mirror of
https://github.com/xcp-ng/xenadmin.git
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7c0bc50b4a
Inc. Signed-off-by: Gabor Apati-Nagy<gabor.apati-nagy@citrix.com>
218 lines
7.0 KiB
C#
218 lines
7.0 KiB
C#
/* Copyright (c) Citrix Systems, Inc.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms,
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* with or without modification, are permitted provided
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* that the following conditions are met:
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*
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* * Redistributions of source code must retain the above
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* copyright notice, this list of conditions and the
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* following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the
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* following disclaimer in the documentation and/or other
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* materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
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* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
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* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Windows;
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using System.Windows.Forms;
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using System.Drawing;
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namespace XenAdmin.Controls
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{
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public class CustomTreeNode : IComparable<CustomTreeNode>, IEquatable<CustomTreeNode>
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{
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private bool selectable = true;
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private bool _expanded = true;
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public bool Enabled = true;
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public bool PreferredExpanded = true;
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/// <summary>
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/// DO NOT ADD NODES DIRECTLY TO OTHER NODES!!
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/// use CustomTreeView.AddChildNode
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/// </summary>
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public readonly List<CustomTreeNode> ChildNodes = new List<CustomTreeNode>();
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private CheckState _state;
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public string Text = "new_node";
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public string Description = "a_node";
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public int Level = -1;
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public int ChildNumber = -1;
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public CustomTreeNode ParentNode = null;
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public Image Image;
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public object Tag;
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public bool HideCheckbox;
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public CustomTreeNode()
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: this(true)
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{
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}
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public CustomTreeNode(bool selectable)
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{
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this.selectable = selectable;
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}
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public bool Selectable
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{
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get
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{
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return selectable;
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}
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}
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public CheckState State
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{
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get
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{
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return _state;
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}
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set
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{
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if(value == _state && Level != -1)
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return;
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_state = value;
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if (value != CheckState.Indeterminate)
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foreach (CustomTreeNode child in ChildNodes)
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if (child.State != value && child.Enabled)
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child.State = value;
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if (Level == -1)
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return;
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CheckState initial = value;
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if (initial != CheckState.Indeterminate)
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{
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foreach (CustomTreeNode c in ParentNode.ChildNodes)
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{
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if (c.State != initial && c.Enabled)
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{
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initial = CheckState.Indeterminate;
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break;
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}
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}
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}
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ParentNode.State = initial;
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}
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}
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public bool CheckedIfdisabled = true;
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public bool Expanded
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{
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get
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{
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return _expanded;
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}
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set
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{
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_expanded = value;
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foreach (CustomTreeNode child in ChildNodes)
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{
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if (!value)
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child.Expanded = value;
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else
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child.Expanded = child.PreferredExpanded;
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}
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}
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}
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public void AddChild(CustomTreeNode child)
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{
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child.Level = this.Level + 1;
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child.ParentNode = this;
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child.ChildNumber = ChildNodes.Count;
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this.ChildNodes.Add(child);
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if (this.State == CheckState.Indeterminate)
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// This line is necessary. Apparently.
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child.State = child.State;
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}
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public bool isDescendantOf(CustomTreeNode parent)
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{
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if (this.Level <= parent.Level || this.ParentNode == null)
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{
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return false;
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}
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else if (this.ParentNode == parent)
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{
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return true;
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}
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else
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{
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return this.ParentNode.isDescendantOf(parent);
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}
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}
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public bool Equals(CustomTreeNode other)
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{
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if (this.Level != other.Level)
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return false;
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else if (this.Level == -1 && other.Level == -1)
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return true;
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else if (this.ChildNumber != other.ChildNumber)
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return false;
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else
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return this.ParentNode.Equals(other.ParentNode);
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}
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/// <summary>
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/// DO NOT OVERRIDE TO SET SORT ORDER
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/// override SameLevelSortOrder(CutstomTreeNode other) instead
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/// </summary>
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/// <param name="other"></param>
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/// <returns></returns>
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public int CompareTo(CustomTreeNode other)
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{
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if (this == other)
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return 0;
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else if (other.isDescendantOf(this))
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return -1;
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else if (this.isDescendantOf(other))
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return 1;
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else if (this.ParentNode == other.ParentNode && SameLevelSortOrder(other) == 0)
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return this.ChildNumber - other.ChildNumber;
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else if (this.ParentNode == other.ParentNode)
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return SameLevelSortOrder(other);
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else if (this.Level < other.Level)
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return this.CompareTo(other.ParentNode);
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else if (this.Level > other.Level)
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return this.ParentNode.CompareTo(other);
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else
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return this.ParentNode.CompareTo(other.ParentNode);
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}
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protected virtual int SameLevelSortOrder(CustomTreeNode other)
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{
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return this.ToString().CompareTo(other.ToString());
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}
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public override string ToString()
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{
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return Text;
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}
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}
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}
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