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https://github.com/xcp-ng/xenadmin.git
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8091a9bc63
Now we set Increment exactly as on other pages when the unit is MB: the increment it will be calculated dynamically (1, 2, 4,...) when GB, increment will be 1 GB for values >=10GB, 0.1GB otherwise Signed-off-by: Gabor Apati-Nagy <gabor.apati-nagy@citrix.com>
139 lines
4.9 KiB
C#
139 lines
4.9 KiB
C#
/* Copyright (c) Citrix Systems Inc.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms,
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* with or without modification, are permitted provided
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* that the following conditions are met:
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*
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* * Redistributions of source code must retain the above
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* copyright notice, this list of conditions and the
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* following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the
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* following disclaimer in the documentation and/or other
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* materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
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* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
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* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Text;
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using System.Windows.Forms;
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using XenAPI;
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namespace XenAdmin.Controls.Ballooning
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{
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public partial class VMMemoryControlsAdvanced : VMMemoryControlsEdit
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{
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public VMMemoryControlsAdvanced()
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{
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InitializeComponent();
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}
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protected override void OnPaint(PaintEventArgs e)
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{
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if (vms == null || vms.Count == 0)
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return;
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// If !firstPaint, don't re-intialize, because it will pull the rug from under our own edits.
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if (!firstPaint)
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return;
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// Calculate the maximum legal value of dynamic minimum
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CalcMaxDynMin();
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// Spinners
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FreeSpinnerRanges();
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static_min = vm0.memory_static_min;
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memorySpinnerDynMin.Initialize(Messages.DYNAMIC_MIN_AMP, null, vm0.memory_dynamic_min, vm0.memory_static_max);
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memorySpinnerDynMax.Initialize(Messages.DYNAMIC_MAX_AMP, null, vm0.memory_dynamic_max, vm0.memory_static_max);
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memorySpinnerStatMax.Initialize(Messages.STATIC_MAX_AMP, null, vm0.memory_static_max, vm0.memory_static_max);
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SetIncrements();
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SetSpinnerRanges();
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firstPaint = false;
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}
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public override double dynamic_min
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{
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get
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{
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return memorySpinnerDynMin.Value;
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}
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}
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public override double dynamic_max
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{
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get
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{
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return memorySpinnerDynMax.Value;
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}
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}
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public override double static_max
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{
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get
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{
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return memorySpinnerStatMax.Value;
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}
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}
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private void SetIncrements()
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{
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memorySpinnerDynMin.Increment = memorySpinnerDynMax.Increment = memorySpinnerStatMax.Increment = CalcIncrement(static_max, memorySpinnerDynMax.Units);
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}
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private void Spinners_ValueChanged(object sender, EventArgs e)
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{
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if (firstPaint) // still initialising
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return;
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if (sender == memorySpinnerStatMax)
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{
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// Force supported envelope
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long min = (long)((double)static_max * GetMemoryRatio());
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if (memorySpinnerDynMin.Value < min)
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{
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FreeSpinnerRanges();
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memorySpinnerDynMin.Initialize(Messages.DYNAMIC_MIN_AMP, null, min, RoundingBehaviour.Up); // This will also force DynMax up if necessary when its range is set in SetSpinnerRanges()
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}
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SetIncrements();
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}
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SetSpinnerRanges();
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}
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private void SetSpinnerRanges()
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{
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memorySpinnerDynMin.SetRange(DynMinSpinnerMin, DynMinSpinnerMax);
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memorySpinnerDynMax.SetRange(dynamic_min, static_max);
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memorySpinnerStatMax.SetRange(dynamic_max >= Util.BINARY_MEGA ? dynamic_max : Util.BINARY_MEGA, StatMaxSpinnerMax);
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}
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private void FreeSpinnerRanges()
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{
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memorySpinnerDynMin.SetRange(0, MemorySpinnerMax);
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memorySpinnerDynMax.SetRange(0, MemorySpinnerMax);
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memorySpinnerStatMax.SetRange(0, MemorySpinnerMax);
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}
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}
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}
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