xenadmin/XenAdmin/Controls/Ballooning/VMMemoryControlsAdvanced.cs
Mihaela Stoica bd36a85bff CP-4816: Initial commit to git repo
Signed-off-by: Mihaela Stoica <mihaela.stoica@citrix.com>
2013-06-24 12:41:48 +01:00

138 lines
4.7 KiB
C#

/* Copyright (c) Citrix Systems Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms,
* with or without modification, are permitted provided
* that the following conditions are met:
*
* * Redistributions of source code must retain the above
* copyright notice, this list of conditions and the
* following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the
* following disclaimer in the documentation and/or other
* materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using XenAPI;
namespace XenAdmin.Controls.Ballooning
{
public partial class VMMemoryControlsAdvanced : VMMemoryControlsEdit
{
public VMMemoryControlsAdvanced()
{
InitializeComponent();
}
protected override void OnPaint(PaintEventArgs e)
{
if (vms == null || vms.Count == 0)
return;
// If !firstPaint, don't re-intialize, because it will pull the rug from under our own edits.
if (!firstPaint)
return;
// Calculate the maximum legal value of dynamic minimum
CalcMaxDynMin();
// Spinners
FreeSpinnerRanges();
static_min = vm0.memory_static_min;
memorySpinnerDynMin.Initialize(Messages.DYNAMIC_MIN_AMP, null, vm0.memory_dynamic_min);
memorySpinnerDynMax.Initialize(Messages.DYNAMIC_MAX_AMP, null, vm0.memory_dynamic_max);
memorySpinnerStatMax.Initialize(Messages.STATIC_MAX_AMP, null, vm0.memory_static_max);
SetIncrements();
SetSpinnerRanges();
firstPaint = false;
}
public override long dynamic_min
{
get
{
return memorySpinnerDynMin.Value;
}
}
public override long dynamic_max
{
get
{
return memorySpinnerDynMax.Value;
}
}
public override long static_max
{
get
{
return memorySpinnerStatMax.Value;
}
}
private void SetIncrements()
{
memorySpinnerDynMin.Increment = memorySpinnerDynMax.Increment = CalcIncrement();
}
private void Spinners_ValueChanged(object sender, EventArgs e)
{
if (firstPaint) // still initialising
return;
if (sender == memorySpinnerStatMax)
{
// Force supported envelope
long min = (long)((double)static_max * GetMemoryRatio());
if (memorySpinnerDynMin.Value < min)
{
FreeSpinnerRanges();
memorySpinnerDynMin.Initialize(Messages.DYNAMIC_MIN_AMP, null, min, RoundingBehaviour.Up); // This will also force DynMax up if necessary when its range is set in SetSpinnerRanges()
}
SetIncrements();
}
SetSpinnerRanges();
}
private void SetSpinnerRanges()
{
memorySpinnerDynMin.SetRange(DynMinSpinnerMin, DynMinSpinnerMax);
memorySpinnerDynMax.SetRange(dynamic_min, static_max);
memorySpinnerStatMax.SetRange(dynamic_max >= Util.BINARY_MEGA ? dynamic_max : Util.BINARY_MEGA, StatMaxSpinnerMax);
}
private void FreeSpinnerRanges()
{
memorySpinnerDynMin.SetRange(0, MemorySpinnerMax);
memorySpinnerDynMax.SetRange(0, MemorySpinnerMax);
memorySpinnerStatMax.SetRange(0, MemorySpinnerMax);
}
}
}