/* Copyright (c) Cloud Software Group, Inc. * * Redistribution and use in source and binary forms, * with or without modification, are permitted provided * that the following conditions are met: * * * Redistributions of source code must retain the above * copyright notice, this list of conditions and the * following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the * following disclaimer in the documentation and/or other * materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND * CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, * INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. */ using System.Collections.Generic; using System.Diagnostics; namespace XenAdmin { internal partial class UpdateManager { /// /// Calculates the delay required between updates for the . /// private class DelayCalculator { private Stopwatch _sw; private readonly List _requestPeriods = new List(); private readonly List _updateDurations = new List(); /// /// Call this to register an updates that took the specified length of time (in ms). /// /// The length of time that the update took (in ms). public void RegisterLatestUpdate(long duration) { if (duration > 0) { AddToList(_updateDurations, duration); } } /// /// Call this to register that an update has been requested. /// public void RegisterLatestUpdateRequest() { lock (_requestPeriods) { if (_sw != null) { AddToList(_requestPeriods, _sw.ElapsedMilliseconds); } _sw = Stopwatch.StartNew(); } } private static double GetMean(List list) { lock (list) { double mean = 0; foreach (double i in list) { mean += i; } return mean / list.Count; } } private static void AddToList(List list, double value) { lock (list) { list.Add(value); if (list.Count > 10) { list.RemoveAt(0); } } } /// /// Gets the delay that should be used between updates. I expect something more sophisticated /// may be required but let's give this a try for now. /// /// The delay that should be used between updates (in ms). public int GetDelay() { if(_updateDurations.Count > 0 && _requestPeriods.Count > 0) { double meanDuration = GetMean(_updateDurations); double meanRequestPeriod = GetMean(_requestPeriods); if(meanRequestPeriod > 0.0) { double n = meanDuration / meanRequestPeriod; // n represents the time an update takes / s or real-time // if n > 1 we have using more time than we've got if (n > 1) { return 1000; } } } return 0; } } } }