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ae22560ce8
prevent them from being serialised alongside the API properties. This will also be useful for moving the API bindings out of XenModel. Signed-off-by: Konstantina Chremmou <konstantina.chremmou@citrix.com>
125 lines
3.9 KiB
C#
125 lines
3.9 KiB
C#
/* Copyright (c) Citrix Systems, Inc.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms,
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* with or without modification, are permitted provided
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* that the following conditions are met:
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*
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* * Redistributions of source code must retain the above
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* copyright notice, this list of conditions and the
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* following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the
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* following disclaimer in the documentation and/or other
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* materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
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* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
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* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Text;
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using System.Windows.Forms;
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using XenAdmin.Controls;
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using XenAdmin.Controls.Ballooning;
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using XenAPI;
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namespace XenAdmin.Wizards.BallooningWizard_Pages
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{
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public partial class MemorySettings : XenTabPage
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{
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public event EventHandler InstallTools;
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private VMMemoryControlsEdit memoryControls;
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public MemorySettings()
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{
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InitializeComponent();
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}
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public override string Text { get { return Messages.BALLOONING_PAGE_MEMORY_TEXT; } }
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public override string PageTitle { get { return Messages.BALLOONING_PAGE_MEMORY_PAGETITLE; } }
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public override string HelpID
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{
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get { return "Settings"; }
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}
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bool alreadyChosen = false;
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public List<VM> VMs
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{
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set
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{
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// Use any VM to decide which UI to show: they all have the same memory settings
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if (!alreadyChosen)
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ChooseControls(value != null && value.Count > 0 && value[0].advanced_ballooning());
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alreadyChosen = true;
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memoryControls.VMs = value;
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}
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}
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private void ChooseControls(bool advanced)
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{
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if (advanced)
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{
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memoryControlsBasic.Visible = false;
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memoryControls = memoryControlsAdvanced;
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}
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else
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{
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memoryControlsAdvanced.Visible = false;
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memoryControls = memoryControlsBasic;
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}
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memoryControls.Visible = true;
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}
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public double static_max
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{
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get { return memoryControls.static_max; }
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}
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public double dynamic_min
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{
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get { return memoryControls.dynamic_min; }
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}
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public double dynamic_max
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{
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get { return memoryControls.dynamic_max; }
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}
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public bool AdvancedMode
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{
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get { return memoryControls == memoryControlsAdvanced; }
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}
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private void memoryControlsBasic_InstallTools(object sender, EventArgs e)
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{
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if (InstallTools != null)
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InstallTools(sender, e); // just pass it on
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}
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public void UnfocusSpinners()
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{
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memoryControls.UnfocusSpinners();
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}
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}
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}
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