xenadmin/XenModel/Network/IXenConnection.cs
Konstantina Chremmou c5b0af533e Removed methods GetHostBootTime and GetHostAgentTime because they duplicated logic
in the Host extensions. Moved method TryResolveWithTimeout to the Connection class
where it is more relevant. Removed wrapper methods WaitForReboot and WaitForAgent
as they were not particularly useful.

Signed-off-by: Konstantina Chremmou <konstantina.chremmou@citrix.com>
2018-03-06 14:17:16 +00:00

144 lines
6.0 KiB
C#

/* Copyright (c) Citrix Systems, Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms,
* with or without modification, are permitted provided
* that the following conditions are met:
*
* * Redistributions of source code must retain the above
* copyright notice, this list of conditions and the
* following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the
* following disclaimer in the documentation and/or other
* materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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*/
using System;
using XenAPI;
using System.Collections.Generic;
namespace XenAdmin.Network
{
public interface IXenConnection : IComparable<IXenConnection>, IDisposable
{
string Hostname { get; set; }
ICache Cache { get; }
string Username { get; set; }
string Password { get; set; }
bool ExpectPasswordIsCorrect { get; set; }
bool ExpectDisruption { get; set; }
int Port { get; set; }
string FriendlyName { get; set; }
event EventHandler<EventArgs> BeforeConnectionEnd;
bool CacheIsPopulated { get; }
event EventHandler<EventArgs> CachePopulated;
event EventHandler<EventArgs> ClearingCache;
event EventHandler<EventArgs> ConnectionClosed;
event EventHandler<EventArgs> ConnectionLost;
event EventHandler<EventArgs> ConnectionReconnecting;
event EventHandler<ConnectionResultEventArgs> ConnectionResult;
event EventHandler<EventArgs> ConnectionStateChanged;
event EventHandler<ConnectionMessageChangedEventArgs> ConnectionMessageChanged;
event EventHandler<ConnectionMajorChangeEventArgs> BeforeMajorChange;
event EventHandler<ConnectionMajorChangeEventArgs> AfterMajorChange;
Session DuplicateSession();
Session DuplicateSession(int timeout);
void EndConnect();
void EndConnect(bool resetState, bool exiting = false);
void Interrupt();
Session Connect(string user, string password);
List<string> PoolMembers { get; set; }
void LoadCache(Session session);
bool SupressErrors { get; set; }
bool MasterMayChange { get; set; }
bool SaveDisconnected { get; set; }
string HostnameWithPort { get; }
bool InProgress { get; }
bool IsConnected { get; }
string Name { get; }
Session ElevatedSession(string username, string password);
T TryResolveWithTimeout<T>(XenRef<T> t) where T : XenObject<T>;
T Resolve<T>(XenRef<T> xenRef) where T : XenObject<T>;
List<T> ResolveAll<T>(IEnumerable<XenRef<T>> xenRefs) where T : XenObject<T>;
List<VDI> ResolveAllShownXenModelObjects(List<XenRef<VDI>> xenRefs, bool showHiddenObjects);
T WaitForCache<T>(XenRef<T> xenref) where T : XenObject<T>;
T WaitForCache<T>(XenRef<T> xenref, Func<bool> cancelling) where T : XenObject<T>;
void WaitFor(Func<bool> predicate, Func<bool> cancelling);
TimeSpan ServerTimeOffset { get; set; }
Session Session { get; }
event EventHandler<EventArgs> TimeSkewUpdated;
string UriScheme { get; }
string Version { get; set; }
event EventHandler<EventArgs> XenObjectsUpdated;
/// <summary>
/// Try to logout the given session. This will cause any threads blocking on Event.next() to get
/// a XenAPI.Failure (which is better than them hanging around forever).
/// Do on a background thread - otherwise, if the master has died, then this will block
/// until the timeout is reached (default 20s).
/// </summary>
/// <param name="session">May be null, in which case nothing happens.</param>
void Logout();
/// <summary>
/// Try to logout the given session. This will cause any threads blocking on Event.next() to get
/// a XenAPI.Failure (which is better than them hanging around forever).
/// Do on a background thread - otherwise, if the master has died, then this will block
/// until the timeout is reached (default 20s).
/// </summary>
/// <param name="session">May be null, in which case nothing happens.</param>
void Logout(Session session, bool exiting = false);
}
public class ConnectionResultEventArgs : EventArgs
{
public bool Connected;
public string Reason;
public Exception Error;
public ConnectionResultEventArgs(bool connected, string reason, Exception error)
{
this.Connected = connected;
this.Reason = reason;
this.Error = error;
}
}
public class ConnectionMessageChangedEventArgs : EventArgs
{
public string Message;
public ConnectionMessageChangedEventArgs(string message)
{
this.Message = message;
}
}
public class ConnectionMajorChangeEventArgs : EventArgs
{
public bool Background;
public ConnectionMajorChangeEventArgs(bool background)
{
this.Background = background;
}
}
}