mirror of
https://github.com/xcp-ng/xenadmin.git
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7655011158
Signed-off-by: Konstantina Chremmou <konstantina.chremmou@citrix.com>
256 lines
10 KiB
C#
256 lines
10 KiB
C#
/* Copyright (c) Citrix Systems, Inc.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms,
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* with or without modification, are permitted provided
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* that the following conditions are met:
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*
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* * Redistributions of source code must retain the above
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* copyright notice, this list of conditions and the
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* following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the
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* following disclaimer in the documentation and/or other
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* materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
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* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
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* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Drawing;
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using System.Data;
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using System.Linq;
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using System.Text;
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using System.Windows.Forms;
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using XenAdmin.Actions;
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using XenAdmin.Core;
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using XenAdmin.Dialogs.RestoreSession;
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using XenAdmin.Properties;
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namespace XenAdmin.Dialogs.OptionsPages
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{
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/// <summary>
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/// The page is used to set whether or not to save server usernames and passwords and whether a master password should be set to protect these passwords
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/// </summary>
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public partial class SaveAndRestoreOptionsPage : UserControl, IOptionsPage
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{
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private static readonly log4net.ILog log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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private byte[] TemporaryMasterPassword;
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// call save serverlist on OK
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protected internal bool SaveAllAfter { get; set; }
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public SaveAndRestoreOptionsPage()
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{
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InitializeComponent();
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// setup all the controls with the current state of the settings
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FillCurrentSettings();
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}
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public static void Log()
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{
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// SSL Certificates
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log.Info("=== SaveSession: " + Properties.Settings.Default.SaveSession.ToString());
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log.Info("=== RequirePass: " + Properties.Settings.Default.RequirePass.ToString());
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}
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// all prompts for old password should have been made
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private void SaveEverything()
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{
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if (!Registry.AllowCredentialSave)
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{
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return;
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}
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if (!saveStateCheckBox.Checked)
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{
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// save nothing and nobody (personally my two favourite servers anyway...)
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Properties.Settings.Default.SaveSession = false;
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Properties.Settings.Default.RequirePass = false;
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Program.MasterPassword = null;
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}
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else if (!requireMasterPasswordCheckBox.Checked)
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{
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// we need to save stuff but without a password
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Properties.Settings.Default.SaveSession = true;
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Properties.Settings.Default.RequirePass = false;
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Program.MasterPassword = null;
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}
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else
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{
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// password protect stuff
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Properties.Settings.Default.SaveSession = true;
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Properties.Settings.Default.RequirePass = true;
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// set password
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if (Program.MasterPassword != TemporaryMasterPassword)
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{
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Program.MasterPassword = TemporaryMasterPassword;
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new ActionBase(Messages.CHANGED_MASTER_PASSWORD,
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Messages.CHANGED_MASTER_PASSWORD_LONG, false, true);
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}
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}
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if (SaveAllAfter)
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Settings.SaveServerList();
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}
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#region Control event handlers
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private void changeMasterPasswordButton_Click(object sender, EventArgs e)
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{
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// tell the dialog what to use as the "current" password
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using (var changePassword = new ChangeMasterPasswordDialog(TemporaryMasterPassword))
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{
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if (changePassword.ShowDialog(this) == DialogResult.OK)
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{
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// password has been successfully changed
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TemporaryMasterPassword = changePassword.NewPassword;
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}
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}
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}
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private void requireMasterPasswordCheckBox_Click(object sender, EventArgs e)
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{
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// requireMasterPasswordCheckBox.Checked was the state before the click
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// if previously checked, the user is trying to clear it => request authorization
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// if previously unchecked, the user is trying to set a password
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if (requireMasterPasswordCheckBox.Checked)
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{
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using (var enterPassword = new EnterMasterPasswordDialog(TemporaryMasterPassword))
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{
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if (enterPassword.ShowDialog(this) == DialogResult.OK)
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{
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TemporaryMasterPassword = null;
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requireMasterPasswordCheckBox.Checked = false;
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changeMasterPasswordButton.Enabled = false;
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}
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}
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}
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else
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{
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System.Diagnostics.Debug.Assert(TemporaryMasterPassword == null, "Master password is set, but not reflected on GUI");
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if (TemporaryMasterPassword == null)
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{
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// no previous password existed => set a new one
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using (var setPassword = new SetMasterPasswordDialog())
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{
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if (setPassword.ShowDialog(this) == DialogResult.OK)
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{
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TemporaryMasterPassword = setPassword.NewPassword;
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requireMasterPasswordCheckBox.Checked = true;
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changeMasterPasswordButton.Enabled = true;
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}
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}
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}
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else
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{
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// a previous password existed (should never get here but just in case)
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// enable button to facilitate password change
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requireMasterPasswordCheckBox.Checked = true;
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changeMasterPasswordButton.Enabled = true;
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}
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}
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}
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private void saveStateCheckBox_Click(object sender, EventArgs e)
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{
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// need to prevent the user from going to an open terminal and clearing
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// the save state, then setting the master password to anything they like
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// saveStateCheckBox.Checked was the state before the click
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// if previously checked, the user is trying to clear it => authorization maybe required
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// (depending on the state of the requireMasterPasswordCheckBox; this should be cleared too if checked)
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if (saveStateCheckBox.Checked && requireMasterPasswordCheckBox.Checked)
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{
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using (var enterPassword = new EnterMasterPasswordDialog(TemporaryMasterPassword))
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{
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if (enterPassword.ShowDialog(this) == DialogResult.OK)
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{
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TemporaryMasterPassword = null;
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saveStateCheckBox.Checked = false;
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requireMasterPasswordCheckBox.Checked = false;
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masterPasswordGroupBox.Enabled = false;
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}
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}
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}
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else
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{
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saveStateCheckBox.Checked = !saveStateCheckBox.Checked;
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masterPasswordGroupBox.Enabled = saveStateCheckBox.Checked;
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changeMasterPasswordButton.Enabled = requireMasterPasswordCheckBox.Checked;
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}
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}
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#endregion
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private void FillCurrentSettings()
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{
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bool allowCredSave = Registry.AllowCredentialSave;
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bool saveSession = Properties.Settings.Default.SaveSession;
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bool reqPass = Properties.Settings.Default.RequirePass;
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saveStateLabel.Enabled = allowCredSave;
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saveStateCheckBox.Enabled = allowCredSave;
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// use the SaveSession variable to denote whether to save passwords or not
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saveStateCheckBox.Checked = saveSession && allowCredSave;
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masterPasswordGroupBox.Enabled = saveSession && allowCredSave;
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// use the RequirePass variable to say if a master password has been set
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requireMasterPasswordCheckBox.Checked = reqPass && Program.MasterPassword != null && allowCredSave;
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changeMasterPasswordButton.Enabled = reqPass && Program.MasterPassword != null && allowCredSave;
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// the temporary password starts as the MasterPassword
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TemporaryMasterPassword = Program.MasterPassword;
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}
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#region IOptionsPage Members
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public void Save()
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{
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SaveEverything();
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}
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#endregion
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#region IVerticalTab Members
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public override string Text
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{
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get { return Messages.SAVE_AND_RESTORE; }
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}
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public string SubText
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{
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get { return Messages.SAVE_AND_RESTORE_DESC; }
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}
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public Image Image
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{
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get { return Resources._000_BackupMetadata_h32bit_16; }
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}
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#endregion
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}
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}
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