mirror of
https://github.com/xcp-ng/xenadmin.git
synced 2024-12-23 08:56:02 +01:00
bd36a85bff
Signed-off-by: Mihaela Stoica <mihaela.stoica@citrix.com>
717 lines
22 KiB
C#
717 lines
22 KiB
C#
/* Copyright (c) Citrix Systems Inc.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms,
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* with or without modification, are permitted provided
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* that the following conditions are met:
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*
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* * Redistributions of source code must retain the above
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* copyright notice, this list of conditions and the
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* following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the
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* following disclaimer in the documentation and/or other
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* materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
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* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
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* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Collections;
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using System.Text;
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using System.Drawing;
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using System.Windows.Forms;
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namespace XenAdmin.Controls.CustomGridView
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{
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public class GridRow : IComparable<GridRow>
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{
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public readonly Dictionary<String, GridItemBase> Items = new Dictionary<string, GridItemBase>();
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public readonly List<GridRow> Rows = new List<GridRow>();
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public static Image ExpandedImage = Properties.Resources.expanded_triangle;
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public static Image ShrunkenImage = Properties.Resources.contracted_triangle;
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public string OpaqueRef;
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public object Tag;
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public int Priority = -1; // -1 => dont care, 0 => highest
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public readonly Color BackColor;
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public Pen BorderPen;
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protected RowState state = RowState.Expanded;
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private readonly int rowHeight;
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private GridRow parentrow;
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private GridView gridview;
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public GridRow(int rowHeight)
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: this(rowHeight, SystemColors.Window, null)
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{
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}
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public GridRow(int rowHeight, Color BackColor, Pen Borderpen)
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{
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this.rowHeight = rowHeight;
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this.BackColor = BackColor;
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this.BorderPen = Borderpen;
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this.Tag = null;
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}
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// Set the row's gridview and add the row to the gridview's row list
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public virtual GridView GridView
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{
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get
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{
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return gridview;
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}
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set
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{
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gridview = value;
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foreach (GridRow row in Rows)
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{
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row.GridView = value;
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}
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}
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}
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public GridRow ParentRow
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{
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get
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{
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return parentrow;
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}
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set
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{
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parentrow = value;
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}
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}
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public bool Expanded
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{
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get
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{
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return (State & RowState.Expanded) > 0;
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}
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set
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{
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if (value == Expanded)
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return;
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State ^= RowState.Expanded;
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}
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}
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public bool Selected
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{
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get
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{
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return (State & RowState.Selected) > 0;
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}
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set
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{
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if (value == Selected)
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return;
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State ^= RowState.Selected;
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}
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}
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public RowState State
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{
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get { return state; }
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set { state = value; }
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}
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// We return the path as a string like "foo::bar::baz". It would be more theoretically
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// correct to return a List<string> but then we would have to define comparison functions
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// and hash functions for it. This has a very small chance of clashes, and is much simpler.
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public string Path
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{
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get
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{
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string parentPath = (ParentRow == null ? String.Empty : (ParentRow.Path + "::"));
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return (parentPath + OpaqueRef);
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}
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}
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public bool HasChildren
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{
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get
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{
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return Rows.Count > 0;
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}
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}
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public bool HasVisibleChildren
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{
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get
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{
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return (Expanded && HasChildren);
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}
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}
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// Iterate over all rows including child rows, in display order
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public IEnumerable<GridRow> RowsAndChildren
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{
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get
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{
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foreach (GridRow row in Rows)
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{
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yield return row;
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foreach (GridRow child in row.RowsAndChildren)
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yield return child;
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}
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}
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}
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private int RowSeparation = 4; // leave this between most rows
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private int GroupSeparation = 8; // leave this instead after the last row in a group of children
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public int SpaceAfter
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{
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get
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{
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if (HasVisibleChildren)
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return GroupSeparation;
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else
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return RowSeparation;
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}
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}
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private int LeftOffset
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{
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get
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{
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return GridView.LeftOffset;
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}
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}
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private bool HasLeftExpander
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{
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get
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{
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return (HasChildren && GridView.HasLeftExpanders);
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}
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}
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public virtual void AddItem(string colname, GridItemBase item)
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{
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Items[colname] = item;
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item.Row = this;
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}
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public virtual void RemoveItem(string colname)
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{
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Items.Remove(colname);
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}
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public void AddRow(GridRow row)
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{
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Rows.Add(row);
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row.ParentRow = this;
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}
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public int RowHeight
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{
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get
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{
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return rowHeight;
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}
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}
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public int RowAndChildrenHeight
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{
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get
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{
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int height = RowHeight;
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if (HasVisibleChildren)
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{
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height += RowSeparation;
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int children = Rows.Count;
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for(int i = 0; i < children; i++)
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{
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height += Rows[i].RowAndChildrenHeight;
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if (i < children - 1)
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height += Rows[i].SpaceAfter;
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}
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}
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return height;
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}
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}
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public void OnPaint(RowPaintArgs e)
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{
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if (GridView == null || GridView.HeaderRow == null)
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return;
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if (HasLeftExpander)
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{
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// paint background
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using (Brush brush = new SolidBrush(BackColor))
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{
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e.Graphics.FillRectangle(brush, e.Rectangle);
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}
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if (BorderPen != null)
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e.Graphics.DrawRectangle(BorderPen, e.Rectangle);
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Image im = Expanded ? ExpandedImage : ShrunkenImage;
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e.Graphics.DrawImage(im, e.Rectangle.X + im.Width, e.Rectangle.Y + im.Height, im.Width, im.Height);
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}
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// paint this row
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int totalHeight = RowHeight;
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int left = e.Rectangle.Left + LeftOffset;
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int top = e.Rectangle.Top;
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foreach(string col in GridView.HeaderRow.Columns)
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{
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GridItemBase item = GetItem(col);
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int itemwidth = GridView.GetColumnWidth(col, ItemColumnSpan(item,col));
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if (left >= e.ClipRectangle.Left - itemwidth && left <= e.ClipRectangle.Right + itemwidth)
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{
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item.OnPaint(new ItemPaintArgs(e.Graphics, new Rectangle(left, top, itemwidth, totalHeight),
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Selected ? ItemState.Selected : ItemState.Normal));
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}
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left += GridView.GetColumnWidth(col, 1);
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}
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// paint subrows
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if (HasVisibleChildren)
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{
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top += RowHeight + RowSeparation;
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foreach (GridRow row in Rows)
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{
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int rowheight = row.RowAndChildrenHeight;
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if (top >= e.ClipRectangle.Top - rowheight && top <= e.ClipRectangle.Bottom + rowheight)
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row.OnPaint(new RowPaintArgs(e.Graphics, e.ClipRectangle, new Rectangle(e.Rectangle.Left, top, e.Rectangle.Width, rowheight)));
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top += rowheight + row.SpaceAfter;
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}
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}
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}
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internal int ItemColumnSpan(GridItemBase item, string col)
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{
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if(GridView == null || GridView.HeaderRow == null)
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return 1;
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int colindex = GridView.HeaderRow.Columns.IndexOf(col);
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int span = 1;
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for (int i = colindex + 1; i < colindex + item.RowSpan; i++)
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{
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if (GridView.HeaderRow.Columns.Count <= i)
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break;
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string name = GridView.HeaderRow.Columns[i];
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if (!Items.ContainsKey(name))
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{
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span++;
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continue;
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}
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if (Items[name].Empty)
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span++;
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else
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break;
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}
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return span;
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}
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internal GridItemBase GetItem(string col)
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{
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if (!Items.ContainsKey(col))
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return new GridEmptyItem();
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return Items[col];
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}
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// A mouse click has not be intercepted by a click handler on a cell,
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// so represents a row-select. Some actions have to be done at mouse-down
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// time and some at mouse-up time (this is important when dragging, because
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// we have to have the right stuff selected when the drag starts).
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//
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internal void OnSelectMouseDown()
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{
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// If CTRL is down (with any other keys), toggle the current row state.
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Keys keys = Control.ModifierKeys;
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if ((keys & Keys.Control) != Keys.None)
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{
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Selected = !Selected;
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GridView.LastClickedRow = this;
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GridView.Refresh();
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}
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// Else if Shift is down, ask GridView to select the range.
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// NB Don't reset the LastClickedRow.
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else if ((keys & Keys.Shift) != Keys.None)
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{
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GridView.SelectRowRange(this);
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GridView.Refresh();
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}
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// Otherwise unselect all other rows and select this row.
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// But if the row is already selected, we wait until mouse-up time.
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else if (!Selected)
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{
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GridView.UnselectAllRows();
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Selected = true;
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GridView.LastClickedRow = this;
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GridView.Refresh();
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}
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}
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internal void OnSelectMouseUp()
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{
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// If CTRL or Shift is down, we've already handled the action in OnSelectMouseDown().
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if ((Control.ModifierKeys & (Keys.Control | Keys.Shift)) != Keys.None)
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return;
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// With no modifier keys, we select this row and unselect all other rows.
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// (If we mouse-downed in the same place, the row is already selected, so we
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// don't select it again).
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GridView.UnselectAllRowsExcept(this);
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GridView.LastClickedRow = this;
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}
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internal void OnMouseButtonAction(Point point, MouseButtonAction type)
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{
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if (HasLeftExpander)
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{
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Image image = Expanded ? ExpandedImage : ShrunkenImage;
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Size s = new Size(image.Width * 3, image.Height * 3);
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Rectangle r = new Rectangle(new Point(), s);
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if (r.Contains(point))
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{
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if (type == MouseButtonAction.MouseDown)
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{
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Expanded = !Expanded;
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GridView.Refresh();
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}
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else
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return;
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}
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}
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if (point.Y < RowHeight) // user has clicked on the row
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{
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Point p;
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GridItemBase item = FindItemFromPoint(point, out p);
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if (item == null)
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return;
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item.OnMouseButtonAction(p, type);
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return;
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}
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else // user has clicked on a sub row of the row
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{
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Point p;
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GridRow row = FindRowFromPoint(point, out p);
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if (row == null)
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return;
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row.OnMouseButtonAction(p, type);
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}
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}
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private GridRow FindRowFromPoint(Point point, out Point p)
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{
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if (HasVisibleChildren)
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{
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int height = RowHeight + RowSeparation;
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foreach (GridRow row in Rows)
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{
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if (point.Y >= height && point.Y < height + row.RowAndChildrenHeight)
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{
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p = new Point(point.X, point.Y - height);
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return row;
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}
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height += row.RowAndChildrenHeight + row.SpaceAfter;
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}
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}
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p = new Point();
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return null;
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}
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internal GridItemBase FindItemFromPoint(Point point, out Point p)
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{
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int width = LeftOffset;
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int skipping = 0;
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foreach (string col in GridView.HeaderRow.Columns)
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{
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GridItemBase item = GetItem(col);
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if (item is GridEmptyItem && skipping > 0)
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{
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skipping--;
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continue;
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}
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skipping = item.RowSpan - 1;
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int itwidth = GridView.GetColumnWidth(col, item.RowSpan);
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if (point.X >= width && point.X < width + itwidth)
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{
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p = new Point(point.X - width, point.Y);
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return item;
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}
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width += itwidth;
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}
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p = new Point();
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return null;
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}
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internal Cursor Cursor
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{
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set
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{
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GridView.Cursor = value;
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}
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}
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/*
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* These properties are used to track mouse events over items of subrows.
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* Only one of these can be valid at once
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*/
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private GridItemBase LastItem;
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private GridRow LastSubRow;
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/*
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* Asserts are here to ensure these events happen in order.
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* That order being OnEnter, OnMouseMove, OnLeave.
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*/
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internal void OnEnter(Point point)
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{
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System.Diagnostics.Trace.Assert(LastSubRow == null);
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System.Diagnostics.Trace.Assert(LastItem == null);
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Point p;
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if (point.Y > RowHeight)
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{
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LastSubRow = FindRowFromPoint(point, out p);
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if(LastSubRow == null)
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return;
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LastSubRow.OnEnter(p);
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}
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else
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{
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LastItem = FindItemFromPoint(point, out p);
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if (LastItem == null)
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return;
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LastItem.OnEnter(p);
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}
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}
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internal void OnMouseMove(Point point)
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{
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if (HasLeftExpander)
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{
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Image image = Expanded ? ExpandedImage : ShrunkenImage;
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Rectangle r = new Rectangle(image.Width, image.Height, image.Width, image.Height);
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Cursor = r.Contains(point) ? Cursors.Hand : Cursors.Default;
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}
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// Make sure only one is valid
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System.Diagnostics.Trace.Assert(LastItem == null || LastSubRow == null);
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Point p;
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if (point.Y > RowHeight)
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{
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if (LastItem != null)
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{
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LastItem.OnLeave();
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LastItem = null;
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}
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GridRow row = FindRowFromPoint(point, out p);
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if (row != null && LastSubRow == row)
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{
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LastSubRow.OnMouseMove(p);
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return;
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}
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if (LastSubRow != null)
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LastSubRow.OnLeave();
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LastSubRow = row;
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if (LastSubRow != null)
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LastSubRow.OnEnter(p);
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}
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else
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{
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if (LastSubRow != null)
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{
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LastSubRow.OnLeave();
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LastSubRow = null;
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}
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GridItemBase item = FindItemFromPoint(point, out p);
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if (item != null && LastItem == item)
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{
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LastItem.OnMouseMove(p);
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return;
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}
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if (LastItem != null)
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LastItem.OnLeave();
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LastItem = item;
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if (LastItem != null)
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LastItem.OnEnter(p);
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}
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}
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internal void OnLeave()
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{
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// Make sure only one is valid
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System.Diagnostics.Trace.Assert(LastItem == null || LastSubRow == null);
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if (LastItem != null)
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{
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LastItem.OnLeave();
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LastItem = null;
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}
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if (LastSubRow != null)
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{
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LastSubRow.OnLeave();
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LastSubRow = null;
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}
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}
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public virtual int CompareTo(GridRow other)
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{
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if (Priority != other.Priority)
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{
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if (Priority == -1)
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return 1;
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if (other.Priority == -1)
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return -1;
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return Priority - other.Priority;
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}
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GridItemBase _1, _2;
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int val;
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|
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if (GridView != null && GridView.HeaderRow != null)
|
|
{
|
|
foreach (SortParams sp in GridView.HeaderRow.CompareOrder)
|
|
{
|
|
if (!Items.ContainsKey(sp.Column) || !other.Items.ContainsKey(sp.Column))
|
|
continue;
|
|
_1 = Items[sp.Column];
|
|
_2 = other.Items[sp.Column];
|
|
val = _1.CompareTo(_2);
|
|
|
|
if (val != 0)
|
|
return sp.SortOrder == SortOrder.Descending ? -val : val;
|
|
}
|
|
|
|
if (GridView.HeaderRow.DefaultSortColumn != null)
|
|
{
|
|
string def = GridView.HeaderRow.DefaultSortColumn.ColumnName;
|
|
_1 = Items[def];
|
|
_2 = other.Items[def];
|
|
val = _1.CompareTo(_2);
|
|
if (val != 0)
|
|
return GridView.HeaderRow.DefaultSortColumn.Sort == SortOrder.Descending ? -val : val;
|
|
}
|
|
}
|
|
|
|
if (OpaqueRef == other.OpaqueRef)
|
|
return 0;
|
|
|
|
return OpaqueRef.CompareTo(other.OpaqueRef); // fall back on opaque ref
|
|
}
|
|
|
|
internal void Sort()
|
|
{
|
|
Rows.Sort();
|
|
|
|
if (Expanded)
|
|
{
|
|
foreach (GridRow row in Rows)
|
|
{
|
|
row.Sort();
|
|
}
|
|
}
|
|
}
|
|
|
|
internal void SaveExpandedState(List<String> state)
|
|
{
|
|
if (!Expanded)
|
|
state.Add(OpaqueRef);
|
|
|
|
foreach (GridRow row in Rows)
|
|
row.SaveExpandedState(state);
|
|
}
|
|
|
|
internal void RestoreExpandedState(List<string> expandedState)
|
|
{
|
|
if (Rows.Count > 0 && expandedState.Contains(OpaqueRef))
|
|
Expanded = false;
|
|
|
|
foreach (GridRow row in Rows)
|
|
row.RestoreExpandedState(expandedState);
|
|
}
|
|
|
|
public override bool Equals(object obj)
|
|
{
|
|
if(!(obj is GridRow))
|
|
return base.Equals(obj);
|
|
return OpaqueRef == ((GridRow)obj).OpaqueRef;
|
|
}
|
|
|
|
public override int GetHashCode()
|
|
{
|
|
return base.GetHashCode();
|
|
}
|
|
}
|
|
|
|
// The state the row should be drawn in
|
|
[Flags]
|
|
public enum RowState { None = 0, /* Visible = 1, Disabled = 2, */ Selected = 4, Expanded = 8 } // others not implemented
|
|
|
|
public class RowPaintArgs
|
|
{
|
|
public readonly Graphics Graphics;
|
|
public readonly Rectangle ClipRectangle;
|
|
public readonly Rectangle Rectangle;
|
|
|
|
public RowPaintArgs(Graphics graphics, Rectangle cliprectangle, Rectangle rectangle)
|
|
{
|
|
Graphics = graphics;
|
|
ClipRectangle = cliprectangle;
|
|
Rectangle = rectangle;
|
|
}
|
|
}
|
|
|
|
// OK, I admit it, it's just a typedef
|
|
public class GridRowCollection : List<GridRow>
|
|
{
|
|
}
|
|
}
|