xenadmin/XenAdmin/SettingsPanels/PoolGpuEditPage.cs
Konstantina Chremmou ae22560ce8 Converted all extension get properties of the API classes to methods in order to
prevent them from being serialised alongside the API properties. This will also
be useful for moving the API bindings out of XenModel.

Signed-off-by: Konstantina Chremmou <konstantina.chremmou@citrix.com>
2017-09-03 03:35:30 +01:00

259 lines
9.7 KiB
C#

/* Copyright (c) Citrix Systems, Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms,
* with or without modification, are permitted provided
* that the following conditions are met:
*
* * Redistributions of source code must retain the above
* copyright notice, this list of conditions and the
* following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the
* following disclaimer in the documentation and/or other
* materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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using System.Collections.Generic;
using System.Diagnostics;
using System.Drawing;
using System.Windows.Forms;
using XenAdmin.Actions;
using XenAdmin.Core;
using XenAdmin.Properties;
using XenAPI;
namespace XenAdmin.SettingsPanels
{
public partial class PoolGpuEditPage : UserControl, IEditPage
{
public Pool pool;
private GPU_group[] gpu_groups;
private allocation_algorithm currentAllocationAlgorithm;
private bool showIntegratedGpu;
private bool showPlacementPolicy;
private Host host;
private bool integratedGpuCurrentlyEnabled;
private bool integratedGpuCurrentlyEnabledOnNextReboot;
public PoolGpuEditPage()
{
InitializeComponent();
}
public allocation_algorithm AllocationAlgorithm
{
get
{
return radioButtonDepth.Checked ?
allocation_algorithm.depth_first :
radioButtonBreadth.Checked ? allocation_algorithm.breadth_first : allocation_algorithm.unknown;
}
}
public bool EnableIntegratedGpuOnNextReboot
{
get
{
return radioButtonEnable.Checked;
}
}
#region Implementation of VerticalTab
public override string Text
{
get { return Messages.GPU; }
}
public string SubText
{
get
{
var text = "";
if (showPlacementPolicy)
{
text = radioButtonDepth.Checked
? Messages.GPU_PLACEMENT_POLICY_MAX_DENSITY
: radioButtonBreadth.Checked
? Messages.GPU_PLACEMENT_POLICY_MAX_PERFORMANCE
: Messages.GPU_PLACEMENT_POLICY_MIXED;
}
if (showIntegratedGpu)
{
var integratedGpuText = integratedGpuCurrentlyEnabled
? Messages.INTEGRATED_GPU_PASSTHROUGH_ENABLED_SHORT
: Messages.INTEGRATED_GPU_PASSTHROUGH_DISABLED_SHORT;
text = showPlacementPolicy ? string.Join("; ", text, integratedGpuText) : integratedGpuText;
}
return text;
}
}
public Image Image
{
get { return Resources._000_GetMemoryInfo_h32bit_16; }
}
#endregion
#region Implementation of IEditPage
public AsyncAction SaveSettings()
{
List<AsyncAction> actions = new List<AsyncAction>();
if (HasPlacementPolicyChanged)
actions.Add(new SetGpuPlacementPolicyAction(pool, AllocationAlgorithm));
if (HasIntegratedGpuChanged && host != null)
actions.Add(new UpdateIntegratedGpuPassthroughAction(host, EnableIntegratedGpuOnNextReboot, true));
if (actions.Count == 0)
return null;
return actions.Count == 1 ? actions[0] : new MultipleAction(pool.Connection, "", "", "", actions, true);
}
public void SetXenObjects(IXenObject orig, IXenObject clone)
{
Trace.Assert(clone is Pool || clone is Host); // only Pools and Hosts should show this page
pool = Helpers.GetPoolOfOne(clone.Connection);
gpu_groups = pool.Connection.Cache.GPU_groups;
bool isPoolOrStandaloneHost = clone is Pool || Helpers.GetPool(clone.Connection) == null;
showPlacementPolicy = isPoolOrStandaloneHost && Helpers.VGpuCapability(clone.Connection);
host = clone as Host; // can be null, if we are on a Pool
showIntegratedGpu = host != null && host.CanEnableDisableIntegratedGpu();
PopulatePage();
}
public bool ValidToSave
{
get { return true; }
}
public void ShowLocalValidationMessages()
{
}
public void Cleanup()
{
}
public bool HasChanged
{
get { return HasPlacementPolicyChanged || HasIntegratedGpuChanged; }
}
#endregion
private bool HasPlacementPolicyChanged
{
get
{
if (!showPlacementPolicy)
return false;
var allocationAlgorithm = radioButtonDepth.Checked ?
allocation_algorithm.depth_first :
radioButtonBreadth.Checked ? allocation_algorithm.breadth_first : allocation_algorithm.unknown;
return !allocationAlgorithm.Equals(currentAllocationAlgorithm);
}
}
private bool HasIntegratedGpuChanged
{
get
{
if (!showIntegratedGpu)
return false;
return EnableIntegratedGpuOnNextReboot != integratedGpuCurrentlyEnabledOnNextReboot;
}
}
private void PopulatePage()
{
groupBoxPlacementPolicy.Visible = showPlacementPolicy;
groupBoxIntedratedGpu.Visible = showIntegratedGpu;
if (showPlacementPolicy)
PopulatePlacementPolicyPanel();
if (showIntegratedGpu)
PopulateIntegratedGpuPanel();
}
private void PopulatePlacementPolicyPanel()
{
currentAllocationAlgorithm = allocation_algorithm.unknown;
foreach (GPU_group gpu_group in gpu_groups)
{
if (gpu_group.allocation_algorithm != currentAllocationAlgorithm && currentAllocationAlgorithm != allocation_algorithm.unknown)
{
// a mixture of allocation algorithms
currentAllocationAlgorithm = allocation_algorithm.unknown;
break;
}
currentAllocationAlgorithm = gpu_group.allocation_algorithm;
}
radioButtonDepth.Checked = currentAllocationAlgorithm == allocation_algorithm.depth_first;
radioButtonBreadth.Checked = currentAllocationAlgorithm == allocation_algorithm.breadth_first;
radioButtonMixture.Checked = currentAllocationAlgorithm == allocation_algorithm.unknown;
radioButtonMixture.Visible = currentAllocationAlgorithm == allocation_algorithm.unknown;
radioButtonMixture.Enabled = currentAllocationAlgorithm == allocation_algorithm.unknown;
}
private void PopulateIntegratedGpuPanel()
{
if (host == null)
return;
var currentHostDisplay = host.display;
var systemDisplayDeviceGpu = host.SystemDisplayDevice();
var currentPgpuDom0Access = systemDisplayDeviceGpu != null ? systemDisplayDeviceGpu.dom0_access : pgpu_dom0_access.unknown;
bool hostCurrentlyEnabled = currentHostDisplay == host_display.enabled || currentHostDisplay == host_display.disable_on_reboot;
bool hostEnabledOnNextReboot = currentHostDisplay == host_display.enabled || currentHostDisplay == host_display.enable_on_reboot;
bool gpuCurrentlyEnabled = currentPgpuDom0Access == pgpu_dom0_access.enabled || currentPgpuDom0Access == pgpu_dom0_access.disable_on_reboot;
bool gpuEnabledOnNextReboot = currentPgpuDom0Access == pgpu_dom0_access.enabled || currentPgpuDom0Access == pgpu_dom0_access.enable_on_reboot;
integratedGpuCurrentlyEnabled = hostCurrentlyEnabled && gpuCurrentlyEnabled;
integratedGpuCurrentlyEnabledOnNextReboot = hostEnabledOnNextReboot && gpuEnabledOnNextReboot;
labelCurrentState.Text = (integratedGpuCurrentlyEnabled)
? Messages.INTEGRATED_GPU_PASSTHROUGH_ENABLED
: Messages.INTEGRATED_GPU_PASSTHROUGH_DISABLED;
radioButtonEnable.Checked = integratedGpuCurrentlyEnabledOnNextReboot;
radioButtonDisable.Checked = !integratedGpuCurrentlyEnabledOnNextReboot;
}
}
}