mirror of
https://github.com/xcp-ng/xenadmin.git
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62586ef89c
succeeded, failed; cancelled at the moment counts as failed, we may need to distinguish in future). As a consequence the filter checkboxes from the top of the Log tab were removed and some temporary changes were made to the drawing of action rows (the controls will change completely in a subsequent commit). Signed-off-by: Konstantina Chremmou <konstantina.chremmou@citrix.com>
253 lines
10 KiB
C#
253 lines
10 KiB
C#
/* Copyright (c) Citrix Systems Inc.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms,
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* with or without modification, are permitted provided
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* that the following conditions are met:
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*
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* * Redistributions of source code must retain the above
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* copyright notice, this list of conditions and the
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* following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the
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* following disclaimer in the documentation and/or other
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* materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
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* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
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* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Drawing;
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using System.Data;
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using System.Linq;
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using System.Text;
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using System.Windows.Forms;
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using XenAdmin.Actions;
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using XenAdmin.Core;
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using XenAdmin.Dialogs.RestoreSession;
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using XenAdmin.Properties;
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namespace XenAdmin.Dialogs.OptionsPages
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{
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/// <summary>
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/// The page is used to set whether or not to save server usernames and passwords and whether a master password should be set to protect these passwords
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/// </summary>
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public partial class SaveAndRestoreOptionsPage : UserControl, IOptionsPage
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{
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private static readonly log4net.ILog log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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private byte[] TemporaryMasterPassword;
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// call save serverlist on OK
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protected internal bool SaveAllAfter { get; set; }
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public SaveAndRestoreOptionsPage()
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{
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InitializeComponent();
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// setup all the controls with the current state of the settings
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FillCurrentSettings();
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}
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public static void Log()
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{
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// SSL Certificates
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log.Info("=== SaveSession: " + Properties.Settings.Default.SaveSession.ToString());
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log.Info("=== RequirePass: " + Properties.Settings.Default.RequirePass.ToString());
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}
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// all prompts for old password should have been made
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private void SaveEverything()
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{
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if (!Registry.AllowCredentialSave)
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{
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return;
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}
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if (!saveStateCheckBox.Checked)
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{
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// save nothing and nobody (personally my two favourite servers anyway...)
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Properties.Settings.Default.SaveSession = false;
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Properties.Settings.Default.RequirePass = false;
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Program.MasterPassword = null;
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}
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else if (!requireMasterPasswordCheckBox.Checked)
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{
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// we need to save stuff but without a password
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Properties.Settings.Default.SaveSession = true;
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Properties.Settings.Default.RequirePass = false;
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Program.MasterPassword = null;
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}
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else
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{
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// password protect stuff
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Properties.Settings.Default.SaveSession = true;
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Properties.Settings.Default.RequirePass = true;
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// set password
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Program.MasterPassword = TemporaryMasterPassword;
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new ActionBase(Messages.CHANGED_MASTER_PASSWORD,
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Messages.CHANGED_MASTER_PASSWORD_LONG, false, true);
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}
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if (SaveAllAfter)
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Settings.SaveServerList();
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}
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#region Control event handlers
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private void changeMasterPasswordButton_Click(object sender, EventArgs e)
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{
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// tell the dialog what to use as the "current" password
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using (var changePassword = new ChangeMasterPasswordDialog(TemporaryMasterPassword))
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{
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if (changePassword.ShowDialog(this) == DialogResult.OK)
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{
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// password has been successfully changed
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TemporaryMasterPassword = changePassword.NewPassword;
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}
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}
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}
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private void requireMasterPasswordCheckBox_Click(object sender, EventArgs e)
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{
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// requireMasterPasswordCheckBox.Checked was the state before the click
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// if previously checked, the user is trying to clear it => request authorization
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// if previously unchecked, the user is trying to set a password
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if (requireMasterPasswordCheckBox.Checked)
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{
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using (var enterPassword = new EnterMasterPasswordDialog(TemporaryMasterPassword))
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{
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if (enterPassword.ShowDialog(this) == DialogResult.OK)
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{
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TemporaryMasterPassword = null;
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requireMasterPasswordCheckBox.Checked = false;
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changeMasterPasswordButton.Enabled = false;
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}
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}
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}
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else
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{
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System.Diagnostics.Debug.Assert(TemporaryMasterPassword == null, "Master password is set, but not reflected on GUI");
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if (TemporaryMasterPassword == null)
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{
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// no previous password existed => set a new one
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using (var setPassword = new SetMasterPasswordDialog())
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{
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if (setPassword.ShowDialog(this) == DialogResult.OK)
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{
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TemporaryMasterPassword = setPassword.NewPassword;
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requireMasterPasswordCheckBox.Checked = true;
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changeMasterPasswordButton.Enabled = true;
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}
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}
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}
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else
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{
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// a previous password existed (should never get here but just in case)
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// enable button to facilitate password change
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requireMasterPasswordCheckBox.Checked = true;
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changeMasterPasswordButton.Enabled = true;
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}
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}
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}
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private void saveStateCheckBox_Click(object sender, EventArgs e)
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{
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// need to prevent the user from going to an open terminal and clearing
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// the save state, then setting the master password to anything they like
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// saveStateCheckBox.Checked was the state before the click
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// if previously checked, the user is trying to clear it => authorization maybe required
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// (depending on the state of the requireMasterPasswordCheckBox; this should be cleared too if checked)
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if (saveStateCheckBox.Checked && requireMasterPasswordCheckBox.Checked)
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{
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using (var enterPassword = new EnterMasterPasswordDialog(TemporaryMasterPassword))
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{
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if (enterPassword.ShowDialog(this) == DialogResult.OK)
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{
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TemporaryMasterPassword = null;
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saveStateCheckBox.Checked = false;
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requireMasterPasswordCheckBox.Checked = false;
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masterPasswordGroupBox.Enabled = false;
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}
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}
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}
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else
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{
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saveStateCheckBox.Checked = !saveStateCheckBox.Checked;
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masterPasswordGroupBox.Enabled = saveStateCheckBox.Checked;
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changeMasterPasswordButton.Enabled = requireMasterPasswordCheckBox.Checked;
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}
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}
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#endregion
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private void FillCurrentSettings()
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{
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bool allowCredSave = Registry.AllowCredentialSave;
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bool saveSession = Properties.Settings.Default.SaveSession;
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bool reqPass = Properties.Settings.Default.RequirePass;
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saveStateLabel.Enabled = allowCredSave;
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saveStateCheckBox.Enabled = allowCredSave;
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// use the SaveSession variable to denote whether to save passwords or not
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saveStateCheckBox.Checked = saveSession && allowCredSave;
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masterPasswordGroupBox.Enabled = saveSession && allowCredSave;
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// use the RequirePass variable to say if a master password has been set
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requireMasterPasswordCheckBox.Checked = reqPass && Program.MasterPassword != null && allowCredSave;
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changeMasterPasswordButton.Enabled = reqPass && Program.MasterPassword != null && allowCredSave;
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// the temporary password starts as the MasterPassword
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TemporaryMasterPassword = Program.MasterPassword;
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}
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#region IOptionsPage Members
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public void Save()
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{
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SaveEverything();
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}
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#endregion
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#region VerticalTab Members
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public override string Text
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{
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get { return Messages.SAVE_AND_RESTORE; }
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}
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public string SubText
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{
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get { return Messages.SAVE_AND_RESTORE_DESC; }
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}
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public Image Image
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{
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get { return Resources._000_BackupMetadata_h32bit_16; }
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}
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#endregion
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}
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}
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