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49eb0641a9
- Added check for Clearwater SP1 or greater to the gpu capability on the New VM wizard - On the GPU tab, draw the grid on the shiny bar only if the capacity is greater than one Signed-off-by: Mihaela Stoica <mihaela.stoica@citrix.com>
167 lines
5.9 KiB
C#
167 lines
5.9 KiB
C#
/* Copyright (c) Citrix Systems Inc.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms,
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* with or without modification, are permitted provided
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* that the following conditions are met:
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*
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* * Redistributions of source code must retain the above
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* copyright notice, this list of conditions and the
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* following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the
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* following disclaimer in the documentation and/or other
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* materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
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* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
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* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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using System.Collections.Generic;
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using System.Drawing;
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using System.Windows.Forms;
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using XenAdmin.Controls.Ballooning;
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using XenAdmin.Core;
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using XenAPI;
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namespace XenAdmin.Controls.GPU
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{
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public partial class GpuShinyBar : ShinyBar
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{
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public GpuShinyBar()
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{
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InitializeComponent();
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}
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public PGPU PGPU { get; private set; }
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private List<VGPU> vGPUs;
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private Dictionary<VGPU, VM> vms;
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private long capacity;
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private long maxCapacity;
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public void Initialize(PGPU pGPU)
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{
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this.PGPU = pGPU;
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vGPUs = pGPU.Connection.ResolveAll(pGPU.resident_VGPUs);
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vms = new Dictionary<VGPU, VM>();
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foreach (VGPU vgpu in vGPUs)
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vms[vgpu] = vgpu.Connection.Resolve(vgpu.VM);
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maxCapacity = !Helpers.FeatureForbidden(pGPU, Host.RestrictVgpu) && pGPU.HasVGpu ? 8 : 1;
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capacity = vGPUs.Count > 0 && pGPU.supported_VGPU_max_capacities.ContainsKey(vGPUs[0].type)
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? pGPU.supported_VGPU_max_capacities[vGPUs[0].type] : maxCapacity;
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}
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protected override void OnPaint(PaintEventArgs e)
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{
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if (PGPU == null || vGPUs == null)
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return;
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Graphics g = e.Graphics;
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Rectangle barArea = barRect;
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// Grid
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if (maxCapacity > 1)
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DrawGrid(g, barArea, barArea.Width);
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double left = barArea.Left;
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// A bar for each vGPU
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int i = 0;
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vGPUs.Sort();
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long segmentLength = barArea.Width / (capacity > 0 ? capacity : maxCapacity);
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foreach (VGPU vgpu in vGPUs)
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{
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VM vm = vms[vgpu];
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if (vm != null)
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{
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var vGpuType = PGPU.Connection.Resolve(vgpu.type);
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DrawSegment(g, segmentLength, vm.Name, vGpuType != null ? vGpuType.model_name : "",
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GpuShinyBarColors.GpuShinyBar_VMs[i++ % GpuShinyBarColors.GpuShinyBar_VMs.Length],
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ref left);
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}
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}
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// One final bar for free space
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Rectangle rectFree = new Rectangle((int)left, barArea.Top, barArea.Right - (int)left, barArea.Height);
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DrawToTarget(g, barArea, rectFree, GpuShinyBarColors.GpuShinyBar_Unused);
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}
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private void DrawGrid(Graphics g, Rectangle barArea, long max)
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{
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const int line_height = 12;
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int line_bottom = barArea.Top + barArea.Height / 2;
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int line_top = barArea.Top - line_height;
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long incr = max / (capacity > 0 ? capacity : maxCapacity);
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// Draw the grid
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using (Pen pen = new Pen(GpuShinyBarColors.Grid))
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{
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for (long x = 0; x <= max; x += incr)
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{
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// Tick
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int pos = barArea.Left + (int)((double)x);
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g.DrawLine(pen, pos, line_top, pos, line_bottom);
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}
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}
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}
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private void DrawSegment(Graphics g, long width, string name, string description, Color color, ref double left)
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{
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if (width < 0)
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return;
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var rect = new Rectangle((int)left, barRect.Top,
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(int)(left + width) - (int)left, // this is not necessarily the same as (int)width, which can leave a 1 pixel gap
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barRect.Height);
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var caption = name + "\n" + description;
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DrawToTarget(g, barRect, rect, color, caption, GpuShinyBarColors.GpuShinyBar_Text, HorizontalAlignment.Center, caption);
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left += width;
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}
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protected override int barHeight
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{
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get
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{
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return 40;
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}
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}
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protected override Rectangle barRect
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{
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get
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{
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return new Rectangle(10, 20, this.Width - 25, barHeight);
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}
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}
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}
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public static class GpuShinyBarColors
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{
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public static Color[] GpuShinyBar_VMs = { Color.FromArgb(83, 39, 139), Color.FromArgb(157, 115, 215) };
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public static Color GpuShinyBar_Unused = Color.Black;
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public static Color GpuShinyBar_Text = Color.White;
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public static Color Grid = Color.DarkGray;
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}
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}
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