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bf2e9bcfb1
- Added a "Integrated GPU passthrough" section to the PoolGpuEdit page. - This section is only visible for a host that has GPU capability and the enabling/disabling of integrated GPU passthrough is not restricted. - With this addition, the GPU page can now be displayed for a pooled host as well (previously only pool or standalone host) Signed-off-by: Mihaela Stoica <mihaela.stoica@citrix.com>
71 lines
2.7 KiB
C#
71 lines
2.7 KiB
C#
/* Copyright (c) Citrix Systems Inc.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms,
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* with or without modification, are permitted provided
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* that the following conditions are met:
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*
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* * Redistributions of source code must retain the above
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* copyright notice, this list of conditions and the
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* following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the
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* following disclaimer in the documentation and/or other
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* materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
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* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
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* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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using System.Collections.Generic;
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using XenAPI;
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namespace XenAdmin.Actions
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{
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public class UpdateIntegratedGpuPassthroughAction : PureAsyncAction
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{
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private bool enable;
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public UpdateIntegratedGpuPassthroughAction(Host host, bool enableOnNextReboot, bool suppressHistory)
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: base(host.Connection, string.Format(Messages.ACTION_UPDATE_INTEGRATED_GPU_PASSTHROUGH_TITLE, host.Name), null, suppressHistory)
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{
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Host = host;
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enable = enableOnNextReboot;
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}
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protected override void Run()
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{
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this.Description = Messages.UPDATING_PROPERTIES;
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RelatedTask = enable
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? Host.async_enable_display(Session, Host.opaque_ref)
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: Host.async_disable_display(Session, Host.opaque_ref);
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PollToCompletion(0, 50);
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var pGpu = Host.SystemDisplayDevice;
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if (pGpu != null)
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{
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RelatedTask = enable
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? PGPU.async_enable_dom0_access(Session, pGpu.opaque_ref)
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: PGPU.async_disable_dom0_access(Session, pGpu.opaque_ref);
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PollToCompletion(50, 100);
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}
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PercentComplete = 100;
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Description = Messages.UPDATED_PROPERTIES;
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}
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}
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} |