/* Copyright (c) Citrix Systems, Inc. * All rights reserved. * * Redistribution and use in source and binary forms, * with or without modification, are permitted provided * that the following conditions are met: * * * Redistributions of source code must retain the above * copyright notice, this list of conditions and the * following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the * following disclaimer in the documentation and/or other * materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND * CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, * INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Text; using System.Windows; using System.Windows.Forms; using System.Drawing; namespace XenAdmin.Controls { public class CustomTreeNode : IComparable, IEquatable { private bool selectable = true; private bool _expanded = true; public bool Enabled = true; public bool PreferredExpanded = true; /// /// DO NOT ADD NODES DIRECTLY TO OTHER NODES!! /// use CustomTreeView.AddChildNode /// public readonly List ChildNodes = new List(); private CheckState _state; public string Text = "new_node"; public string Description = "a_node"; public int Level = -1; public int ChildNumber = -1; public CustomTreeNode ParentNode = null; public Image Image; public object Tag; public bool HideCheckbox; public CustomTreeNode() : this(true) { } public CustomTreeNode(bool selectable) { this.selectable = selectable; } public bool Selectable { get { return selectable; } } public CheckState State { get { return _state; } set { if(value == _state && Level != -1) return; _state = value; if (value != CheckState.Indeterminate) foreach (CustomTreeNode child in ChildNodes) if (child.State != value && child.Enabled) child.State = value; if (Level == -1) return; CheckState initial = value; if (initial != CheckState.Indeterminate) { foreach (CustomTreeNode c in ParentNode.ChildNodes) { if (c.State != initial && c.Enabled) { initial = CheckState.Indeterminate; break; } } } ParentNode.State = initial; } } public bool CheckedIfdisabled = true; public bool Expanded { get { return _expanded; } set { _expanded = value; foreach (CustomTreeNode child in ChildNodes) { if (!value) child.Expanded = value; else child.Expanded = child.PreferredExpanded; } } } public void AddChild(CustomTreeNode child) { child.Level = this.Level + 1; child.ParentNode = this; child.ChildNumber = ChildNodes.Count; this.ChildNodes.Add(child); if (this.State == CheckState.Indeterminate) // This line is necessary. Apparently. child.State = child.State; } public bool isDescendantOf(CustomTreeNode parent) { if (this.Level <= parent.Level || this.ParentNode == null) { return false; } else if (this.ParentNode == parent) { return true; } else { return this.ParentNode.isDescendantOf(parent); } } public bool Equals(CustomTreeNode other) { if (this.Level != other.Level) return false; else if (this.Level == -1 && other.Level == -1) return true; else if (this.ChildNumber != other.ChildNumber) return false; else return this.ParentNode.Equals(other.ParentNode); } /// /// DO NOT OVERRIDE TO SET SORT ORDER /// override SameLevelSortOrder(CutstomTreeNode other) instead /// /// /// public int CompareTo(CustomTreeNode other) { if (this == other) return 0; else if (other.isDescendantOf(this)) return -1; else if (this.isDescendantOf(other)) return 1; else if (this.ParentNode == other.ParentNode && SameLevelSortOrder(other) == 0) return this.ChildNumber - other.ChildNumber; else if (this.ParentNode == other.ParentNode) return SameLevelSortOrder(other); else if (this.Level < other.Level) return this.CompareTo(other.ParentNode); else if (this.Level > other.Level) return this.ParentNode.CompareTo(other); else return this.ParentNode.CompareTo(other.ParentNode); } protected virtual int SameLevelSortOrder(CustomTreeNode other) { return this.ToString().CompareTo(other.ToString()); } public override string ToString() { return Text; } } }