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using System;
using System.IO;
using System.Security.Cryptography;
using System.Text;
namespace XenAdmin.Core
{
///
/// Used to centralise the encryption routines used for master password
/// & session lists
///
public class EncryptionUtils
{
private static byte[] salt;
///
/// Returns a secure hash of the given input string (usually the
/// master password). We currently use SHA-1.
///
/// The string to hash
/// The secure hash
public static byte[] ComputeHash(String password)
{
//SHA1 hasher = SHA1.Create();
MD5 hasher = MD5.Create();
UnicodeEncoding ue = new UnicodeEncoding();
byte[] bytes = ue.GetBytes(password);
byte[] hash = hasher.ComputeHash(bytes);
return hash;
}
public static string Protect(string data)
{
byte[] dataBytes = Encoding.Unicode.GetBytes(data);
byte[] protectedBytes = ProtectedData.Protect(dataBytes, GetSalt(), DataProtectionScope.CurrentUser);
return Convert.ToBase64String(protectedBytes);
}
public static string Unprotect(string protectedstring)
{
byte[] protectedBytes = Convert.FromBase64String(protectedstring);
byte[] dataBytes = ProtectedData.Unprotect(protectedBytes, GetSalt(), DataProtectionScope.CurrentUser);
return Encoding.Unicode.GetString(dataBytes);
}
///
/// Encrypt a given string using the given key. The cipherText is Base64
/// encoded and returned. The algorithjm currently used is "Rijndael"
///
/// The string to encrypt.
/// The key for the encryption algorithm
/// The Base64 encoded cipher text
public static String EncryptString(String clearString, byte[] keyBytes)
{
MemoryStream ms = new MemoryStream();
//DES alg = DES.Create();
//RC2 alg = RC2.Create();
Rijndael alg = Rijndael.Create();
alg.Key = keyBytes;
alg.IV = GetSalt();
byte[] clearBytes = Encoding.Unicode.GetBytes(clearString);
CryptoStream cs = new CryptoStream(ms, alg.CreateEncryptor(), CryptoStreamMode.Write);
cs.Write(clearBytes, 0, clearBytes.Length);
cs.Close();
byte[] cipherText = ms.ToArray();
return Convert.ToBase64String(cipherText);
}
///
/// Decrypt some cipher text that was created by the encryptString method.
///
/// The base64 encoded cipher text that was produced
/// by encryptString
/// The key to use to decrypt
/// The decrypted text.
public static String DecryptString(String cipherText64, byte[] keyBytes)
{
MemoryStream ms = new MemoryStream();
byte[] cipherBytes = Convert.FromBase64String(cipherText64);
Rijndael alg = Rijndael.Create();
alg.Key = keyBytes;
alg.IV = GetSalt();
CryptoStream cs = new CryptoStream(ms, alg.CreateDecryptor(), CryptoStreamMode.Write);
cs.Write(cipherBytes, 0, cipherBytes.Length);
cs.Close();
byte[] plainBytes = ms.ToArray();
return Encoding.Unicode.GetString(plainBytes);
}
private static byte[] GetSalt()
{
// NOTE: This is what we did in Geneva - may want
// to do something less lame in future...
if (salt == null)
{
UnicodeEncoding ue = new UnicodeEncoding();
salt = ue.GetBytes("XenRocks");
}
return salt;
}
}
}