xenadmin/XenAdminTests/TestCategories.cs
Mihaela Stoica bd36a85bff CP-4816: Initial commit to git repo
Signed-off-by: Mihaela Stoica <mihaela.stoica@citrix.com>
2013-06-24 12:41:48 +01:00

61 lines
2.2 KiB
C#

/* Copyright (c) Citrix Systems Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms,
* with or without modification, are permitted provided
* that the following conditions are met:
*
* * Redistributions of source code must retain the above
* copyright notice, this list of conditions and the
* following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the
* following disclaimer in the documentation and/or other
* materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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namespace XenAdminTests
{
/// <summary>
/// These are the caegory names used for grouping sets of unit tests together
///
/// XenRT has a knowledge of these categories
///
/// NOTE: If you add a category you need to add it to the python code in XenRT
/// </summary>
public class TestCategories
{
/// <summary>
/// First set of UI tests
/// </summary>
public const string UICategoryA = "UICategoryA";
/// <summary>
/// Second set of UI tests
/// </summary>
public const string UICategoryB = "UICategoryB";
/// <summary>
/// Unit tests
/// </summary>
public const string Unit = "Unit";
}
}