/* * Copyright (c) Citrix Systems, Inc. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1) Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * 2) Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following * disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED * OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.ComponentModel; namespace XenAPI { public abstract partial class XenObject : IXenObject where S : XenObject { /// /// Copies properties from 'update' into this object. It uses property setters so that /// event handlers are triggered if the value is changing. /// public abstract void UpdateFrom(S update); /// /// Save any changed fields to the server. /// This method is usually invoked on a thread pool thread. /// /// Changes are sent to the server if the field in "this" is different from serverObject. /// Can be the object in the cache, or another reference object that we want to save changes to. public abstract string SaveChanges(Session session, string serverOpaqueRef, S serverObject); private string _opaque_ref = null; public string opaque_ref { get { return _opaque_ref; } set { _opaque_ref = value; } } private bool _changed = false; public bool Changed { get { return _changed; } set { _changed = value; } } public event PropertyChangedEventHandler PropertyChanged; public void NotifyPropertyChanged(String info) { if (PropertyChanged != null) { PropertyChanged(this, new System.ComponentModel.PropertyChangedEventArgs(info)); } } public void ClearEventListeners() { PropertyChanged = null; } } }