mirror of
https://github.com/xcp-ng/xenadmin.git
synced 2024-12-25 03:39:52 +01:00
59539af921
Signed-off-by: Konstantina Chremmou <konstantina.chremmou@citrix.com>
154 lines
6.5 KiB
C#
154 lines
6.5 KiB
C#
/* Copyright (c) Citrix Systems Inc.
|
|
* All rights reserved.
|
|
*
|
|
* Redistribution and use in source and binary forms,
|
|
* with or without modification, are permitted provided
|
|
* that the following conditions are met:
|
|
*
|
|
* * Redistributions of source code must retain the above
|
|
* copyright notice, this list of conditions and the
|
|
* following disclaimer.
|
|
* * Redistributions in binary form must reproduce the above
|
|
* copyright notice, this list of conditions and the
|
|
* following disclaimer in the documentation and/or other
|
|
* materials provided with the distribution.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
|
|
* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
|
|
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
|
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
|
|
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
|
|
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
|
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
|
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
|
|
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
|
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
|
|
* SUCH DAMAGE.
|
|
*/
|
|
|
|
using System;
|
|
using System.Drawing;
|
|
using System.Drawing.Drawing2D;
|
|
using System.Windows.Forms;
|
|
using XenAdmin.Properties;
|
|
|
|
namespace XenAdmin.Controls
|
|
{
|
|
public class ShadowPanel : Panel
|
|
{
|
|
private Color _panelColor = Color.Transparent;
|
|
|
|
public Color PanelColor
|
|
{
|
|
get { return _panelColor; }
|
|
set { _panelColor = value; }
|
|
}
|
|
|
|
private Color _borderColor = Color.Transparent;
|
|
|
|
public Color BorderColor
|
|
{
|
|
get { return _borderColor; }
|
|
set { _borderColor = value; }
|
|
}
|
|
|
|
private int shadowSize = 5;
|
|
private int shadowMargin = 2;
|
|
|
|
// static for good perfomance
|
|
private static Image shadowDownRight = Resources.tshadowdownright;
|
|
static Image shadowDownLeft = Resources.tshadowdownleft;
|
|
static Image shadowDown = Resources.tshadowdown;
|
|
static Image shadowRight = Resources.tshadowright;
|
|
static Image shadowTopRight = Resources.tshadowtopright;
|
|
|
|
public ShadowPanel()
|
|
{
|
|
this.DoubleBuffered = true;
|
|
SetStyle(ControlStyles.OptimizedDoubleBuffer, true);
|
|
}
|
|
|
|
protected override void OnPaint(PaintEventArgs e)
|
|
{
|
|
base.OnPaint(e);
|
|
|
|
// Get the graphics object. We need something to draw with ;-)
|
|
Graphics g = e.Graphics;
|
|
|
|
// Create tiled brushes for the shadow on the right and at the bottom.
|
|
TextureBrush shadowRightBrush = new TextureBrush(shadowRight, WrapMode.Tile);
|
|
TextureBrush shadowDownBrush = new TextureBrush(shadowDown, WrapMode.Tile);
|
|
|
|
// Translate (move) the brushes so the top or left of the image matches the top or left of the
|
|
// area where it's drawed. If you don't understand why this is necessary, comment it out.
|
|
// Hint: The tiling would start at 0,0 of the control, so the shadows will be offset a little.
|
|
shadowDownBrush.TranslateTransform(0, Height - shadowSize);
|
|
shadowRightBrush.TranslateTransform(Width - shadowSize, 0);
|
|
|
|
// Define the rectangles that will be filled with the brush.
|
|
// (where the shadow is drawn)
|
|
Rectangle shadowDownRectangle = new Rectangle(
|
|
shadowSize + shadowMargin, // X
|
|
Height - shadowSize, // Y
|
|
Width - (shadowSize * 2 + shadowMargin), // width (stretches)
|
|
shadowSize // height
|
|
);
|
|
|
|
Rectangle shadowRightRectangle = new Rectangle(
|
|
Width - shadowSize, // X
|
|
shadowSize + shadowMargin, // Y
|
|
shadowSize, // width
|
|
Height - (shadowSize * 2 + shadowMargin) // height (stretches)
|
|
);
|
|
|
|
// And draw the shadow on the right and at the bottom.
|
|
g.FillRectangle(shadowDownBrush, shadowDownRectangle);
|
|
g.FillRectangle(shadowRightBrush, shadowRightRectangle);
|
|
|
|
// Now for the corners, draw the 3 5x5 pixel images.
|
|
g.DrawImage(shadowTopRight, new Rectangle(Width - shadowSize, shadowMargin, shadowSize, shadowSize));
|
|
g.DrawImage(shadowDownRight, new Rectangle(Width - shadowSize, Height - shadowSize, shadowSize, shadowSize));
|
|
g.DrawImage(shadowDownLeft, new Rectangle(shadowMargin, Height - shadowSize, shadowSize, shadowSize));
|
|
|
|
// Fill the area inside with the color in the PanelColor property.
|
|
// 1 pixel is added to everything to make the rectangle smaller.
|
|
// This is because the 1 pixel border is actually drawn outside the rectangle.
|
|
Rectangle fullRectangle = new Rectangle(
|
|
1, // X
|
|
1, // Y
|
|
Width - (shadowSize + 2), // Width
|
|
Height - (shadowSize + 2) // Height
|
|
);
|
|
|
|
if (PanelColor != Color.Transparent)
|
|
{
|
|
using (SolidBrush bgBrush = new SolidBrush(_panelColor))
|
|
g.FillRectangle(bgBrush, fullRectangle);
|
|
}
|
|
|
|
// Draw a nice 1 pixel border it a BorderColor is specified
|
|
if (_borderColor != Color.Transparent)
|
|
{
|
|
using (Pen borderPen = new Pen(BorderColor))
|
|
g.DrawRectangle(borderPen, fullRectangle);
|
|
}
|
|
|
|
// Memory efficiency
|
|
shadowDownBrush.Dispose();
|
|
shadowRightBrush.Dispose();
|
|
|
|
shadowDownBrush = null;
|
|
shadowRightBrush = null;
|
|
}
|
|
|
|
// Correct resizing
|
|
protected override void OnResize(EventArgs e)
|
|
{
|
|
base.Invalidate();
|
|
base.OnResize(e);
|
|
}
|
|
}
|
|
} |