mirror of
https://github.com/xcp-ng/xenadmin.git
synced 2024-12-22 16:36:03 +01:00
da9e99b1cb
- fix ActionProgressDialog usages Signed-off-by: Mihaela Stoica <mihaela.stoica@citrix.com>
112 lines
4.2 KiB
C#
112 lines
4.2 KiB
C#
/* Copyright (c) Citrix Systems Inc.
|
|
* All rights reserved.
|
|
*
|
|
* Redistribution and use in source and binary forms,
|
|
* with or without modification, are permitted provided
|
|
* that the following conditions are met:
|
|
*
|
|
* * Redistributions of source code must retain the above
|
|
* copyright notice, this list of conditions and the
|
|
* following disclaimer.
|
|
* * Redistributions in binary form must reproduce the above
|
|
* copyright notice, this list of conditions and the
|
|
* following disclaimer in the documentation and/or other
|
|
* materials provided with the distribution.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
|
|
* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
|
|
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
|
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
|
|
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
|
|
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
|
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
|
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
|
|
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
|
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
|
|
* SUCH DAMAGE.
|
|
*/
|
|
|
|
using System;
|
|
using System.IO;
|
|
using System.Windows.Forms;
|
|
using XenAdmin.Actions;
|
|
using XenAPI;
|
|
|
|
namespace XenAdmin.Dialogs
|
|
{
|
|
public abstract class LicenseFileDialog
|
|
{
|
|
protected abstract bool CanRunAction(DialogResult result);
|
|
protected abstract void RunActions();
|
|
}
|
|
|
|
public class OpenLicenseFileDialog : LicenseFileDialog
|
|
{
|
|
private OpenFileDialog Dialog { get; set; }
|
|
private readonly IWin32Window parent;
|
|
private readonly Host host;
|
|
private readonly string title;
|
|
private readonly bool activateFreeLicense;
|
|
|
|
public OpenLicenseFileDialog(IWin32Window parent, Host host, string title, bool activateFreeLicense)
|
|
{
|
|
this.parent = parent;
|
|
this.host = host;
|
|
this.title = title;
|
|
this.activateFreeLicense = activateFreeLicense;
|
|
Dialog = new OpenFileDialog();
|
|
Dialog.Multiselect = false;
|
|
Dialog.Title = title;
|
|
Dialog.CheckFileExists = true;
|
|
Dialog.CheckPathExists = true;
|
|
Dialog.Filter = string.Format("{0} (*.xslic)|*.xslic|{1} (*.*)|*.*", Messages.XS_LICENSE_FILES, Messages.ALL_FILES);
|
|
Dialog.ShowHelp = true;
|
|
Dialog.HelpRequest += delegate { Help.HelpManager.Launch("LicenseKeyDialog"); };
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
Dialog.Dispose();
|
|
}
|
|
|
|
public void ShowDialogAndRunAction()
|
|
{
|
|
if(CanRunAction(Dialog.ShowDialog(parent)))
|
|
{
|
|
RunActions();
|
|
}
|
|
}
|
|
|
|
protected override bool CanRunAction(DialogResult result)
|
|
{
|
|
return result == DialogResult.OK && host.Connection.IsConnected;
|
|
}
|
|
|
|
protected override void RunActions()
|
|
{
|
|
// Showing this dialog has the (undocumented) side effect of changing the working directory
|
|
// to that of the file selected. This means a handle to the directory persists, making
|
|
// it undeletable until the program exits, or the working dir moves on. So, save and
|
|
// restore the working dir...
|
|
string oldDir = String.Empty;
|
|
try
|
|
{
|
|
oldDir = Directory.GetCurrentDirectory();
|
|
ApplyLicenseAction action = new ApplyLicenseAction(host.Connection, host, Dialog.FileName, activateFreeLicense);
|
|
using (var actionProgress = new ActionProgressDialog(action, ProgressBarStyle.Marquee))
|
|
{
|
|
actionProgress.Text = title;
|
|
actionProgress.ShowDialog(parent);
|
|
}
|
|
}
|
|
finally
|
|
{
|
|
Directory.SetCurrentDirectory(oldDir);
|
|
}
|
|
}
|
|
}
|
|
}
|