messages.CONNCET_CONNECTION_FAILURE, this.Hostname); } else if (w.Status == WebExceptionStatus.ReceiveFailure) { return string.Format(Messages.CONNECT_NO_XAPI_FAILURE, this.Hostname); } else if (w.Status == WebExceptionStatus.SecureChannelFailure) { return string.Format(Messages.ERROR_SECURE_CHANNEL_FAILURE, this.Hostname); } else { return w.Message; } } else if (error is Failure && error != null && !string.IsNullOrEmpty(error.Message)) { Failure f = error as Failure; if (f.ErrorDescription[0] == Failure.RBAC_PERMISSION_DENIED) { // we use a different error message here from the standard one in friendly names return Messages.ERROR_NO_PERMISSION; } return error.Message; } else if (error is NullReferenceException && error.Source.StartsWith("CookComputing")) { return string.Format(Messages.CONNCET_CONNECTION_FAILURE, this.Hostname); } else if (error != null && !string.IsNullOrEmpty(error.Message)) { return error.Message; } else { return null; } } private void HandleSuccessfulConnection(string taskHostname, int task_port) { // add server name to history (if it's not already there) XenAdminConfigManager.Provider.UpdateServerHistory(HostnameWithPort); if (!ConnectionsManager.XenConnectionsContains(this)) { lock (ConnectionsManager.ConnectionsLock) { ConnectionsManager.XenConnections.Add(this); } InvokeHelper.Invoke(XenAdminConfigManager.Provider.SaveSettingsIfRequired); } log.InfoFormat("Connected to {0} ({1}:{2})", FriendlyName, taskHostname, task_port); string name = string.IsNullOrEmpty(FriendlyName) || FriendlyName == taskHostname ? taskHostname : string.Format("{0} ({1})", FriendlyName, taskHostname); string title = string.Format(Messages.CONNECTING_NOTICE_TITLE, name); string msg = string.Format(Messages.CONNECTING_NOTICE_TEXT, name); log.Info(msg); ConnectAction = new ActionBase(title, msg, false, false); ExpectPasswordIsCorrect = true; OnConnectionResult(true, null, null); } /// /// Check the password isn't null, which happens when the session is restored without remembering passwords. /// /// Whether to continue. private bool HandlePromptForNewPassword() { if (Password == null && !PromptForNewPassword(Password)) { // if false the user has cancelled, set the password back to null and return Password = null; return false; } return true; } private void HandleConnectionTermination() { // clean up action so we dont stay open forever if (ConnectAction != null) ConnectAction.IsCompleted = true; } private readonly object PromptLock = new object(); /// /// Prompts the user for the changed password for a server. /// /// /// private bool PromptForNewPassword(string old_password) { // Serialise prompting for new passwords, so that we don't get multiple dialogs pop up. lock (PromptLock) { if (Password != old_password) { // Some other thread has changed the password already. Retry using that one. return true; } bool result = (_promptForNewPassword != null) ? _promptForNewPassword(this, old_password) : false; return result; } } private void ClearEventQueue() { while (eventQueue.NotEmpty) { eventQueue.Dequeue(); } // Suspend the cache update timer cacheUpdateTimer.Change(Timeout.Infinite, Timeout.Infinite); } private void EventsPending() { lock (cacheUpdateTimer) { if (cacheUpdaterRunning) updatesWaiting = true; else cacheUpdateTimer.Change(50, -1); } } private void cacheUpdater(object state) { lock (cacheUpdateTimer) { if (cacheUpdaterRunning) { // there is a race-condition here which can be observed under high load: It is possible for the timer to fire even when // cacheUpdaterRunning = true. The check ensures we don't get multiple threads calling cacheUpdater // on the same connection. updatesWaiting = true; return; } cacheUpdaterRunning = true; updatesWaiting = false; } try { cacheUpdater_(); } finally { bool waiting; lock (cacheUpdateTimer) { waiting = updatesWaiting; cacheUpdaterRunning = false; } if (waiting) cacheUpdater(null); } } private void cacheUpdater_() { // Copy events off the event queue // as we don't want events delivered while we're // on the GUI thread to be included in this set of // updates, otherwise we might hose the gui thread // during an event storm (ie deleting 1000 vms) List events = new List(); while (eventQueue.NotEmpty) events.Add(eventQueue.Dequeue()); if (events.Count > 0) { InvokeHelper.Invoke(delegate() { try { OnBeforeMajorChange(false); bool fire = Cache.UpdateFrom(this, events); OnAfterMajorChange(false); if (fire) OnXenObjectsUpdated(); } catch (Exception e) { log.Error("Exception updating cache.", e); log.Debug(e, e); #if DEBUG if (System.Diagnostics.Debugger.IsAttached) throw; #endif } }); if (!cacheIsPopulated) { cacheIsPopulated = true; try { OnCachePopulated(); } catch (Exception e) { log.Error("Exception calling OnCachePopulated.", e); log.Debug(e, e); #if DEBUG if (System.Diagnostics.Debugger.IsAttached) throw; #endif } } } } /// /// if not called the action will never finish and the gui will never close /// private void MarkConnectActionComplete() { if (ConnectAction != null && !ConnectAction.IsCompleted) { string title = string.Format(Messages.CONNECTION_OK_NOTICE_TITLE, Hostname); string msg = string.Format(Messages.CONNECTION_OK_NOTICE_TEXT, Hostname); log.Info(msg); ConnectAction.Title = title; ConnectAction.Description = msg; SetPoolAndHostInAction(ConnectAction); // mark the connect action as completed ConnectAction.Finished = DateTime.Now; ConnectAction.PercentComplete = 100; ConnectAction.IsCompleted = true; } } /// /// Stops this connection's XenMetricsMonitor thread. /// Expects to be locked under connectTaskLock. /// private void StopMonitor() { if (heartbeat != null) { heartbeat.Stop(); heartbeat = null; } } private const int DEFAULT_MAX_SESSION_LOGIN_ATTEMPTS = 3; private bool IsSimulatorConnection { get { return Helpers.DbProxyIsSimulatorUrl(this.Hostname); } } private readonly string eventNextConnectionGroupName = Guid.NewGuid().ToString(); /// /// The main method for a connection to a XenServer. This method runs until the connection is lost, and /// contains a loop that after doing an initial cache fill processes events off the wire when they arrive. /// /// private void ConnectWorkerThread(object o) { ConnectTask task = (ConnectTask)o; Exception error = null; Pool pool = null; try { log.DebugFormat("IXenConnection: trying to connect to {0}", HostnameWithPort); Session session = NewSession(task.Hostname, task.Port, Username, Password, false); // Save the session so we can log it out later task.Session = session; if (session.APIVersion <= API_Version.API_1_10) throw new ServerNotSupported(); // Event.next uses a different session with a shorter timeout: see CA-33145. Session eventNextSession = DuplicateSession(EVENT_NEXT_TIMEOUT); eventNextSession.ConnectionGroupName = eventNextConnectionGroupName; // this will force the eventNextSession onto its own set of TCP streams (see CA-108676) cacheIsPopulated = false; session.CacheWarming = true; string token = ""; bool eventsExceptionLogged = false; while (true) { if (task.Cancelled) break; EventNextBlocked = false; if (session.CacheWarming) { if (!task.Connected) { // We've started cache sync: update the dialog text OnConnectionMessageChanged(string.Format(Messages.LABEL_SYNC, this.Hostname)); } XenObjectDownloader.GetAllObjects(session, eventQueue, task.GetCancelled, ref token); session.CacheWarming = false; } else { try { XenObjectDownloader.GetEvents(eventNextSession, eventQueue, task.GetCancelled, ref token); eventsExceptionLogged = false; } catch (Exception exn) { if (!ExpectDisruption) throw; log.DebugFormat("Exception (disruption is expected) in XenObjectDownloader.GetEvents: {0}", exn.GetType().Name); // ignoring some exceptions when disruption is expected if (exn is XmlRpcIllFormedXmlException || exn is System.IO.IOException || (exn is WebException && ((exn as WebException).Status == WebExceptionStatus.KeepAliveFailure || (exn as WebException).Status == WebExceptionStatus.ConnectFailure))) { if (!eventsExceptionLogged) { log.Debug("Ignoring keepalive/connect failure, because disruption is expected"); eventsExceptionLogged = true; } } else { throw; } } } // check if requested to cancel if (task.Cancelled) break; if (!task.Connected) { lock (ConnectionsManager.ConnectionsLock) { pool = ObjectChange.GetPool(eventQueue, out PoolOpaqueRef); Host master = ObjectChange.GetMaster(eventQueue); MasterIPAddress = master.address; foreach (IXenConnection iconn in ConnectionsManager.XenConnections) { XenConnection connection = iconn as XenConnection; Trace.Assert(connection != null); if (!connection.IsConnected) continue; bool sameRef = PoolOpaqueRef == connection.PoolOpaqueRef; if (!sameRef) continue; bool sameMaster = MasterIPAddress == connection.MasterIPAddress; if (sameRef && sameMaster) { throw new ConnectionExists(connection); } else { // CA-15633: XenCenter does not allow connection to host // on which backup is restored. throw new BadRestoreDetected(connection); } } task.Connected = true; string poolName = pool.Name(); FriendlyName = !string.IsNullOrEmpty(poolName) ? poolName : !string.IsNullOrEmpty(master.Name()) ? master.Name() : task.Hostname; } // ConnectionsLock // Remove any other (disconnected) entries for this server from the tree List existingConnections = new List(); foreach (IXenConnection connection in ConnectionsManager.XenConnections) { if (connection.Hostname.Equals(task.Hostname) && !connection.IsConnected) { existingConnections.Add(connection); } } foreach (IXenConnection connection in existingConnections) { ConnectionsManager.ClearCacheAndRemoveConnection(connection); } log.DebugFormat("Getting server time for pool {0} ({1})...", FriendlyName, PoolOpaqueRef); SetServerTimeOffset(session, pool.master.opaque_ref); // add server name to history (if it's not already there) XenAdminConfigManager.Provider.UpdateServerHistory(HostnameWithPort); HandleSuccessfulConnection(task.Hostname, task.Port); try { SetPoolAndHostInAction(ConnectAction, pool, PoolOpaqueRef); } catch (Exception e) { log.Error(e, e); } log.DebugFormat("Completed connection phase for pool {0} ({1}).", FriendlyName, PoolOpaqueRef); } EventsPending(); } } catch (Failure e) { if (task.Cancelled && e.ErrorDescription.Count > 0 && e.ErrorDescription[0] == Failure.SESSION_INVALID) { // Do nothing: this is probably a result of the user disconnecting, and us calling session.logout() } else { error = e; log.Warn(e); } } catch (WebException e) { error = e; log.Debug(e.Message); } catch (XmlRpcFaultException e) { error = e; log.Debug(e.Message); } catch (XmlRpcException e) { error = e; log.Debug(e.Message); } catch (TargetInvocationException e) { error = e.InnerException; log.Error("TargetInvocationException", e); } catch (UriFormatException e) { // This can happen when the user types gobbledy-gook into the host-name field // of the add server dialog... error = e; log.Debug(e.Message); } catch (CancelledException) { task.Cancelled = true; } catch (DisconnectionException e) { error = e; log.Debug(e.Message); } catch (EventFromBlockedException e) { EventNextBlocked = true; error = e; log.Error(e, e); } catch (Exception e) { error = e; log.Error(e, e); } finally { HandleConnectionResult(task, error, pool); } } private void HandleConnectionResult(ConnectTask task, Exception error, Pool pool) { if (task != connectTask) { // We've been superceded by a newer ConnectTask. Exit silently without firing events. // Can happen when user disconnects while sync is taking place, then reconnects // (creating a new _connectTask) before the sync is complete. } else { ClearEventQueue(); connectTask = null; HandleConnectionTermination(); if (error is ExpressRestriction) { EndConnect(true, task, false); ExpressRestriction e = (ExpressRestriction)error; string msg = string.Format(Messages.CONNECTION_RESTRICTED_MESSAGE, e.HostName, e.ExistingHostName); // Add an informational log message saying why the connection attempt failed log.Info(msg); string title = string.Format(Messages.CONNECTION_RESTRICTED_NOTICE_TITLE, e.HostName); ActionBase action = new ActionBase(title, msg, false, true, msg); SetPoolAndHostInAction(action, pool, PoolOpaqueRef); OnConnectionResult(false, Messages.CONNECTION_RESTRICTED_MESSAGE, error); } else if (error is ServerNotSupported) { EndConnect(true, task, false); log.Info(error.Message); OnConnectionResult(false, error.Message, error); } else if (task.Cancelled) { task.Connected = false; log.InfoFormat("IXenConnection: closing connection to {0}", this.HostnameWithPort); EndConnect(true, task, false); OnConnectionClosed(); } else if (task.Connected) { HandleConnectionLost(task, pool, PoolOpaqueRef); } else { // We never connected string reason = GetReason(error); log.WarnFormat("IXenConnection: failed to connect to {0}: {1}", HostnameWithPort, reason); Failure f = error as Failure; if (f != null && f.ErrorDescription[0] == Failure.HOST_IS_SLAVE) { //do not log an event in this case } else if (error is ConnectionExists) { //do not log an event in this case } else { // Create a new log message to say the connection attempt failed string title = string.Format(Messages.CONNECTION_FAILED_TITLE, HostnameWithPort); ActionBase n = new ActionBase(title, reason, false, true, reason); SetPoolAndHostInAction(n, pool, PoolOpaqueRef); } // We only want to continue the master search in certain circumstances if (FindingNewMaster && (error is WebException || (f != null && f.ErrorDescription[0] != Failure.RBAC_PERMISSION_DENIED))) { if (f != null) { if (f.ErrorDescription[0] == XenAPI.Failure.HOST_IS_SLAVE) { log.DebugFormat("Found a slave of {0} at {1}; redirecting to the master at {2}", LastMasterHostname, Hostname, f.ErrorDescription[1]); Hostname = f.ErrorDescription[1]; OnConnectionMessageChanged(string.Format(Messages.CONNECTION_REDIRECTING, LastMasterHostname, Hostname)); ReconnectMaster(); } else if (f.ErrorDescription[0] == XenAPI.Failure.HOST_STILL_BOOTING) { log.DebugFormat("Found a slave of {0} at {1}, but it's still booting; trying the next pool member", LastMasterHostname, Hostname); MaybeStartNextSlaveTimer(reason, error); } else { log.DebugFormat("Found a slave of {0} at {1}, but got a failure; trying the next pool member", LastMasterHostname, Hostname); MaybeStartNextSlaveTimer(reason, error); } } else if (PoolMemberRemaining()) { log.DebugFormat("Connection to {0} failed; trying the next pool member", Hostname); MaybeStartNextSlaveTimer(reason, error); } else { if (ExpectDisruption || DateTime.Now - FindingNewMasterStartedAt < SEARCH_NEW_MASTER_STOP_AFTER) { log.DebugFormat("While trying to find a connection for {0}, tried to connect to every remembered host. Will now loop back through pool members again.", this.HostnameWithPort); lock (PoolMembersLock) { PoolMemberIndex = 0; } MaybeStartNextSlaveTimer(reason, error); } else if (LastMasterHostname != "") { log.DebugFormat("Stopping search for new master for {0}: timeout reached without success. Trying the old master one last time", LastConnectionFullName); FindingNewMaster = false; Hostname = LastMasterHostname; ReconnectMaster(); } else { OnConnectionResult(false, reason, error); } } } else { OnConnectionResult(false, reason, error); } } } } private void SetServerTimeOffset(Session session, string master_opaqueref) { DateTime t = Host.get_servertime(session, master_opaqueref); ServerTimeOffset = DateTime.UtcNow - t; } /// /// Called when a connection that had been made successfully is then lost. /// /// /// /// private void HandleConnectionLost(ConnectTask task, Pool pool, string poolopaqueref) { task.Connected = false; log.WarnFormat("Lost connection to {0}", this.HostnameWithPort); // Cancel all current actions to do with this connection if (!ExpectDisruption) { InvokeHelper.Invoke(() => ConnectionsManager.CancelAllActions(this)); } // Save list of addresses of current hosts in pool List members = new List(); foreach (Host host in Cache.Hosts) { if (!string.IsNullOrEmpty(host.address)) members.Add(host.address); } // Save master's address so we don't try to reconnect to it first Host master = Helpers.GetMaster(this); // Save ha_enabled status before we clear the cache bool ha_enabled = IsHAEnabled(); // NB line below clears the cache EndConnect(true, task, false); string description; LastMasterHostname = Hostname; string poolName = pool.Name(); if (string.IsNullOrEmpty(poolName)) { LastConnectionFullName = HostnameWithPort; } else { LastConnectionFullName = string.Format("'{0}' ({1})", poolName, HostnameWithPort); } if (!EventNextBlocked && (MasterMayChange || ha_enabled) && members.Count > 1) { log.DebugFormat("Will now try to connect to another pool member"); lock (PoolMembersLock) { PoolMembers.Clear(); PoolMembers.AddRange(members); PoolMemberIndex = 0; // Don't reconnect to the master straight away, try a slave first if (master != null && PoolMembers[0] == master.address && PoolMembers.Count > 1) { PoolMemberIndex = 1; } } FindingNewMaster = true; // Record the time at which we started the new master search. FindingNewMasterStartedAt = DateTime.Now; StartReconnectMasterTimer(); description = string.Format(Messages.CONNECTION_LOST_NOTICE_MASTER_IN_X_SECONDS, LastConnectionFullName, XenConnection.SEARCH_NEW_MASTER_TIMEOUT_MS / 1000); log.DebugFormat("Beginning search for new master; will give up after {0} seconds", SEARCH_NEW_MASTER_STOP_AFTER.TotalSeconds); } else { log.DebugFormat("Will retry connection to {0} in {1} ms.", LastConnectionFullName, ReconnectHostTimeoutMs); StartReconnectSingleHostTimer(); description = string.Format(Messages.CONNECTION_LOST_RECONNECT_IN_X_SECONDS, LastConnectionFullName, ReconnectHostTimeoutMs / 1000); } string title = string.Format(Messages.CONNECTION_LOST_NOTICE_TITLE, LastConnectionFullName); ActionBase n = new ActionBase(title, description, false, true, description); SetPoolAndHostInAction(n, pool, poolopaqueref); OnConnectionLost(); } private bool PoolMemberRemaining() { lock (PoolMembersLock) { return PoolMemberIndex < PoolMembers.Count; } } private bool IsHAEnabled() { Pool pool = Helpers.GetPoolOfOne(this); return pool != null && pool.ha_enabled; } /// /// When we lose connection to a non-HA host, the timeout before we try reconnecting. /// private const int RECONNECT_HOST_TIMEOUT_MS = 120 * 1000; private const int RECONNECT_SHORT_TIMEOUT_MS = 5 * 1000; private int ReconnectHostTimeoutMs { get { if (EventNextBlocked || IsSimulatorConnection) return RECONNECT_SHORT_TIMEOUT_MS; else return RECONNECT_HOST_TIMEOUT_MS; } } /// /// When HA is enabled, the timeout after losing connection to the master before we start searching for a new master. /// i.e. This should be the time it takes master failover to be sorted out on the server, plus a margin. /// NB we already have an additional built-in delay - it takes time for us to decide that the host is not responding, /// and kill the connection to the dead host, before starting the search. /// private const int SEARCH_NEW_MASTER_TIMEOUT_MS = 60 * 1000; /// /// When HA is enabled, and going through each of the slaves to try and find the new master, the time between failing /// to connect to one slave and trying to connect to the next in the list. /// private const int SEARCH_NEXT_SLAVE_TIMEOUT_MS = 15 * 1000; /// /// When going through each of the remembered members of the pool looking for the new master, don't start another pass /// through connecting to each of the hosts if we've already been looking for this long. /// private static readonly TimeSpan SEARCH_NEW_MASTER_STOP_AFTER = TimeSpan.FromMinutes(6); private void StartReconnectSingleHostTimer() { ReconnectionTimer = new System.Threading.Timer((TimerCallback)ReconnectSingleHostTimer, null, ReconnectHostTimeoutMs, ReconnectHostTimeoutMs); } private void StartReconnectMasterTimer() { StartReconnectMasterTimer(SEARCH_NEW_MASTER_TIMEOUT_MS); } private void MaybeStartNextSlaveTimer(string reason, Exception error) { if (PoolMemberRemaining()) StartReconnectMasterTimer(SEARCH_NEXT_SLAVE_TIMEOUT_MS); else OnConnectionResult(false, reason, error); } private void StartReconnectMasterTimer(int timeout) { OnConnectionMessageChanged(string.Format(Messages.CONNECTION_WILL_RETRY_SLAVE, LastConnectionFullName.Ellipsise(25) , timeout / 1000)); ReconnectionTimer = new System.Threading.Timer((TimerCallback)ReconnectMasterTimer, null, timeout, Timeout.Infinite); } private void ReconnectSingleHostTimer(object state) { if (IsConnected || !ConnectionsManager.XenConnectionsContains(this)) { log.DebugFormat("Host {0} already reconnected", Hostname); if (ReconnectionTimer != null) { ReconnectionTimer.Dispose(); ReconnectionTimer = null; } return; } if (!ExpectDisruption) // only try once unless expect disruption { if (ReconnectionTimer != null) { ReconnectionTimer.Dispose(); ReconnectionTimer = null; } } log.DebugFormat("Reconnecting to server {0}...", Hostname); if (!XenAdminConfigManager.Provider.Exiting) { InvokeHelper.Invoke(delegate() { /*ConnectionResult += new EventHandler(XenConnection_ConnectionResult); CachePopulated += new EventHandler(XenConnection_CachePopulated);*/ BeginConnect(false, _promptForNewPassword); }); OnConnectionReconnecting(); } } /*void XenConnection_CachePopulated(object sender, EventArgs e) { CachePopulated -= new EventHandler(XenConnection_CachePopulated); Program.MainWindow.CommandInterface.TrySelectNewObjectInTree(this, false, true, false); } void XenConnection_ConnectionResult(object sender, ConnectionResultEventArgs e) { if (!e.Connected) CachePopulated -= new EventHandler(XenConnection_CachePopulated); }*/ private void ReconnectMasterTimer(object state) { if (IsConnected || !ConnectionsManager.XenConnectionsContains(this)) { log.DebugFormat("Master has been found for {0} at {1}", LastMasterHostname, Hostname); return; } lock (PoolMembersLock) { if (PoolMemberIndex < PoolMembers.Count) { Hostname = PoolMembers[PoolMemberIndex]; PoolMemberIndex++; } } OnConnectionMessageChanged(string.Format(Messages.CONNECTION_RETRYING_SLAVE, LastConnectionFullName.Ellipsise(25), Hostname)); ReconnectMaster(); } private void ReconnectMaster() { // Add an informational entry to the log string title = string.Format(Messages.CONNECTION_FINDING_MASTER_TITLE, LastConnectionFullName); string descr = string.Format(Messages.CONNECTION_FINDING_MASTER_DESCRIPTION, LastConnectionFullName, Hostname); ActionBase action = new ActionBase(title, descr, false, true); SetPoolAndHostInAction(action, null, PoolOpaqueRef); log.DebugFormat("Looking for master for {0} on {1}...", LastConnectionFullName, Hostname); if (!XenAdminConfigManager.Provider.Exiting) { InvokeHelper.Invoke(delegate() { /*ConnectionResult += new EventHandler(XenConnection_ConnectionResult); CachePopulated += new EventHandler(XenConnection_CachePopulated);*/ BeginConnect(false, _promptForNewPassword); }); OnConnectionReconnecting(); } } private Pool getAPool(ICache objects, out string opaqueref) { foreach (Pool pool in objects.Pools) { opaqueref = pool.opaque_ref; return pool; } System.Diagnostics.Trace.Assert(false); opaqueref = null; return null; } private void OnClearingCache() { if (ClearingCache != null) ClearingCache(this, new EventArgs()); } private void OnConnectionResult(bool connected, string reason, Exception error) { if (ConnectionResult != null) ConnectionResult(this, new ConnectionResultEventArgs(connected, reason, error)); OnConnectionStateChanged(); } private void OnConnectionClosed() { if (ConnectionClosed != null) ConnectionClosed(this, null); OnConnectionStateChanged(); } private void OnConnectionLost() { if (ConnectionLost != null) ConnectionLost(this, null); OnConnectionStateChanged(); } private void OnConnectionReconnecting() { if (ConnectionReconnecting != null) ConnectionReconnecting(this, null); OnConnectionStateChanged(); } private void OnBeforeConnectionEnd() { if (BeforeConnectionEnd != null) BeforeConnectionEnd(this, null); } private void OnConnectionStateChanged() { if (ConnectionStateChanged != null) ConnectionStateChanged(this, null); } private void OnConnectionMessageChanged(string message) { if (ConnectionMessageChanged != null) ConnectionMessageChanged(this, new ConnectionMessageChangedEventArgs(message)); } public void OnBeforeMajorChange(bool background) { if (BeforeMajorChange != null) BeforeMajorChange(this, new ConnectionMajorChangeEventArgs(background)); } public void OnAfterMajorChange(bool background) { if (AfterMajorChange != null) AfterMajorChange(this, new ConnectionMajorChangeEventArgs(background)); } private void OnXenObjectsUpdated() { // Using BeginInvoke here means that the XenObjectsUpdated event gets fired after any // CollectionChanged events fired by ChangeableDictionary during Cache.UpdateFrom. InvokeHelper.BeginInvoke(delegate() { if (XenObjectsUpdated != null) XenObjectsUpdated(this, null); }); } /// /// Stub to Cache.Resolve /// /// /// May be null, in which case null is returned. /// public virtual T Resolve(XenRef xenRef) where T : XenObject { return Cache.Resolve(xenRef); } /// /// Resolve every object in the given list. Skip any references that don't resolve. /// /// /// May be null, in which case the empty list is returned. /// public List ResolveAll(IEnumerable> xenRefs) where T : XenObject { List result = new List(); if (xenRefs != null) { foreach (XenRef xenRef in xenRefs) { T o = Resolve(xenRef); if (o != null) result.Add(o); } } return result; } public List ResolveAllShownXenModelObjects(List> xenRefs, bool showHiddenObjects) { List result = ResolveAll(xenRefs); result.RemoveAll(vdi => !vdi.Show(showHiddenObjects)); return result; } public static T FindByUUIDXenObject(string uuid) where T : XenObject { foreach (IXenConnection c in ConnectionsManager.XenConnectionsCopy) { T o = c.Cache.Find_By_Uuid(uuid); if (o != null) return o; } return null; } /// /// Find a XenObject corresponding to the given XenRef, or null if no such object is found. /// public static T FindByRef(XenRef needle) where T : XenObject { foreach (IXenConnection c in ConnectionsManager.XenConnectionsCopy) { T o = c.Resolve(needle); if (o != null) return o; } return null; } public static string ConnectedElsewhere(string hostname) { lock (ConnectionsManager.ConnectionsLock) { foreach (IXenConnection connection in ConnectionsManager.XenConnections) { Pool pool = Helpers.GetPoolOfOne(connection); if (pool == null) continue; Host master = connection.Resolve(pool.master); if (master == null) continue; if (master.address == hostname) { // we have tried to connect to a slave that is a member of a pool we are already connected to. return pool.Name(); } } } return null; } #region IXmlSerializable Members public System.Xml.Schema.XmlSchema GetSchema() { return null; } public void ReadXml(System.Xml.XmlReader reader) { Hostname = reader["Hostname"]; } public void WriteXml(System.Xml.XmlWriter writer) { writer.WriteElementString("Hostname",Hostname); } #endregion #region IDisposable Members /// /// Disposing this class will make it unusable - make sure you want to do this /// public void Dispose() { Dispose(true); GC.SuppressFinalize(this); } private bool disposed; protected virtual void Dispose(bool disposing) { if(!disposed) { if (disposing) { ClearingCache = null; CachePopulated = null; ConnectionResult = null; ConnectionStateChanged = null; ConnectionLost = null; ConnectionClosed = null; ConnectionReconnecting = null; BeforeConnectionEnd = null; ConnectionMessageChanged = null; BeforeMajorChange = null; AfterMajorChange = null; XenObjectsUpdated = null; TimeSkewUpdated = null; if (ReconnectionTimer != null) ReconnectionTimer.Dispose(); if (cacheUpdateTimer != null) cacheUpdateTimer.Dispose(); } disposed = true; } } #endregion } public class ExpressRestriction : DisconnectionException { public readonly string HostName; public readonly string ExistingHostName; public ExpressRestriction(string HostName, string ExistingHostName) { this.HostName = HostName; this.ExistingHostName = ExistingHostName; } public override string Message { get { return string.Format(Messages.LICENSE_RESTRICTION_MESSAGE, HostName, ExistingHostName); } } } public class ServerNotSupported : DisconnectionException { public override string Message { get { return Messages.SERVER_TOO_OLD; } } } public class ConnectionExists : DisconnectionException { public IXenConnection connection; public ConnectionExists(IXenConnection connection) { this.connection = connection; } public override string Message { get { if (connection != null) return string.Format(Messages.CONNECTION_EXISTS, connection.Hostname); else return Messages.CONNECTION_EXISTS_NULL; } } public virtual string GetDialogMessage(IXenConnection _this) { Pool p = Helpers.GetPool(connection); if (p == null) return String.Format(Messages.ALREADY_CONNECTED, _this.Hostname); return String.Format(Messages.SLAVE_ALREADY_CONNECTED, _this.Hostname, p.Name()); } } class BadRestoreDetected : ConnectionExists { public BadRestoreDetected(IXenConnection xc) : base(xc) { } public override string Message { get { return String.Format(Messages.BAD_RESTORE_DETECTED, connection.Name); } } public override string GetDialogMessage(IXenConnection _this) { return Message; } } }