mirror of
https://github.com/xcp-ng/xenadmin.git
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a342adc859
Signed-off-by: Konstantina Chremmou <konstantina.chremmou@citrix.com>
223 lines
9.5 KiB
C#
223 lines
9.5 KiB
C#
/* Copyright (c) Citrix Systems, Inc.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms,
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* with or without modification, are permitted provided
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* that the following conditions are met:
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*
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* * Redistributions of source code must retain the above
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* copyright notice, this list of conditions and the
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* following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the
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* following disclaimer in the documentation and/or other
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* materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
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* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
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* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Threading;
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using XenAdmin.Network;
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using XenAPI;
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namespace XenAdmin.Actions
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{
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/// <summary>
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/// ParallelAction takes a list of any number of actions and runs a certain number of them simultaneously.
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/// Once one simultaneous action is finished the next one in the queue is started until all are complete
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/// </summary>
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public class ParallelAction : MultipleAction
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{
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//Change parameter to increase the number of concurrent actions running
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private const int DEFAULT_MAX_NUMBER_OF_PARALLEL_ACTIONS = 25;
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private Dictionary<IXenConnection, List<AsyncAction>> actionsByConnection = new Dictionary<IXenConnection, List<AsyncAction>>();
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private Dictionary<IXenConnection, ProduceConsumerQueue> queuesByConnection = new Dictionary<IXenConnection, ProduceConsumerQueue>();
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private List<AsyncAction> actionsWithNoConnection = new List<AsyncAction>();
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private ProduceConsumerQueue queueWithNoConnection;
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private readonly int maxNumberOfParallelActions;
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private int actionsCount;
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public ParallelAction(IXenConnection connection, string title, string startDescription, string endDescription, List<AsyncAction> subActions, bool suppressHistory, bool showSubActionsDetails, int maxNumberOfParallelActions = DEFAULT_MAX_NUMBER_OF_PARALLEL_ACTIONS)
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: base(connection, title, startDescription, endDescription, subActions, suppressHistory, showSubActionsDetails)
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{
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if (Connection != null)
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{
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actionsByConnection.Add(Connection, subActions);
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actionsCount = subActions.Count;
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}
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else
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GroupActionsByConnection();
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this.maxNumberOfParallelActions = maxNumberOfParallelActions;
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}
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public ParallelAction(IXenConnection connection, string title, string startDescription, string endDescription, List<AsyncAction> subActions, int maxNumberOfParallelActions = DEFAULT_MAX_NUMBER_OF_PARALLEL_ACTIONS)
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: this(connection, title, startDescription, endDescription, subActions, false, false, maxNumberOfParallelActions)
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{ }
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/// <summary>
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/// Use this constructor to create a cross connection ParallelAction.
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/// It takes a list of any number of actions, separates them by connections
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/// and runs a certain number of them simultaneously on each connection, all connections in parallel.
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/// Once one simultaneous action is finished the next one in the queue is started until all are complete.
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/// </summary>
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public ParallelAction(string title, string startDescription, string endDescription, List<AsyncAction> subActions, bool suppressHistory, bool showSubActionsDetails, int maxNumberOfParallelActions = DEFAULT_MAX_NUMBER_OF_PARALLEL_ACTIONS)
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: base(null, title, startDescription, endDescription, subActions, suppressHistory, showSubActionsDetails)
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{
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GroupActionsByConnection();
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this.maxNumberOfParallelActions = maxNumberOfParallelActions;
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}
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public ParallelAction(string title, string startDescription, string endDescription, List<AsyncAction> subActions, int maxNumberOfParallelActions = DEFAULT_MAX_NUMBER_OF_PARALLEL_ACTIONS)
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: this(title, startDescription, endDescription, subActions, false, false, maxNumberOfParallelActions)
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{ }
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private void GroupActionsByConnection()
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{
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actionsCount = 0;
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foreach (AsyncAction action in subActions)
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{
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if (action.Connection != null)
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{
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if (action.Connection.IsConnected)
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{
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if (!actionsByConnection.ContainsKey(action.Connection))
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{
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actionsByConnection.Add(action.Connection, new List<AsyncAction>());
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}
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actionsByConnection[action.Connection].Add(action);
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actionsCount++;
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}
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}
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else
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{
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actionsWithNoConnection.Add(action);
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actionsCount++;
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}
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}
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}
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protected override void RunSubActions(List<Exception> exceptions)
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{
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if (actionsCount == 0)
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return;
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foreach (IXenConnection connection in actionsByConnection.Keys)
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{
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queuesByConnection[connection] = new ProduceConsumerQueue(Math.Min(maxNumberOfParallelActions, actionsByConnection[connection].Count));
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foreach (AsyncAction subAction in actionsByConnection[connection])
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{
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EnqueueAction(subAction, queuesByConnection[connection], exceptions);
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}
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}
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if (actionsWithNoConnection.Count > 0)
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queueWithNoConnection = new ProduceConsumerQueue(Math.Min(maxNumberOfParallelActions, actionsWithNoConnection.Count));
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foreach (AsyncAction subAction in actionsWithNoConnection)
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{
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EnqueueAction(subAction, queueWithNoConnection, exceptions);
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}
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lock (_lock)
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{
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Monitor.Wait(_lock);
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}
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}
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void EnqueueAction(AsyncAction action, ProduceConsumerQueue queue, List<Exception> exceptions)
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{
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action.Completed += action_Completed;
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queue.EnqueueItem(
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() =>
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{
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if (Cancelling) // don't start any more actions
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return;
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try
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{
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action.RunExternal(action.Session);
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}
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catch (Exception e)
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{
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Failure f = e as Failure;
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if (f != null && Connection != null &&
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f.ErrorDescription[0] == Failure.RBAC_PERMISSION_DENIED)
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{
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Failure.ParseRBACFailure(f, action.Connection, action.Session ?? action.Connection.Session);
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}
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exceptions.Add(e);
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// Record the first exception we come to. Though later if there are more than one we will replace this with non specific one.
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if (Exception == null)
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Exception = e;
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}
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});
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}
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protected override void RecalculatePercentComplete()
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{
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if (actionsCount == 0)
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return;
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int total = 0;
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foreach (IXenConnection connection in actionsByConnection.Keys)
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{
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foreach (var action in actionsByConnection[connection])
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total += action.PercentComplete;
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}
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foreach (var action in actionsWithNoConnection)
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total += action.PercentComplete;
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PercentComplete = (int)(total / actionsCount);
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}
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private readonly object _lock = new object();
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private volatile int i = 0;
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void action_Completed(ActionBase sender)
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{
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sender.Completed -= action_Completed;
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lock (_lock)
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{
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i++;
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if (i == actionsCount)
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{
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Monitor.Pulse(_lock);
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PercentComplete = 100;
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}
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}
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}
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protected override void MultipleAction_Completed(ActionBase sender)
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{
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base.MultipleAction_Completed(sender);
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foreach (IXenConnection connection in queuesByConnection.Keys)
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{
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queuesByConnection[connection].StopWorkers(false);
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}
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if (queueWithNoConnection != null)
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queueWithNoConnection.StopWorkers(false);
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}
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}
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}
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