/* Copyright (c) Cloud Software Group, Inc. * * Redistribution and use in source and binary forms, * with or without modification, are permitted provided * that the following conditions are met: * * * Redistributions of source code must retain the above * copyright notice, this list of conditions and the * following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the * following disclaimer in the documentation and/or other * materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND * CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, * INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. */ using System.Collections.Generic; using XenAdmin.Core; using XenAPI; namespace XenAdmin.Actions { public class GpuAssignAction : AsyncAction { private readonly VM vm; private readonly List vGpus; public GpuAssignAction(VM vm, List vGpus) : base(vm.Connection, "Set GPU", true) { this.vm = vm; this.vGpus = vGpus; ApiMethodsToRoleCheck.AddRange("VGPU.destroy", "VGPU.async_create"); } protected override void Run() { var vgpuSetToRemove = new HashSet(vm.Connection.ResolveAll(vm.VGPUs)); // Existing vGPUs must have opaque_ref var vgpuSetToUnchanged = new HashSet(vGpus.FindAll(x => x.opaque_ref != null)); vgpuSetToRemove.ExceptWith(vgpuSetToUnchanged); foreach (VGPU vgpu in vgpuSetToRemove) VGPU.destroy(Session, vgpu.opaque_ref); // New added vGPUs haven't opaque_ref foreach (var vGpu in vGpus.FindAll(x => x.opaque_ref == null)) AddGpu(vm.Connection.Resolve(vGpu.GPU_group), vm.Connection.Resolve(vGpu.type), vGpu.device ?? "0"); } private void AddGpu(GPU_group gpuGroup, VGPU_type vGpuType, string device = "0") { if (gpuGroup == null) return; Dictionary other_config = new Dictionary(); if (Helpers.FeatureForbidden(vm, Host.RestrictVgpu) || vGpuType == null) VGPU.async_create(Session, vm.opaque_ref, gpuGroup.opaque_ref, device, other_config); else VGPU.async_create(Session, vm.opaque_ref, gpuGroup.opaque_ref, device, other_config, vGpuType.opaque_ref); } } }