mirror of
https://github.com/xcp-ng/xenadmin.git
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365889a018
Signed-off-by: Konstantina Chremmou <konstantina.chremmou@citrix.com>
143 lines
6.0 KiB
C#
143 lines
6.0 KiB
C#
/* Copyright (c) Citrix Systems, Inc.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms,
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* with or without modification, are permitted provided
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* that the following conditions are met:
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*
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* * Redistributions of source code must retain the above
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* copyright notice, this list of conditions and the
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* following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the
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* following disclaimer in the documentation and/or other
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* materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
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* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
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* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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using System;
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using XenAPI;
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using System.Collections.Generic;
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namespace XenAdmin.Network
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{
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public interface IXenConnection : IComparable<IXenConnection>, IDisposable
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{
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string Hostname { get; set; }
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ICache Cache { get; }
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string Username { get; set; }
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string Password { get; set; }
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bool ExpectPasswordIsCorrect { get; set; }
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bool ExpectDisruption { get; set; }
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int Port { get; set; }
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string FriendlyName { get; set; }
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event EventHandler<EventArgs> BeforeConnectionEnd;
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bool CacheIsPopulated { get; }
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event EventHandler<EventArgs> CachePopulated;
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event EventHandler<EventArgs> ClearingCache;
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event EventHandler<EventArgs> ConnectionClosed;
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event EventHandler<EventArgs> ConnectionLost;
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event EventHandler<EventArgs> ConnectionReconnecting;
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event EventHandler<ConnectionResultEventArgs> ConnectionResult;
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event EventHandler<EventArgs> ConnectionStateChanged;
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event EventHandler<ConnectionMessageChangedEventArgs> ConnectionMessageChanged;
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event EventHandler<ConnectionMajorChangeEventArgs> BeforeMajorChange;
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event EventHandler<ConnectionMajorChangeEventArgs> AfterMajorChange;
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Session DuplicateSession();
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Session DuplicateSession(int timeout);
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void EndConnect(bool resetState = true, bool exiting = false);
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void Interrupt();
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Session Connect(string user, string password);
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List<string> PoolMembers { get; set; }
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void LoadCache(Session session);
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bool SupressErrors { get; set; }
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bool MasterMayChange { get; set; }
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bool SaveDisconnected { get; set; }
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string HostnameWithPort { get; }
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bool InProgress { get; }
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bool IsConnected { get; }
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string Name { get; }
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Session ElevatedSession(string username, string password);
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T TryResolveWithTimeout<T>(XenRef<T> t) where T : XenObject<T>;
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T Resolve<T>(XenRef<T> xenRef) where T : XenObject<T>;
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List<T> ResolveAll<T>(IEnumerable<XenRef<T>> xenRefs) where T : XenObject<T>;
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List<VDI> ResolveAllShownXenModelObjects(List<XenRef<VDI>> xenRefs, bool showHiddenObjects);
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T WaitForCache<T>(XenRef<T> xenref) where T : XenObject<T>;
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T WaitForCache<T>(XenRef<T> xenref, Func<bool> cancelling) where T : XenObject<T>;
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void WaitFor(Func<bool> predicate, Func<bool> cancelling);
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TimeSpan ServerTimeOffset { get; set; }
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Session Session { get; }
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event EventHandler<EventArgs> TimeSkewUpdated;
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string UriScheme { get; }
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string Version { get; set; }
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event EventHandler<EventArgs> XenObjectsUpdated;
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/// <summary>
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/// Try to logout the given session. This will cause any threads blocking on Event.next() to get
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/// a XenAPI.Failure (which is better than them hanging around forever).
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/// Do on a background thread - otherwise, if the master has died, then this will block
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/// until the timeout is reached (default 20s).
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/// </summary>
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/// <param name="session">May be null, in which case nothing happens.</param>
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void Logout();
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/// <summary>
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/// Try to logout the given session. This will cause any threads blocking on Event.next() to get
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/// a XenAPI.Failure (which is better than them hanging around forever).
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/// Do on a background thread - otherwise, if the master has died, then this will block
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/// until the timeout is reached (default 20s).
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/// </summary>
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/// <param name="session">May be null, in which case nothing happens.</param>
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void Logout(Session session, bool exiting = false);
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}
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public class ConnectionResultEventArgs : EventArgs
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{
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public bool Connected;
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public string Reason;
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public Exception Error;
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public ConnectionResultEventArgs(bool connected, string reason, Exception error)
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{
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this.Connected = connected;
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this.Reason = reason;
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this.Error = error;
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}
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}
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public class ConnectionMessageChangedEventArgs : EventArgs
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{
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public string Message;
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public ConnectionMessageChangedEventArgs(string message)
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{
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this.Message = message;
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}
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}
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public class ConnectionMajorChangeEventArgs : EventArgs
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{
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public bool Background;
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public ConnectionMajorChangeEventArgs(bool background)
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{
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this.Background = background;
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}
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}
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}
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