xenadmin/XenAdmin/Controls/GPU/GpuShinyBar.cs
Konstantina Chremmou ae22560ce8 Converted all extension get properties of the API classes to methods in order to
prevent them from being serialised alongside the API properties. This will also
be useful for moving the API bindings out of XenModel.

Signed-off-by: Konstantina Chremmou <konstantina.chremmou@citrix.com>
2017-09-03 03:35:30 +01:00

176 lines
6.1 KiB
C#

/* Copyright (c) Citrix Systems, Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms,
* with or without modification, are permitted provided
* that the following conditions are met:
*
* * Redistributions of source code must retain the above
* copyright notice, this list of conditions and the
* following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the
* following disclaimer in the documentation and/or other
* materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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*/
using System.Collections.Generic;
using System.Drawing;
using System.Windows.Forms;
using XenAdmin.Controls.Ballooning;
using XenAdmin.Core;
using XenAPI;
namespace XenAdmin.Controls.GPU
{
public partial class GpuShinyBar : ShinyBar
{
public GpuShinyBar()
{
InitializeComponent();
}
public PGPU PGPU { get; private set; }
private List<VGPU> vGPUs;
private Dictionary<VGPU, VM> vms;
private long capacity;
private long maxCapacity;
public void Initialize(PGPU pGPU)
{
this.PGPU = pGPU;
vGPUs = pGPU.Connection.ResolveAll(pGPU.resident_VGPUs);
vms = new Dictionary<VGPU, VM>();
foreach (VGPU vgpu in vGPUs)
vms[vgpu] = vgpu.Connection.Resolve(vgpu.VM);
maxCapacity = 1;
if (!Helpers.FeatureForbidden(pGPU, Host.RestrictVgpu) && pGPU.HasVGpu() && pGPU.supported_VGPU_max_capacities != null)
{
foreach (var n in pGPU.supported_VGPU_max_capacities.Values)
{
if (n > maxCapacity)
maxCapacity = n;
}
}
capacity = vGPUs.Count > 0 && pGPU.supported_VGPU_max_capacities.ContainsKey(vGPUs[0].type)
? pGPU.supported_VGPU_max_capacities[vGPUs[0].type] : maxCapacity;
}
protected override void OnPaint(PaintEventArgs e)
{
if (PGPU == null || vGPUs == null)
return;
Graphics g = e.Graphics;
Rectangle barArea = barRect;
// Grid
if (maxCapacity > 1)
DrawGrid(g, barArea, barArea.Width);
double left = barArea.Left;
// A bar for each vGPU
int i = 0;
vGPUs.Sort();
long segmentLength = barArea.Width / (capacity > 0 ? capacity : maxCapacity);
foreach (VGPU vgpu in vGPUs)
{
VM vm = vms[vgpu];
if (vm != null)
{
var vGpuType = PGPU.Connection.Resolve(vgpu.type);
DrawSegment(g, segmentLength, vm.Name(), vGpuType != null ? vGpuType.model_name : "",
GpuShinyBarColors.GpuShinyBar_VMs[i++ % GpuShinyBarColors.GpuShinyBar_VMs.Length],
ref left);
}
}
// One final bar for free space
Rectangle rectFree = new Rectangle((int)left, barArea.Top, barArea.Right - (int)left, barArea.Height);
DrawToTarget(g, barArea, rectFree, GpuShinyBarColors.GpuShinyBar_Unused);
}
private void DrawGrid(Graphics g, Rectangle barArea, long max)
{
const int line_height = 12;
int line_bottom = barArea.Top + barArea.Height / 2;
int line_top = barArea.Top - line_height;
long incr = max / (capacity > 0 ? capacity : maxCapacity);
// Draw the grid
using (Pen pen = new Pen(GpuShinyBarColors.Grid))
{
for (long x = 0; x <= max; x += incr)
{
// Tick
int pos = barArea.Left + (int)((double)x);
g.DrawLine(pen, pos, line_top, pos, line_bottom);
}
}
}
private void DrawSegment(Graphics g, long width, string name, string description, Color color, ref double left)
{
if (width < 0)
return;
var rect = new Rectangle((int)left, barRect.Top,
(int)(left + width) - (int)left, // this is not necessarily the same as (int)width, which can leave a 1 pixel gap
barRect.Height);
var caption = name + "\n" + description;
DrawToTarget(g, barRect, rect, color, caption, GpuShinyBarColors.GpuShinyBar_Text, HorizontalAlignment.Center, caption);
left += width;
}
protected override int barHeight
{
get
{
return 40;
}
}
protected override Rectangle barRect
{
get
{
return new Rectangle(10, 20, this.Width - 25, barHeight);
}
}
}
public static class GpuShinyBarColors
{
public static Color[] GpuShinyBar_VMs = { Color.FromArgb(83, 39, 139), Color.FromArgb(157, 115, 215) };
public static Color GpuShinyBar_Unused = Color.Black;
public static Color GpuShinyBar_Text = Color.White;
public static Color Grid = Color.DarkGray;
}
}