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98 lines
3.7 KiB
C#
98 lines
3.7 KiB
C#
/* Copyright (c) Citrix Systems Inc.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms,
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* with or without modification, are permitted provided
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* that the following conditions are met:
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*
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* * Redistributions of source code must retain the above
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* copyright notice, this list of conditions and the
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* following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the
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* following disclaimer in the documentation and/or other
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* materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
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* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
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* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Windows.Forms;
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namespace XenAdmin.Utils
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{
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/// <summary>
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/// Utility class that can remember Enabled states of controls provided. Original Enabled values can be restored.
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/// </summary>
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internal class TemporaryDisablerForControls
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{
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/// <summary>
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/// Stores controls as Keys and their original Enabled states as Values.
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/// </summary>
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private readonly Dictionary<Control, bool> savedEnabledStatesOfControls = new Dictionary<Control, bool>();
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/// <summary>
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/// Saves the current Enabled values of the controls provided.
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/// </summary>
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/// <remarks>This does not clear previously saved data, but update the ones that were saved before and provided again.</remarks>
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/// <param name="controls"></param>
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public void SaveOrUpdateEnabledStates(IEnumerable<Control> controls)
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{
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if (controls == null)
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throw new ArgumentNullException("controls");
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foreach (var control in controls)
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{
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if (control == null)
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continue;
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if (savedEnabledStatesOfControls.ContainsKey(control))
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savedEnabledStatesOfControls[control] = control.Enabled;
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else
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savedEnabledStatesOfControls.Add(control, control.Enabled);
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}
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}
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/// <summary>
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/// Clears all previously saved data.
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/// </summary>
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public void Reset()
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{
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savedEnabledStatesOfControls.Clear();
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}
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/// <summary>
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/// Sets Enabled property to false on every control that was saved before.
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/// </summary>
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public void DisableAllControls()
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{
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foreach (var kvp in savedEnabledStatesOfControls)
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kvp.Key.Enabled = false;
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}
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/// <summary>
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/// Restores original Enabled property values on all controls that was saved before.
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/// </summary>
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public void RestoreEnabledOnAllControls()
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{
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foreach (var kvp in savedEnabledStatesOfControls)
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kvp.Key.Enabled = kvp.Value;
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}
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}
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}
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