xenadmin/XenAdmin/Controls/Ballooning/VMShinyBar.cs
Carmen Agimof 4da67c0590 CA-147944: Use GB for VM Memory if large values
- Memory Tab uses GB units for values greater or equal to 1 GB, otherwise show in MB;
- Search Tab displays values in GB or MB in the same as the Memory Tab (e.g. 512 MB of 1 GB, 256 MB of 512 MB, 2.5 GB of 16 GB).
- The shiny bar present in the Memory Tab and in Memory Settings dialog shows the scaling in the following way: If smaller than 1 GB, then show as before, else show only labels with values multiples of half a GB.
- The units used in Memory Setting Dialog are set depending on the static_max. If it is greater or equal to 1 GB, then the units are GB, else MB. The user does not have the possibility of changing them.
2015-08-20 12:41:39 +01:00

384 lines
15 KiB
C#

/* Copyright (c) Citrix Systems Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms,
* with or without modification, are permitted provided
* that the following conditions are met:
*
* * Redistributions of source code must retain the above
* copyright notice, this list of conditions and the
* following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the
* following disclaimer in the documentation and/or other
* materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Text;
using System.Windows.Forms;
using XenAdmin.Core;
using XenAPI;
namespace XenAdmin.Controls.Ballooning
{
public partial class VMShinyBar : ShinyBar
{
public event EventHandler SliderDragged;
public VMShinyBar()
{
InitializeComponent();
}
// Variables passed in
private long memoryUsed;
private double static_min, static_max, dynamic_min, dynamic_max, dynamic_min_orig, dynamic_max_orig;
public double dynamic_min_lowlimit, dynamic_min_highlimit, dynamic_max_lowlimit, dynamic_max_highlimit;
private bool has_ballooning;
private bool allowEdit;
private bool multiple;
// The increment in which the user can move the draggers, in bytes
double increment;
public double Increment
{
get { return increment; }
set { increment = value; }
}
public double Dynamic_min
{
get { return dynamic_min; }
}
public double Dynamic_max
{
get { return dynamic_max; }
}
private bool Equal
{
get { return Dynamic_min == Dynamic_max; }
}
public void SetRanges(double dynamic_min_lowlimit, double dynamic_min_highlimit, double dynamic_max_lowlimit, double dynamic_max_highlimit, string units)
{
if(units == "MB")
{
// Round to nearest MB inwards to agree with MemorySpinner and avoid bugs like CA-34996.
double lowMB, highMB;
MemorySpinner.CalcMBRanges(dynamic_min_lowlimit, dynamic_min_highlimit, out lowMB, out highMB);
this.dynamic_min_lowlimit = lowMB * Util.BINARY_MEGA;
this.dynamic_min_highlimit = highMB * Util.BINARY_MEGA;
MemorySpinner.CalcMBRanges(dynamic_max_lowlimit, dynamic_max_highlimit, out lowMB, out highMB);
this.dynamic_max_lowlimit = lowMB * Util.BINARY_MEGA;
this.dynamic_max_highlimit = highMB * Util.BINARY_MEGA;
}
else
{
// Round to nearest GB inwards to agree with MemorySpinner and avoid bugs like CA-34996.
double lowGB, highGB;
MemorySpinner.CalcGBRanges(dynamic_min_lowlimit, dynamic_min_highlimit, out lowGB, out highGB);
this.dynamic_min_lowlimit = lowGB * Util.BINARY_GIGA;
this.dynamic_min_highlimit = highGB * Util.BINARY_GIGA;
MemorySpinner.CalcGBRanges(dynamic_max_lowlimit, dynamic_max_highlimit, out lowGB, out highGB);
this.dynamic_max_lowlimit = lowGB * Util.BINARY_GIGA;
this.dynamic_max_highlimit = highGB * Util.BINARY_GIGA;
}
}
private double SliderMinLimit
{
get
{
System.Diagnostics.Trace.Assert(activeSlider != Slider.NONE);
return (activeSlider == Slider.MAX ? dynamic_max_lowlimit : dynamic_min_lowlimit);
}
}
private double SliderMaxLimit
{
get
{
System.Diagnostics.Trace.Assert(activeSlider != Slider.NONE);
return (activeSlider == Slider.MIN ? dynamic_min_highlimit : dynamic_max_highlimit);
}
}
private enum Slider { NONE, MIN, MAX };
// Internal state
private Point mouseLocation = new Point(-1, -1);
private Rectangle min_slider_rect, max_slider_rect;
private Slider activeSlider = Slider.NONE;
private bool mouseIsDown = false;
private double BytesPerPixel;
public void Initialize(VM vm, bool multiple, long memoryUsed, bool allowEdit)
{
this.multiple = multiple;
this.memoryUsed = memoryUsed;
this.static_min = vm.memory_static_min;
this.static_max = vm.memory_static_max;
this.dynamic_min = dynamic_min_orig = Util.CorrectRoundingErrors(vm.memory_dynamic_min);
this.dynamic_max = dynamic_max_orig = Util.CorrectRoundingErrors(vm.memory_dynamic_max);
this.has_ballooning = vm.has_ballooning;
this.allowEdit = allowEdit;
}
public void ChangeSettings(double static_min, double dynamic_min, double dynamic_max, double static_max)
{
this.static_min = static_min;
// If we're editing, we never reduce the static_max (really, the "static_max" is just the top
// of the bar: the real static_max is the position of the top of the range).
if (!allowEdit || this.static_max < static_max)
this.static_max = static_max;
// If they're already equal, we don't reset the dynamic_min_orig.
// (They've probably been set through the sliders not the spinners).
if (dynamic_min != this.dynamic_min)
this.dynamic_min = dynamic_min_orig = dynamic_min;
if (dynamic_max != this.dynamic_max)
this.dynamic_max = dynamic_max_orig = dynamic_max;
}
private void SetMemory(Slider slider, double bytes)
{
bool dragged = false;
if (slider == Slider.MIN && dynamic_min != bytes)
{
dynamic_min = bytes;
dragged = true;
}
if (slider == Slider.MAX && dynamic_max != bytes)
{
dynamic_max = bytes;
dragged = true;
}
if (dragged)
OnSliderDragged();
}
private void OnSliderDragged()
{
if (SliderDragged != null)
SliderDragged(this, null);
}
protected override void OnPaint(PaintEventArgs e)
{
if (static_max == 0) // not initialised
return;
Graphics g = e.Graphics;
Rectangle barArea = barRect;
BytesPerPixel = (double)static_max / (double)barArea.Width;
// Grid
DrawGrid(g, barArea, BytesPerPixel, static_max);
// The bar
int left_width = (int)((double)memoryUsed / BytesPerPixel);
if (left_width > barArea.Width) // Happens if the user is reducing static_max to below current memory usage.
left_width = barArea.Width; // I wanted to add a right-arrow to the bytesString in that case too, but the glyph isn't present in the font: and too much work to add an image.
Rectangle rect = new Rectangle(barArea.Left, barArea.Top, left_width, barArea.Height);
string bytesString = Util.MemorySizeStringSuitableUnits(memoryUsed, false);
string toolTip = string.Format(multiple ? Messages.CURRENT_MEMORY_USAGE_MULTIPLE : Messages.CURRENT_MEMORY_USAGE, bytesString);
DrawToTarget(g, barArea, rect, BallooningColors.VMShinyBar_Used, bytesString, BallooningColors.VMShinyBar_Text, HorizontalAlignment.Right, toolTip);
rect = new Rectangle(barArea.Left + left_width, barArea.Top, barArea.Width - left_width, barArea.Height);
DrawToTarget(g, barArea, rect, BallooningColors.VMShinyBar_Unused);
// Sliders
if (has_ballooning)
{
DrawSliderRanges(g);
DrawSliders(g, dynamic_min, dynamic_max);
}
}
protected override void OnMouseMove(MouseEventArgs e)
{
if (allowEdit)
{
mouseLocation = e.Location;
if (activeSlider != Slider.NONE)
{
double min = SliderMinLimit;
double max = SliderMaxLimit;
double orig = (activeSlider == Slider.MIN ? dynamic_min_orig : dynamic_max_orig);
double posBytes = (mouseLocation.X - barRect.Left) * BytesPerPixel;
if (posBytes <= min)
posBytes = min;
else if (posBytes >= max)
posBytes = max;
else
{
double incrBytes = Increment;
// round to nearest incrBytes
// We need to do a rounding because the result should always have only 1 dp. If it does not have
// 1 dp it is not because of the formula, but because of the way the computer does the calculation.
double roundedBytes = Math.Round((int)((posBytes + incrBytes / 2) / incrBytes) * incrBytes, 1);
// We also allow the original value, even if it's not a multiple of
// incrBytes. That's so that we don't jump as soon as we click it
// (also so that we can get back to the original value if we want to).
double distRound = (posBytes - roundedBytes > 0 ? posBytes - roundedBytes : roundedBytes - posBytes);
double distOrig = (posBytes - orig > 0 ? posBytes - orig : orig - posBytes);
if (distRound >= distOrig)
roundedBytes = orig;
// posBytes can fall outside its range before or after the rounding,
// and both want to be truncated
if (roundedBytes <= min)
posBytes = min;
else if (roundedBytes >= max)
posBytes = max;
else
posBytes = roundedBytes;
}
SetMemory(activeSlider, posBytes);
}
Refresh();
}
base.OnMouseMove(e);
}
protected override void OnMouseLeave(EventArgs e)
{
if (allowEdit)
{
mouseIsDown = false;
mouseLocation = new Point(-1, -1);
activeSlider = Slider.NONE;
Refresh();
}
base.OnMouseLeave(e);
}
protected override void OnMouseDown(MouseEventArgs e)
{
if (allowEdit && e.Button == MouseButtons.Left)
{
mouseIsDown = true;
if (min_slider_rect.Contains(mouseLocation))
activeSlider = Slider.MIN;
else if (max_slider_rect.Contains(mouseLocation))
activeSlider = Slider.MAX;
Refresh();
}
base.OnMouseDown(e);
}
protected override void OnMouseUp(MouseEventArgs e)
{
if (allowEdit)
{
mouseIsDown = false;
activeSlider = Slider.NONE;
Refresh();
}
base.OnMouseUp(e);
}
private void DrawSliderRanges(Graphics g)
{
// Draw slider ranges if we're dragging right now
if (activeSlider == Slider.NONE)
return;
Rectangle barArea = barRect;
const int Height = 10;
int min = barArea.Left + (int)(SliderMinLimit / BytesPerPixel);
int max = barArea.Left + (int)(SliderMaxLimit / BytesPerPixel);
using (Brush brush = new SolidBrush(BallooningColors.SliderLimits))
{
g.FillRectangle(brush, min, barRect.Bottom, max - min, Height);
}
}
private void DrawSliders(Graphics g, double min, double max)
{
Rectangle barArea = barRect;
Image min_image, max_image;
if (allowEdit)
{
min_image = XenAdmin.Properties.Resources.memory_dynmin_slider;
max_image = XenAdmin.Properties.Resources.memory_dynmax_slider;
}
else
{
min_image = XenAdmin.Properties.Resources.memory_dynmin_slider_noedit;
max_image = XenAdmin.Properties.Resources.memory_dynmax_slider_noedit;
}
// Calculate where to draw the sliders
Point min_pt = new Point(barArea.Left + (int)(min / BytesPerPixel) - min_image.Width + (allowEdit ? 0 : 1), barArea.Bottom);
Point max_pt = new Point(barArea.Left + (int)(max / BytesPerPixel) - (allowEdit ? 0 : 1), barArea.Bottom);
min_slider_rect = new Rectangle(min_pt, min_image.Size);
max_slider_rect = new Rectangle(max_pt, max_image.Size);
// Recalculate the images to draw in case the mouse is over one of them
if (allowEdit)
{
if (activeSlider == Slider.MIN)
min_image = XenAdmin.Properties.Resources.memory_dynmin_slider_dark;
if (activeSlider == Slider.MAX)
max_image = XenAdmin.Properties.Resources.memory_dynmax_slider_dark;
if (activeSlider == Slider.NONE && !mouseIsDown)
{
if (min_slider_rect.Contains(mouseLocation))
min_image = XenAdmin.Properties.Resources.memory_dynmin_slider_light;
else if (max_slider_rect.Contains(mouseLocation))
max_image = XenAdmin.Properties.Resources.memory_dynmax_slider_light;
}
}
// Draw the images
g.DrawImageUnscaled(min_image, min_pt);
g.DrawImageUnscaled(max_image, max_pt);
}
protected override int barHeight
{
get
{
return 20;
}
}
}
}