/* Copyright (c) Citrix Systems, Inc. * All rights reserved. * * Redistribution and use in source and binary forms, * with or without modification, are permitted provided * that the following conditions are met: * * * Redistributions of source code must retain the above * copyright notice, this list of conditions and the * following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the * following disclaimer in the documentation and/or other * materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND * CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, * INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. */ using System; using System.Threading; using System.Collections.Generic; public class ProduceConsumerQueue { readonly object _locker = new object(); Thread[] _workers; Queue _itemQ = new Queue(); public ProduceConsumerQueue(int workerCount) { _workers = new Thread[workerCount]; for (int i = 0; i < workerCount; i++) (_workers[i] = new Thread(Consume) { IsBackground = true }).Start(); } public void StopWorkers(bool waitForWorkers) { foreach (Thread worker in _workers) EnqueueItem(null); if (waitForWorkers) foreach (Thread worker in _workers) worker.Join(); } public void CancelWorkers(bool waitForWorkers) { lock (_locker) { _itemQ.Clear(); } StopWorkers(waitForWorkers); } public void EnqueueItem(Action item) { lock (_locker) { _itemQ.Enqueue(item); //Check the blocking condition Monitor.Pulse(_locker); } } void Consume() { while (true) { Action item; lock (_locker) { while (_itemQ.Count == 0) Monitor.Wait(_locker); item = _itemQ.Dequeue(); } if (item == null) return; item(); } } }