/* Copyright (c) Citrix Systems Inc. * All rights reserved. * * Redistribution and use in source and binary forms, * with or without modification, are permitted provided * that the following conditions are met: * * * Redistributions of source code must retain the above * copyright notice, this list of conditions and the * following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the * following disclaimer in the documentation and/or other * materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND * CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, * INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. */ using System; using System.IO; using System.Security.Cryptography; using System.Text; namespace XenAdmin.Core { /// /// Used to centralise the encryption routines used for master password /// & session lists /// public class EncryptionUtils { private static byte[] salt; /// /// Returns a secure hash of the given input string (usually the /// master password). We currently use SHA-1. /// /// The string to hash /// The secure hash public static byte[] ComputeHash(String password) { //SHA1 hasher = SHA1.Create(); MD5 hasher = MD5.Create(); UnicodeEncoding ue = new UnicodeEncoding(); byte[] bytes = ue.GetBytes(password); byte[] hash = hasher.ComputeHash(bytes); return hash; } public static string Protect(string data) { byte[] dataBytes = Encoding.Unicode.GetBytes(data); byte[] protectedBytes = ProtectedData.Protect(dataBytes, GetSalt(), DataProtectionScope.CurrentUser); return Convert.ToBase64String(protectedBytes); } public static string Unprotect(string protectedstring) { byte[] protectedBytes = Convert.FromBase64String(protectedstring); byte[] dataBytes = ProtectedData.Unprotect(protectedBytes, GetSalt(), DataProtectionScope.CurrentUser); return Encoding.Unicode.GetString(dataBytes); } /// /// Encrypt a given string using the given key. The cipherText is Base64 /// encoded and returned. The algorithjm currently used is "Rijndael" /// /// The string to encrypt. /// The key for the encryption algorithm /// The Base64 encoded cipher text public static String EncryptString(String clearString, byte[] keyBytes) { MemoryStream ms = new MemoryStream(); //DES alg = DES.Create(); //RC2 alg = RC2.Create(); Rijndael alg = Rijndael.Create(); alg.Key = keyBytes; alg.IV = GetSalt(); byte[] clearBytes = Encoding.Unicode.GetBytes(clearString); CryptoStream cs = new CryptoStream(ms, alg.CreateEncryptor(), CryptoStreamMode.Write); cs.Write(clearBytes, 0, clearBytes.Length); cs.Close(); byte[] cipherText = ms.ToArray(); return Convert.ToBase64String(cipherText); } /// /// Decrypt some cipher text that was created by the encryptString method. /// /// The base64 encoded cipher text that was produced /// by encryptString /// The key to use to decrypt /// The decrypted text. public static String DecryptString(String cipherText64, byte[] keyBytes) { MemoryStream ms = new MemoryStream(); byte[] cipherBytes = Convert.FromBase64String(cipherText64); Rijndael alg = Rijndael.Create(); alg.Key = keyBytes; alg.IV = GetSalt(); CryptoStream cs = new CryptoStream(ms, alg.CreateDecryptor(), CryptoStreamMode.Write); cs.Write(cipherBytes, 0, cipherBytes.Length); cs.Close(); byte[] plainBytes = ms.ToArray(); return Encoding.Unicode.GetString(plainBytes); } private static byte[] GetSalt() { // NOTE: This is what we did in Geneva - may want // to do something less lame in future... if (salt == null) { UnicodeEncoding ue = new UnicodeEncoding(); salt = ue.GetBytes("XenRocks"); } return salt; } } }