/* Copyright (c) Citrix Systems, Inc. * All rights reserved. * * Redistribution and use in source and binary forms, * with or without modification, are permitted provided * that the following conditions are met: * * * Redistributions of source code must retain the above * copyright notice, this list of conditions and the * following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the * following disclaimer in the documentation and/or other * materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND * CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, * INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. */ using System.Collections.Generic; using System.Diagnostics; using System.Drawing; using System.Windows.Forms; using XenAdmin.Actions; using XenAdmin.Core; using XenAdmin.Properties; using XenAPI; namespace XenAdmin.SettingsPanels { public partial class PoolGpuEditPage : UserControl, IEditPage { public Pool pool; private GPU_group[] gpu_groups; private allocation_algorithm currentAllocationAlgorithm; private bool showIntegratedGpu; private bool showPlacementPolicy; private Host host; private bool integratedGpuCurrentlyEnabled; private bool integratedGpuCurrentlyEnabledOnNextReboot; public PoolGpuEditPage() { InitializeComponent(); } public allocation_algorithm AllocationAlgorithm { get { return radioButtonDepth.Checked ? allocation_algorithm.depth_first : radioButtonBreadth.Checked ? allocation_algorithm.breadth_first : allocation_algorithm.unknown; } } public bool EnableIntegratedGpuOnNextReboot { get { return radioButtonEnable.Checked; } } #region Implementation of VerticalTab public override string Text { get { return Messages.GPU; } } public string SubText { get { var text = ""; if (showPlacementPolicy) { text = radioButtonDepth.Checked ? Messages.GPU_PLACEMENT_POLICY_MAX_DENSITY : radioButtonBreadth.Checked ? Messages.GPU_PLACEMENT_POLICY_MAX_PERFORMANCE : Messages.GPU_PLACEMENT_POLICY_MIXED; } if (showIntegratedGpu) { var integratedGpuText = integratedGpuCurrentlyEnabled ? Messages.INTEGRATED_GPU_PASSTHROUGH_ENABLED_SHORT : Messages.INTEGRATED_GPU_PASSTHROUGH_DISABLED_SHORT; text = showPlacementPolicy ? string.Join("; ", text, integratedGpuText) : integratedGpuText; } return text; } } public Image Image { get { return Resources._000_GetMemoryInfo_h32bit_16; } } #endregion #region Implementation of IEditPage public AsyncAction SaveSettings() { List actions = new List(); if (HasPlacementPolicyChanged) actions.Add(new SetGpuPlacementPolicyAction(pool, AllocationAlgorithm)); if (HasIntegratedGpuChanged && host != null) actions.Add(new UpdateIntegratedGpuPassthroughAction(host, EnableIntegratedGpuOnNextReboot, true)); if (actions.Count == 0) return null; return actions.Count == 1 ? actions[0] : new MultipleAction(pool.Connection, "", "", "", actions, true); } public void SetXenObjects(IXenObject orig, IXenObject clone) { Trace.Assert(clone is Pool || clone is Host); // only Pools and Hosts should show this page pool = Helpers.GetPoolOfOne(clone.Connection); gpu_groups = pool.Connection.Cache.GPU_groups; bool isPoolOrStandaloneHost = clone is Pool || Helpers.GetPool(clone.Connection) == null; showPlacementPolicy = isPoolOrStandaloneHost && Helpers.VGpuCapability(clone.Connection); host = clone as Host; // can be null, if we are on a Pool showIntegratedGpu = host != null && host.CanEnableDisableIntegratedGpu; PopulatePage(); } public bool ValidToSave { get { return true; } } public void ShowLocalValidationMessages() { } public void Cleanup() { } public bool HasChanged { get { return HasPlacementPolicyChanged || HasIntegratedGpuChanged; } } #endregion private bool HasPlacementPolicyChanged { get { if (!showPlacementPolicy) return false; var allocationAlgorithm = radioButtonDepth.Checked ? allocation_algorithm.depth_first : radioButtonBreadth.Checked ? allocation_algorithm.breadth_first : allocation_algorithm.unknown; return !allocationAlgorithm.Equals(currentAllocationAlgorithm); } } private bool HasIntegratedGpuChanged { get { if (!showIntegratedGpu) return false; return EnableIntegratedGpuOnNextReboot != integratedGpuCurrentlyEnabledOnNextReboot; } } private void PopulatePage() { groupBoxPlacementPolicy.Visible = showPlacementPolicy; groupBoxIntedratedGpu.Visible = showIntegratedGpu; if (showPlacementPolicy) PopulatePlacementPolicyPanel(); if (showIntegratedGpu) PopulateIntegratedGpuPanel(); } private void PopulatePlacementPolicyPanel() { currentAllocationAlgorithm = allocation_algorithm.unknown; foreach (GPU_group gpu_group in gpu_groups) { if (gpu_group.allocation_algorithm != currentAllocationAlgorithm && currentAllocationAlgorithm != allocation_algorithm.unknown) { // a mixture of allocation algorithms currentAllocationAlgorithm = allocation_algorithm.unknown; break; } currentAllocationAlgorithm = gpu_group.allocation_algorithm; } radioButtonDepth.Checked = currentAllocationAlgorithm == allocation_algorithm.depth_first; radioButtonBreadth.Checked = currentAllocationAlgorithm == allocation_algorithm.breadth_first; radioButtonMixture.Checked = currentAllocationAlgorithm == allocation_algorithm.unknown; radioButtonMixture.Visible = currentAllocationAlgorithm == allocation_algorithm.unknown; radioButtonMixture.Enabled = currentAllocationAlgorithm == allocation_algorithm.unknown; } private void PopulateIntegratedGpuPanel() { if (host == null) return; var currentHostDisplay = host.display; var systemDisplayDeviceGpu = host.SystemDisplayDevice; var currentPgpuDom0Access = systemDisplayDeviceGpu != null ? systemDisplayDeviceGpu.dom0_access : pgpu_dom0_access.unknown; bool hostCurrentlyEnabled = currentHostDisplay == host_display.enabled || currentHostDisplay == host_display.disable_on_reboot; bool hostEnabledOnNextReboot = currentHostDisplay == host_display.enabled || currentHostDisplay == host_display.enable_on_reboot; bool gpuCurrentlyEnabled = currentPgpuDom0Access == pgpu_dom0_access.enabled || currentPgpuDom0Access == pgpu_dom0_access.disable_on_reboot; bool gpuEnabledOnNextReboot = currentPgpuDom0Access == pgpu_dom0_access.enabled || currentPgpuDom0Access == pgpu_dom0_access.enable_on_reboot; integratedGpuCurrentlyEnabled = hostCurrentlyEnabled && gpuCurrentlyEnabled; integratedGpuCurrentlyEnabledOnNextReboot = hostEnabledOnNextReboot && gpuEnabledOnNextReboot; labelCurrentState.Text = (integratedGpuCurrentlyEnabled) ? Messages.INTEGRATED_GPU_PASSTHROUGH_ENABLED : Messages.INTEGRATED_GPU_PASSTHROUGH_DISABLED; radioButtonEnable.Checked = integratedGpuCurrentlyEnabledOnNextReboot; radioButtonDisable.Checked = !integratedGpuCurrentlyEnabledOnNextReboot; } } }