xenadmin/XenModel/Network/XenConnection.cs
Konstantina Chremmou 84ad7054ea Compacted the ActionBase constructors and renamed file to match the class name.
Signed-off-by: Konstantina Chremmou <konstantina.chremmou@citrix.com>
2022-04-06 13:11:33 +01:00

2067 lines
81 KiB
C#

/* Copyright (c) Citrix Systems, Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms,
* with or without modification, are permitted provided
* that the following conditions are met:
*
* * Redistributions of source code must retain the above
* copyright notice, this list of conditions and the
* following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the
* following disclaimer in the documentation and/or other
* materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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using System;
using System.Collections.Generic;
using System.Globalization;
using System.Net;
using System.Reflection;
using System.Threading;
using CookComputing.XmlRpc;
using XenAdmin.Actions;
using XenAdmin.Core;
using XenAPI;
using XenCenterLib;
using System.Diagnostics;
using System.Linq;
using System.Xml.Serialization;
using XenAdmin.ServerDBs;
namespace XenAdmin.Network
{
[DebuggerDisplay("IXenConnection :{HostnameWithPort}")]
public class XenConnection : IXenConnection,IXmlSerializable
{
private static readonly log4net.ILog log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
public string Hostname { get; set; }
public int Port { get; set; }
public string Username { get; set; }
public string Password { get; set; }
public string FriendlyName { get; set; }
/// <summary>
/// The last known name for the pool, in the form "'Pool friendly name' (hostname or IP)".
/// </summary>
public string LastConnectionFullName = "";
/// <summary>
/// Whether this connection is saved in a disconnected state (i.e. don't reconnect on session restore).
/// </summary>
public bool SaveDisconnected { get; set; }
/// <summary>
/// Indicates whether this connection was created in the Add Server dialog.
/// </summary>
public bool fromDialog = false;
/// <summary>
/// Whether we're expecting network disruption, say because we're reconfiguring the network at this time. In that case, we ignore
/// keepalive failures, and expect task polling to be disrupted.
/// </summary>
private volatile bool _expectedDisruption = false;
public bool ExpectDisruption { get { return _expectedDisruption; } set { _expectedDisruption = value; } }
/// <summary>
/// If we are 'expecting' this connection's Password property to contain the correct password
/// (i.e. false if the user has just entered the password, true if it was restored from the saved session).
/// </summary>
public bool ExpectPasswordIsCorrect { get; set; }
/// <summary>
/// Used by the patch wizard, suppress any errors coming from reconnect attempts
/// </summary>
private volatile bool _suppressErrors;
public bool SuppressErrors
{
get => _suppressErrors;
set => _suppressErrors = value;
}
/// <summary>
/// Indicates whether we are expecting the pool coordinator to change soon (e.g. when explicitly designating a new coordinator).
/// </summary>
private volatile bool _coordinatorMayChange = false;
public bool CoordinatorMayChange { get { return _coordinatorMayChange; } set { _coordinatorMayChange = value; } }
/// <summary>
/// Set when we detect that Event.next() has become blocked and we need to reset the connection. See CA-33145.
/// </summary>
private bool EventNextBlocked = false;
/// <summary>
/// A cache of the pool's opaque_ref, last time this connection was connected. This will be
/// Helper.NullOpaqueRef if it's never been connected.
/// </summary>
private string PoolOpaqueRef = Helper.NullOpaqueRef;
/// <summary>
/// Set after a successful connection attempt, before the cache is populated.
/// </summary>
private string CoordinatorIPAddress = "";
/// <summary>
/// The lock that must be taken around connectTask and monitor.
/// </summary>
private readonly object connectTaskLock = new object();
private ConnectTask connectTask = null;
private Heartbeat heartbeat = null;
/// <summary>
/// Whether we are trying to automatically connect to the new coordinator. Set in HandleConnectionLost.
/// Note: I think we are not using this correctly -- see CA-37864 for details -- but I'm not going
/// to fix it unless it gives rise to a reported bug, because I can't test the fix.
/// </summary>
private volatile bool FindingNewCoordinator = false;
/// <summary>
/// The time at which we started looking for the new coordinator.
/// </summary>
private DateTime FindingNewCoordinatorStartedAt = DateTime.MinValue;
/// <summary>
/// Timeout before we consider that Event.next() has got blocked: see CA-33145
/// </summary>
private const int EVENT_NEXT_TIMEOUT = 120 * 1000; // 2 minutes
private string LastCoordinatorHostname = "";
public readonly object PoolMembersLock = new object();
private List<string> _poolMembers = new List<string>();
public List<string> PoolMembers { get { return _poolMembers; } set { _poolMembers = value; } }
private int PoolMemberIndex = 0;
private System.Threading.Timer ReconnectionTimer = null;
private ActionBase ConnectAction;
private DateTime m_startTime = DateTime.MinValue;
private int m_lastDebug;
private TimeSpan ServerTimeOffset_ = TimeSpan.Zero;
private object ServerTimeOffsetLock = new object();
/// <summary>
/// The offset between the clock at the client and the clock at the server. server time + ServerTimeOffset = client time.
/// This does not take the local timezone into account -- all calculations should be in UTC.
/// For Orlando and greater, this value is set by XenMetricsMonitor, calling Host.get_servertime on a heartbeat.
/// </summary>
public TimeSpan ServerTimeOffset
{
get
{
lock (ServerTimeOffsetLock)
{
return ServerTimeOffset_;
}
}
set
{
lock (ServerTimeOffsetLock)
{
TimeSpan diff = ServerTimeOffset_ - value;
if (diff.TotalSeconds < -1 || 1 < diff.TotalSeconds)
{
var now = DateTime.UtcNow;
var debugMsg = string.Format("Time offset for {0} is now {1}. It's now {2} UTC here, and {3} UTC on the server.",
Hostname, value,
now.ToString("o", CultureInfo.InvariantCulture),
(now.Subtract(value)).ToString("o", CultureInfo.InvariantCulture));
if (m_startTime.Ticks == 0)//log it the first time it is detected
{
m_startTime = now;
log.Info(debugMsg);
}
//then log every 5mins
int currDebug = (int)((now - m_startTime).TotalSeconds) / 300;
if (currDebug > m_lastDebug)
{
m_lastDebug = currDebug;
log.InfoFormat(debugMsg);
}
}
ServerTimeOffset_ = value;
}
if (TimeSkewUpdated != null)
TimeSkewUpdated(this, EventArgs.Empty);
}
}
public string HostnameWithPort
{
get
{
return Port == ConnectionsManager.DEFAULT_XEN_PORT ? Hostname : Hostname + ':' + Port.ToString();
}
}
public string UriScheme
{
get
{
return Port == 8080 || Port == 80 ? Uri.UriSchemeHttp : Uri.UriSchemeHttps;
}
}
public string Version { get; set; }
public string Name
{
get
{
string result = Helpers.GetName(Helpers.GetPoolOfOne(this));
return !string.IsNullOrEmpty(result)
? result
: !string.IsNullOrEmpty(FriendlyName) ? FriendlyName : Hostname;
}
}
/// <summary>
/// The cache of XenAPI objects for this connection.
/// </summary>
private readonly ICache _cache = new Cache();
public ICache Cache { get { return _cache; } }
private readonly LockFreeQueue<ObjectChange> eventQueue = new LockFreeQueue<ObjectChange>();
private readonly System.Threading.Timer cacheUpdateTimer;
/// <summary>
/// Whether the cache for this connection has been populated.
/// </summary>
private bool cacheIsPopulated = false;
public bool CacheIsPopulated
{
get { return cacheIsPopulated; }
}
private bool cacheUpdaterRunning = false;
private bool updatesWaiting = false;
/// <summary>
/// Initializes a new instance of the <see cref="XenConnection"/> class.
/// </summary>
public XenConnection()
{
Port = ConnectionsManager.DEFAULT_XEN_PORT;
Username = "root";
SaveDisconnected = false;
ExpectPasswordIsCorrect = true;
cacheUpdateTimer = new System.Threading.Timer(cacheUpdater);
}
/// <summary>
/// For use by unit tests only.
/// </summary>
/// <param name="user"></param>
/// <param name="password"></param>
/// <returns></returns>
public Session Connect(string user, string password)
{
heartbeat = new Heartbeat(this, XenAdminConfigManager.Provider.ConnectionTimeout);
Session session = SessionFactory.CreateSession(this, Hostname, Port);
try
{
session.login_with_password(user, password, Helper.APIVersionString(API_Version.LATEST), Session.UserAgent);
// this is required so connection.IsConnected returns true in the unit tests.
connectTask = new ConnectTask("test", 0);
connectTask.Connected = true;
connectTask.Session = session;
return session;
}
catch (Exception)
{
return null;
}
}
/// <summary>
/// Used by unit tests only.
/// </summary>
/// <param name="session">The session.</param>
public void LoadCache(Session session)
{
this.Cache.Clear();
cacheIsPopulated = false;
string token = "";
XenObjectDownloader.GetAllObjects(session, eventQueue, () => false, ref token);
List<ObjectChange> events = new List<ObjectChange>();
while (eventQueue.NotEmpty)
events.Add(eventQueue.Dequeue());
this.Cache.UpdateFrom(this, events);
cacheIsPopulated = true;
}
/// <summary>
/// Fired just before the cache is cleared (i.e. the cache is still populated).
/// </summary>
public event Action<IXenConnection> ClearingCache;
public event Action<IXenConnection> CachePopulated;
public event EventHandler<ConnectionResultEventArgs> ConnectionResult;
public event Action<IXenConnection> ConnectionStateChanged;
public event Action<IXenConnection> ConnectionLost;
public event Action<IXenConnection> ConnectionClosed;
public event Action<IXenConnection> ConnectionReconnecting;
public event Action<IXenConnection> BeforeConnectionEnd;
public event Action<IXenConnection, string> ConnectionMessageChanged;
public event Action<IXenConnection, bool> BeforeMajorChange;
public event Action<IXenConnection, bool> AfterMajorChange;
/// <summary>
/// Fired on the UI thread, once per batch of events in CacheUpdater.
/// </summary>
public event EventHandler<EventArgs> XenObjectsUpdated;
public NetworkCredential NetworkCredential { get; set; }
public event EventHandler<EventArgs> TimeSkewUpdated;
public bool IsConnected
{
get
{
// sneaky, but avoids a lock
ConnectTask t = connectTask;
return t != null && t.Connected;
}
}
public bool InProgress
{
get { return connectTask != null; }
}
/// <summary>
/// Gets the Session passed to ConnectWorkerThread and used to update the cache in XenObjectDownloader.
/// May return null.
/// </summary>
public Session Session
{
get
{
ConnectTask t = connectTask;
return t == null ? null : t.Session;
}
}
/// <summary>
/// Create a duplicate of the Session that this connection is currently using.
/// This will use a separate TCP stream, but the same authentication credentials.
/// </summary>
/// <returns></returns>
public Session DuplicateSession()
{
return DuplicateSession(Session.STANDARD_TIMEOUT);
}
public Session DuplicateSession(int timeout)
{
Session s = Session;
if (s == null)
throw new DisconnectionException();
return SessionFactory.DuplicateSession(s, this, timeout);
}
/// <summary>
/// For retrieving an extra session using different credentials to those stored in the connection. Used for the sudo
/// function in actions. Does not prompt for new credentials if the authentication fails.
/// Does not change connection's Username and Password.
/// </summary>
/// <param name="username"></param>
/// <param name="password"></param>
/// <returns></returns>
public Session ElevatedSession(string username, string password)
{
return GetNewSession(Hostname, Port, username, password, true);
}
/// <summary>
/// For retrieving a new session.
/// </summary>
/// <param name="hostname"></param>
/// <param name="port"></param>
/// <param name="username"></param>
/// <param name="password"></param>
/// <param name="isElevated"></param>
/// <returns>null if the server password has changed, the user has been prompted for the new password,
/// but the user has clicked cancel on the dialog.</returns>
private Session GetNewSession(string hostname, int port, string username, string password, bool isElevated)
{
const int DELAY = 250; // unit = ms
int attempt = 0;
while (true)
{
attempt++;
string uname = isElevated ? username : Username;
string pwd = isElevated ? password : Password; // Keep the password that we're using for this iteration, as it may
// be changed by another thread handling an authentication failure.
// For elevated session we use the elevated username and password passed into this function,
// as the connection's Username and Password are not updated.
Session session = SessionFactory.CreateSession(this, hostname, port);
if (isElevated)
session.IsElevatedSession = true;
try
{
session.login_with_password(uname, pwd, !string.IsNullOrEmpty(Version) ? Version : Helper.APIVersionString(API_Version.LATEST), Session.UserAgent);
NetworkCredential = new NetworkCredential(uname, pwd);
return session;
}
catch (Failure f)
{
if (connectTask == null || connectTask.Cancelled) // the user has clicked cancel on the connection to server dialog
{
attempt = DEFAULT_MAX_SESSION_LOGIN_ATTEMPTS; // make sure we throw rather than try again
throw new CancelledException(); // make the dialog pop up again
}
else if (f.ErrorDescription.Count > 0)
{
switch (f.ErrorDescription[0])
{
case Failure.SESSION_AUTHENTICATION_FAILED:
if (isElevated)
throw;
if (PromptForNewPassword(pwd))
attempt = 0;
else
{
//user cannot provide correct credentials, we d/c now to save the confusion of having the server available
//but unusable.
EndConnect();
throw new CancelledException();
}
break;
case Failure.HOST_IS_SLAVE:
// we know it is a supporter so there there is no need to try and connect again, we need to connect to the coordinator
case Failure.RBAC_PERMISSION_DENIED:
// No point retrying this, the user needs the read only role at least to log in
case Failure.HOST_UNKNOWN_TO_MASTER:
// Will never succeed, CA-74718
throw;
default:
if (isElevated)
{
if (attempt >= DEFAULT_MAX_SESSION_LOGIN_ATTEMPTS)
throw;
else
break;
}
else
break;
}
}
else
{
if (attempt >= DEFAULT_MAX_SESSION_LOGIN_ATTEMPTS)
throw;
}
}
catch (WebException e)
{
if (e.Status == WebExceptionStatus.TrustFailure)
throw new CancelledException();
if (e.Status == WebExceptionStatus.NameResolutionFailure || e.Status == WebExceptionStatus.ProtocolError || attempt >= DEFAULT_MAX_SESSION_LOGIN_ATTEMPTS)
throw;
}
catch (UriFormatException)
{
// No point trying to connect more than once to a duff URI
throw;
}
catch (Exception)
{
if (attempt >= DEFAULT_MAX_SESSION_LOGIN_ATTEMPTS)
throw;
}
Thread.Sleep(DELAY);
}
}
// This CompareTo() mimics the sort order we get from XenSearch, with
// pools first, then hosts, then disconnected connections. It is used
// in some dialogs where we don't do a proper search: see CA-57131 &
// CA-60517 for examples.
public int CompareTo(IXenConnection other)
{
if (this == other)
return 0;
if (other == null)
return -1;
Pool thisPool = Helpers.GetPool(this);
Pool otherPool = Helpers.GetPool(other);
int thisClass = (this.IsConnected ?
(thisPool == null ? 2 : 1) : 3);
int otherClass = (other.IsConnected ?
(otherPool == null ? 2 : 1) : 3);
if (thisClass != otherClass)
return thisClass - otherClass;
int result = StringUtility.NaturalCompare(Name, other.Name);
if (result != 0)
return result;
Pool p1 = Helpers.GetPoolOfOne(this);
Pool p2 = Helpers.GetPoolOfOne(other);
if (p1 == null || p2 == null)
return 0; // shouldn't happen once connected, but let's be safe
return p1.opaque_ref.CompareTo(p2.opaque_ref);
}
/// <summary>
/// Set the pool and coordinator details in the Action to allow proper filtering in HistoryPanel.
/// </summary>
private void SetPoolAndHostInAction(ActionBase action)
{
Pool pool = Helpers.GetPoolOfOne(this);
if (pool != null)
SetPoolAndHostInAction(action, pool, PoolOpaqueRef);
}
private void SetPoolAndHostInAction(ActionBase action, Pool pool, string poolopaqueref)
{
if (pool != null && !string.IsNullOrEmpty(poolopaqueref))
{
Pool p = new Pool();
p.Connection = this;
p.opaque_ref = poolopaqueref;
p.UpdateFrom(pool);
Host h = new Host();
h.Connection = this;
h.opaque_ref = pool.master.opaque_ref;
h.name_label = Hostname;
action.Pool = p;
action.Host = h;
}
else
{
// Match the hack in XenSearch/GroupAlg.cs. We are creating fake Host objects to
// represent the disconnected server, with the opaque_ref set to the connection's HostnameWithPort.
// We need to do the same here, so that Actions for disconnected hosts (like failed connections)
// are attached to the disconnected server correctly.
Host host = new Host();
host.Connection = this;
host.opaque_ref = HostnameWithPort;
action.Host = host;
}
}
private Func<IXenConnection, string, bool> _promptForNewPassword;
/// <summary>
///
/// </summary>
/// <param name="initiateCoordinatorSearch">If true, if connection to the coordinator fails we will start trying to connect to
/// each remembered supporter in turn.</param>
/// <param name="promptForNewPassword">A function that prompts the user for the changed password for a server.</param>
public void BeginConnect(bool initiateCoordinatorSearch, Func<IXenConnection, string, bool> promptForNewPassword)
{
_promptForNewPassword = promptForNewPassword;
//InvokeHelper.Synchronizer is used for synchronizing the cache update. Must not be null at this point. It can be initialized through InvokeHelper.Initialize()
Trace.Assert(InvokeHelper.Synchronizer != null);
InvokeHelper.AssertOnEventThread();
if (initiateCoordinatorSearch)
{
FindingNewCoordinator = true;
FindingNewCoordinatorStartedAt = DateTime.Now;
}
CoordinatorMayChange = false;
if (!HandlePromptForNewPassword())
return;
lock (connectTaskLock)
{
if (connectTask == null)
{
ClearEventQueue();
OnBeforeMajorChange(false);
Cache.Clear();
OnAfterMajorChange(false);
connectTask = new ConnectTask(Hostname, Port);
StopMonitor();
heartbeat = new Heartbeat(this, XenAdminConfigManager.Provider.ConnectionTimeout);
Thread t = new Thread(ConnectWorkerThread);
t.Name = "Connection to " + Hostname;
t.IsBackground = true;
t.Start(connectTask);
}
else
{
// a connection is already in progress
}
}
}
private static object WaitForMonitor = new object();
private static int WaitForEventRegistered = 0;
private static object WaitForEventRegisteredLock = new object();
public void WaitFor(Func<bool> predicate, Func<bool> cancelling)
{
lock (WaitForEventRegisteredLock)
{
if (WaitForEventRegistered == 0)
XenObjectsUpdated += WakeWaitFor;
WaitForEventRegistered++;
}
try
{
for (int i = 0; i < 120; i++)
{
lock (WaitForMonitor)
{
if (predicate() || (cancelling != null && cancelling()))
return;
System.Threading.Monitor.Wait(WaitForMonitor, 500);
}
}
}
finally
{
lock (WaitForEventRegisteredLock)
{
WaitForEventRegistered--;
if (WaitForEventRegistered == 0)
XenObjectsUpdated -= WakeWaitFor;
}
}
}
private void WakeWaitFor(object sender, EventArgs e)
{
lock (WaitForMonitor)
{
System.Threading.Monitor.PulseAll(WaitForMonitor);
}
}
/// <summary>
/// Equivalent to WaitForCache(xenref, null).
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="xenref"></param>
/// <returns></returns>
public T WaitForCache<T>(XenRef<T> xenref) where T : XenObject<T>
{
return WaitForCache(xenref, null);
}
/// <summary>
/// Wait for the given object to arrive in our cache. Returns the XenObject, or null if it does
/// not appear within the timeout (1 minute).
///
/// This blocks, so must only be used on a background thread.
/// </summary>
/// <param name="xenref"></param>
/// <param name="cancelling">A delegate to check whether to cancel. May be null, in which case it's ignored</param>
public T WaitForCache<T>(XenRef<T> xenref, Func<bool> cancelling) where T : XenObject<T>
{
lock (WaitForEventRegisteredLock)
{
if (WaitForEventRegistered == 0)
XenObjectsUpdated += WakeWaitFor;
WaitForEventRegistered++;
}
try
{
for (int i = 0; i < 120; i++)
{
lock (WaitForMonitor)
{
T result = Resolve<T>(xenref);
if (result != null || (cancelling != null && cancelling()))
return result;
System.Threading.Monitor.Wait(WaitForMonitor, 500);
}
}
return null;
}
finally
{
lock (WaitForEventRegisteredLock)
{
WaitForEventRegistered--;
if (WaitForEventRegistered == 0)
XenObjectsUpdated -= WakeWaitFor;
}
}
}
/// <param name="clearCache">Whether the cache should be cleared (requires invoking onto the GUI thread)</param>
/// <param name="exiting"></param>
public void EndConnect(bool clearCache = true, bool exiting = false)
{
ConnectTask t = connectTask;
connectTask = null;
EndConnect(clearCache, t, exiting);
}
/// <summary>
/// Closes the connecting dialog, stops the XenMetricsMonitor thread, marks this.task as Cancelled and
/// logs out of the task's Session on a background thread.
/// </summary>
/// <param name="clearCache">Whether the cache should be cleared (requires invoking onto the GUI thread)</param>
/// <param name="task"></param>
/// <param name="exiting"></param>
private void EndConnect(bool clearCache, ConnectTask task, bool exiting)
{
OnBeforeConnectionEnd();
lock (connectTaskLock)
{
StopMonitor();
if (task != null)
{
task.Cancelled = true;
Session session = task.Session;
task.Session = null;
if (session != null)
{
Logout(session, exiting);
}
}
}
MarkConnectActionComplete();
// Save list of addresses of current hosts in pool
List<string> members = new List<string>();
foreach (Host host in Cache.Hosts)
{
members.Add(host.address);
}
lock (PoolMembersLock)
{
PoolMembers = members;
}
// Clear the XenAPI object cache
if (clearCache)
{
ClearCache();
}
_promptForNewPassword = null;
OnConnectionClosed();
}
/// <summary>
/// Try to logout the given session. This will cause any threads blocking on Event.next() to get
/// a XenAPI.Failure (which is better than them freezing around forever).
/// Do on a background thread - otherwise, if the coordinator has died, then this will block
/// until the timeout is reached (default 20s).
/// However, in the case of exiting, the thread need to be set as foreground.
/// Otherwise the logging out operation can be terminated when other foreground threads finish.
/// </summary>
/// <param name="session">May be null, in which case nothing happens.</param>
/// <param name="exiting"></param>
public void Logout(Session session, bool exiting = false)
{
if (session == null || session.opaque_ref == null)
return;
Thread t = new Thread(Logout_);
t.Name = string.Format("Logging out session {0}", session.opaque_ref);
if (exiting)
{
t.IsBackground = false;
t.Priority = ThreadPriority.AboveNormal;
}
else
{
t.IsBackground = true;
t.Priority = ThreadPriority.Lowest;
}
t.Start(session);
}
public void Logout()
{
Logout(Session);
}
private static void Logout_(object o)
{
Session session = (Session)o;
try
{
log.Debug("Trying Session.logout() on background thread");
session.logout();
log.Debug("Session.logout() succeeded");
}
catch (Exception e)
{
log.Debug("Session.logout() failed", e);
}
}
public void Interrupt()
{
ConnectTask t = connectTask;
ICache coll = Cache;
connectTask = null;
if (t != null && t.Connected)
{
string poolopaqueref = null;
Pool pool = coll == null ? null : getAPool(coll, out poolopaqueref);
t.Cancelled = true;
HandleConnectionLost(t, pool, poolopaqueref);
}
}
private void ClearCache()
{
OnClearingCache();
ClearEventQueue();
// This call to Clear needs to occur on the background thread, otherwise the event firing in response to all the changes
// block in one big lump rather than the smaller pieces that you get when invoking onto the event thread on a finer
// granularity. If you do all this on the event thread, then the app tends to go (Not Responding) when you lose a connection.
// It doesn't actually occur on the background thread all the time. There's a path from AddServerDialog.ConnectToServer.
Cache.Clear();
}
private void OnCachePopulated()
{
lock (connectTaskLock)
{
if (heartbeat != null)
heartbeat.Start();
}
CachePopulated?.Invoke(this);
MarkConnectActionComplete();
}
private string GetReason(Exception error)
{
if (error is CookComputing.XmlRpc.XmlRpcServerException)
{
return string.Format(Messages.SERVER_FAILURE, error.Message);
}
else if (error is ArgumentException)
{
// This happens if the server API is incompatible with our bindings. This should
// never happen in production, but will happen during development if a field
// changes type, for example.
return string.Format(Messages.SERVER_API_INCOMPATIBLE, BrandManager.BrandConsole);
}
else if (error is WebException)
{
WebException w = error as WebException;
if (w.Status == WebExceptionStatus.NameResolutionFailure)
{
return string.Format(Messages.CONNECT_RESOLUTION_FAILURE, this.Hostname);
}
else if (w.Status == WebExceptionStatus.ConnectFailure)
{
return string.Format(Messages.CONNCET_CONNECTION_FAILURE, this.Hostname);
}
else if (w.Status == WebExceptionStatus.ReceiveFailure)
{
return string.Format(Messages.ERROR_NO_XENSERVER, this.Hostname);
}
else if (w.Status == WebExceptionStatus.SecureChannelFailure)
{
return string.Format(Messages.ERROR_SECURE_CHANNEL_FAILURE, this.Hostname);
}
else
{
return w.Message;
}
}
else if (error is Failure && error != null && !string.IsNullOrEmpty(error.Message))
{
Failure f = error as Failure;
if (f.ErrorDescription[0] == Failure.RBAC_PERMISSION_DENIED)
{
// we use a different error message here from the standard one in friendly names
return Messages.ERROR_NO_PERMISSION;
}
return error.Message;
}
else if (error is NullReferenceException && error.Source.StartsWith("CookComputing"))
{
return string.Format(Messages.CONNCET_CONNECTION_FAILURE, this.Hostname);
}
else if (error != null && !string.IsNullOrEmpty(error.Message))
{
return error.Message;
}
else
{
return null;
}
}
private void HandleSuccessfulConnection(string taskHostname, int task_port)
{
// add server name to history (if it's not already there)
XenAdminConfigManager.Provider.UpdateServerHistory(HostnameWithPort);
if (!ConnectionsManager.XenConnectionsContains(this))
{
lock (ConnectionsManager.ConnectionsLock)
{
ConnectionsManager.XenConnections.Add(this);
}
InvokeHelper.Invoke(XenAdminConfigManager.Provider.SaveSettingsIfRequired);
}
log.InfoFormat("Connected to {0} ({1}:{2})", FriendlyName, taskHostname, task_port);
string name = string.IsNullOrEmpty(FriendlyName) || FriendlyName == taskHostname
? taskHostname
: string.Format("{0} ({1})", FriendlyName, taskHostname);
string title = string.Format(Messages.CONNECTING_NOTICE_TITLE, name);
string msg = string.Format(Messages.CONNECTING_NOTICE_TEXT, name);
log.Info($"Connecting to {name} in progress.");
ConnectAction = new ActionBase(title, msg, false);
ExpectPasswordIsCorrect = true;
OnConnectionResult(true, null, null);
}
/// <summary>
/// Check the password isn't null, which happens when the session is restored without remembering passwords.
/// </summary>
/// <returns>Whether to continue.</returns>
private bool HandlePromptForNewPassword()
{
if (Password == null && !PromptForNewPassword(Password))
{
// if false the user has cancelled, set the password back to null and return
Password = null;
return false;
}
return true;
}
private void HandleConnectionTermination()
{
// clean up action so we dont stay open forever
if (ConnectAction != null)
ConnectAction.IsCompleted = true;
}
private readonly object PromptLock = new object();
/// <summary>
/// Prompts the user for the changed password for a server.
/// </summary>
/// <param name="old_password"></param>
/// <returns></returns>
private bool PromptForNewPassword(string old_password)
{
// Serialise prompting for new passwords, so that we don't get multiple dialogs pop up.
lock (PromptLock)
{
if (Password != old_password)
{
// Some other thread has changed the password already. Retry using that one.
return true;
}
bool result = (_promptForNewPassword != null) ? _promptForNewPassword(this, old_password) : false;
return result;
}
}
private void ClearEventQueue()
{
while (eventQueue.NotEmpty)
{
eventQueue.Dequeue();
}
// Suspend the cache update timer
cacheUpdateTimer.Change(Timeout.Infinite, Timeout.Infinite);
}
private void EventsPending()
{
lock (cacheUpdateTimer)
{
if (cacheUpdaterRunning)
updatesWaiting = true;
else
cacheUpdateTimer.Change(50, -1);
}
}
private void cacheUpdater(object state)
{
lock (cacheUpdateTimer)
{
if (cacheUpdaterRunning)
{
// there is a race-condition here which can be observed under high load: It is possible for the timer to fire even when
// cacheUpdaterRunning = true. The check ensures we don't get multiple threads calling cacheUpdater
// on the same connection.
updatesWaiting = true;
return;
}
cacheUpdaterRunning = true;
updatesWaiting = false;
}
try
{
cacheUpdater_();
}
finally
{
bool waiting;
lock (cacheUpdateTimer)
{
waiting = updatesWaiting;
cacheUpdaterRunning = false;
}
if (waiting)
cacheUpdater(null);
}
}
private void cacheUpdater_()
{
// Copy events off the event queue
// as we don't want events delivered while we're
// on the GUI thread to be included in this set of
// updates, otherwise we might hose the gui thread
// during an event storm (ie deleting 1000 vms)
List<ObjectChange> events = new List<ObjectChange>();
while (eventQueue.NotEmpty)
events.Add(eventQueue.Dequeue());
if (events.Count > 0)
{
InvokeHelper.Invoke(delegate()
{
try
{
OnBeforeMajorChange(false);
bool fire = Cache.UpdateFrom(this, events);
OnAfterMajorChange(false);
if (fire)
OnXenObjectsUpdated();
}
catch (Exception e)
{
log.Error("Exception updating cache.", e);
#if DEBUG
if (System.Diagnostics.Debugger.IsAttached)
throw;
#endif
}
});
if (!cacheIsPopulated)
{
cacheIsPopulated = true;
try
{
OnCachePopulated();
}
catch (Exception e)
{
log.Error("Exception calling OnCachePopulated.", e);
#if DEBUG
if (System.Diagnostics.Debugger.IsAttached)
throw;
#endif
}
}
}
}
/// <summary>
/// if not called the action will never finish and the gui will never close
/// </summary>
private void MarkConnectActionComplete()
{
if (ConnectAction != null && !ConnectAction.IsCompleted)
{
string title = string.Format(Messages.CONNECTION_OK_NOTICE_TITLE, Hostname);
string msg = string.Format(Messages.CONNECTION_OK_NOTICE_TEXT, Hostname);
log.Info($"Connection to {Hostname} successful.");
ConnectAction.Title = title;
ConnectAction.Description = msg;
SetPoolAndHostInAction(ConnectAction);
// mark the connect action as completed
ConnectAction.Finished = DateTime.Now;
ConnectAction.PercentComplete = 100;
ConnectAction.IsCompleted = true;
}
}
/// <summary>
/// Stops this connection's XenMetricsMonitor thread.
/// Expects to be locked under connectTaskLock.
/// </summary>
private void StopMonitor()
{
if (heartbeat != null)
{
heartbeat.Stop();
heartbeat = null;
}
}
private const int DEFAULT_MAX_SESSION_LOGIN_ATTEMPTS = 3;
private bool IsSimulatorConnection
{
get
{
return DbProxy.IsSimulatorUrl(this.Hostname);
}
}
private readonly string eventNextConnectionGroupName = Guid.NewGuid().ToString();
/// <summary>
/// The main method for a connection to a XenServer. This method runs until the connection is lost, and
/// contains a loop that after doing an initial cache fill processes events off the wire when they arrive.
/// </summary>
/// <param name="o"></param>
private void ConnectWorkerThread(object o)
{
ConnectTask task = (ConnectTask)o;
Exception error = null;
Pool pool = null;
try
{
log.DebugFormat("IXenConnection: trying to connect to {0}", HostnameWithPort);
Session session = GetNewSession(task.Hostname, task.Port, Username, Password, false);
// Save the session so we can log it out later
task.Session = session;
if (session.APIVersion < API_Version.API_2_5)
throw new ServerNotSupported();
// Event.next uses a different session with a shorter timeout: see CA-33145.
Session eventNextSession = DuplicateSession(EVENT_NEXT_TIMEOUT);
eventNextSession.ConnectionGroupName = eventNextConnectionGroupName; // this will force the eventNextSession onto its own set of TCP streams (see CA-108676)
cacheIsPopulated = false;
session.CacheWarming = true;
string token = "";
bool eventsExceptionLogged = false;
while (true)
{
if (task.Cancelled)
break;
EventNextBlocked = false;
if (session.CacheWarming)
{
if (!task.Connected)
{
// We've started cache sync: update the dialog text
OnConnectionMessageChanged(string.Format(Messages.LABEL_SYNC, this.Hostname));
}
XenObjectDownloader.GetAllObjects(session, eventQueue, task.GetCancelled, ref token);
session.CacheWarming = false;
}
else
{
try
{
XenObjectDownloader.GetEvents(eventNextSession, eventQueue, task.GetCancelled, ref token);
eventsExceptionLogged = false;
}
catch (Exception exn)
{
if (!ExpectDisruption)
throw;
log.DebugFormat("Exception (disruption is expected) in XenObjectDownloader.GetEvents: {0}", exn.GetType().Name);
// ignoring some exceptions when disruption is expected
if (exn is XmlRpcIllFormedXmlException ||
exn is System.IO.IOException ||
(exn is WebException && ((exn as WebException).Status == WebExceptionStatus.KeepAliveFailure || (exn as WebException).Status == WebExceptionStatus.ConnectFailure)))
{
if (!eventsExceptionLogged)
{
log.Debug("Ignoring keepalive/connect failure, because disruption is expected");
eventsExceptionLogged = true;
}
}
else
{
throw;
}
}
}
// check if requested to cancel
if (task.Cancelled)
break;
if (!task.Connected)
{
lock (ConnectionsManager.ConnectionsLock)
{
pool = ObjectChange.GetPool(eventQueue, out PoolOpaqueRef);
Host coordinator = ObjectChange.GetCoordinator(eventQueue);
CoordinatorIPAddress = coordinator.address;
foreach (IXenConnection iconn in ConnectionsManager.XenConnections)
{
XenConnection connection = iconn as XenConnection;
Trace.Assert(connection != null);
if (!connection.IsConnected)
continue;
bool sameRef = PoolOpaqueRef == connection.PoolOpaqueRef;
if (!sameRef)
continue;
bool sameCoordinator = CoordinatorIPAddress == connection.CoordinatorIPAddress;
if (sameRef && sameCoordinator)
{
throw new ConnectionExists(connection);
}
else
{
// CA-15633: XenCenter does not allow connection to host
// on which backup is restored.
throw new BadRestoreDetected(connection);
}
}
task.Connected = true;
string poolName = pool.Name();
FriendlyName = !string.IsNullOrEmpty(poolName)
? poolName
: !string.IsNullOrEmpty(coordinator.Name())
? coordinator.Name()
: task.Hostname;
} // ConnectionsLock
// Remove any other (disconnected) entries for this server from the tree
List<IXenConnection> existingConnections = new List<IXenConnection>();
foreach (IXenConnection connection in ConnectionsManager.XenConnections)
{
if (connection.Hostname.Equals(task.Hostname) && !connection.IsConnected)
{
existingConnections.Add(connection);
}
}
foreach (IXenConnection connection in existingConnections)
{
ConnectionsManager.ClearCacheAndRemoveConnection(connection);
}
log.DebugFormat("Getting server time for pool {0} ({1})...", FriendlyName, PoolOpaqueRef);
SetServerTimeOffset(session, pool.master.opaque_ref);
// add server name to history (if it's not already there)
XenAdminConfigManager.Provider.UpdateServerHistory(HostnameWithPort);
HandleSuccessfulConnection(task.Hostname, task.Port);
try
{
SetPoolAndHostInAction(ConnectAction, pool, PoolOpaqueRef);
}
catch (Exception e)
{
log.Error(e, e);
}
log.DebugFormat("Completed connection phase for pool {0} ({1}).", FriendlyName, PoolOpaqueRef);
}
EventsPending();
}
}
catch (Failure e)
{
if (task.Cancelled && e.ErrorDescription.Count > 0 && e.ErrorDescription[0] == Failure.SESSION_INVALID)
{
// Do nothing: this is probably a result of the user disconnecting, and us calling session.logout()
}
else
{
error = e;
log.Warn(e);
}
}
catch (WebException e)
{
error = e;
log.Debug(e.Message);
}
catch (XmlRpcFaultException e)
{
error = e;
log.Debug(e.Message);
}
catch (XmlRpcException e)
{
error = e;
log.Debug(e.Message);
}
catch (TargetInvocationException e)
{
error = e.InnerException;
log.Error("TargetInvocationException", e);
}
catch (UriFormatException e)
{
// This can happen when the user types gobbledy-gook into the host-name field
// of the add server dialog...
error = e;
log.Debug(e.Message);
}
catch (CancelledException)
{
task.Cancelled = true;
}
catch (DisconnectionException e)
{
error = e;
log.Debug(e.Message);
}
catch (EventFromBlockedException e)
{
EventNextBlocked = true;
error = e;
log.Error(e, e);
}
catch (Exception e)
{
error = e;
log.Error(e, e);
}
finally
{
HandleConnectionResult(task, error, pool);
}
}
private void HandleConnectionResult(ConnectTask task, Exception error, Pool pool)
{
if (task != connectTask)
{
// We've been superseded by a newer ConnectTask. Exit silently without firing events.
// Can happen when user disconnects while sync is taking place, then reconnects
// (creating a new _connectTask) before the sync is complete.
}
else
{
ClearEventQueue();
connectTask = null;
HandleConnectionTermination();
if (error is ServerNotSupported)
{
EndConnect(true, task, false);
log.Info(error.Message);
OnConnectionResult(false, error.Message, error);
}
else if (task.Cancelled)
{
task.Connected = false;
log.InfoFormat("IXenConnection: closing connection to {0}", this.HostnameWithPort);
EndConnect(true, task, false);
OnConnectionClosed();
}
else if (task.Connected)
{
HandleConnectionLost(task, pool, PoolOpaqueRef);
}
else
{
// We never connected
string reason = GetReason(error);
log.WarnFormat("IXenConnection: failed to connect to {0}: {1}", HostnameWithPort, reason);
Failure f = error as Failure;
if (f != null && f.ErrorDescription[0] == Failure.HOST_IS_SLAVE)
{
//do not log an event in this case
}
else if (error is ConnectionExists)
{
//do not log an event in this case
}
else
{
// Create a new log message to say the connection attempt failed
string title = string.Format(Messages.CONNECTION_FAILED_TITLE, HostnameWithPort);
ActionBase n = new ActionBase(title, reason, false, true, reason);
SetPoolAndHostInAction(n, pool, PoolOpaqueRef);
}
// We only want to continue the coordinator search in certain circumstances
if (FindingNewCoordinator && (error is WebException || (f != null && f.ErrorDescription[0] != Failure.RBAC_PERMISSION_DENIED)))
{
if (f != null)
{
if (f.ErrorDescription[0] == XenAPI.Failure.HOST_IS_SLAVE)
{
log.DebugFormat("Found a member of {0} at {1}; redirecting to the coordinator at {2}",
LastCoordinatorHostname, Hostname, f.ErrorDescription[1]);
Hostname = f.ErrorDescription[1];
OnConnectionMessageChanged(string.Format(Messages.CONNECTION_REDIRECTING, LastCoordinatorHostname, Hostname));
ReconnectCoordinator();
}
else if (f.ErrorDescription[0] == XenAPI.Failure.HOST_STILL_BOOTING)
{
log.DebugFormat("Found a member of {0} at {1}, but it's still booting; trying the next pool member",
LastCoordinatorHostname, Hostname);
MaybeStartNextPoolMemberTimer(reason, error);
}
else
{
log.DebugFormat("Found a member of {0} at {1}, but got a failure; trying the next pool member",
LastCoordinatorHostname, Hostname);
MaybeStartNextPoolMemberTimer(reason, error);
}
}
else if (PoolMemberRemaining())
{
log.DebugFormat("Connection to {0} failed; trying the next pool member", Hostname);
MaybeStartNextPoolMemberTimer(reason, error);
}
else
{
if (ExpectDisruption || DateTime.Now - FindingNewCoordinatorStartedAt < SEARCH_NEW_COORDINATOR_STOP_AFTER)
{
log.DebugFormat("While trying to find a connection for {0}, tried to connect to every remembered host. Will now loop back through pool members again.",
this.HostnameWithPort);
lock (PoolMembersLock)
{
PoolMemberIndex = 0;
}
MaybeStartNextPoolMemberTimer(reason, error);
}
else if (LastCoordinatorHostname != "")
{
log.DebugFormat("Stopping search for new coordinator for {0}: timeout reached without success. Trying the old coordinator one last time",
LastConnectionFullName);
FindingNewCoordinator = false;
Hostname = LastCoordinatorHostname;
ReconnectCoordinator();
}
else
{
OnConnectionResult(false, reason, error);
}
}
}
else
{
OnConnectionResult(false, reason, error);
}
}
}
}
private void SetServerTimeOffset(Session session, string coordinator_opaqueref)
{
DateTime t = Host.get_servertime(session, coordinator_opaqueref);
ServerTimeOffset = DateTime.UtcNow - t;
}
/// <summary>
/// Called when a connection that had been made successfully is then lost.
/// </summary>
/// <param name="task"></param>
/// <param name="pool"></param>
/// <param name="poolopaqueref"></param>
private void HandleConnectionLost(ConnectTask task, Pool pool, string poolopaqueref)
{
task.Connected = false;
log.WarnFormat("Lost connection to {0}", this.HostnameWithPort);
// Cancel all current actions to do with this connection
if (!ExpectDisruption)
{
InvokeHelper.Invoke(() => ConnectionsManager.CancelAllActions(this));
}
// Save list of addresses of current hosts in pool
List<string> members = new List<string>();
foreach (Host host in Cache.Hosts)
{
if (!string.IsNullOrEmpty(host.address))
members.Add(host.address);
}
// Save coordinator's address so we don't try to reconnect to it first
Host coordinator = Helpers.GetCoordinator(this);
// Save ha_enabled status before we clear the cache
bool ha_enabled = IsHAEnabled();
// NB line below clears the cache
EndConnect(true, task, false);
string description;
LastCoordinatorHostname = Hostname;
string poolName = pool.Name();
if (string.IsNullOrEmpty(poolName))
{
LastConnectionFullName = HostnameWithPort;
}
else
{
LastConnectionFullName = string.Format("'{0}' ({1})", poolName, HostnameWithPort);
}
if (!EventNextBlocked && (CoordinatorMayChange || ha_enabled) && members.Count > 1)
{
log.DebugFormat("Will now try to connect to another pool member");
lock (PoolMembersLock)
{
PoolMembers.Clear();
PoolMembers.AddRange(members);
PoolMemberIndex = 0;
// Don't reconnect to the coordinator straight away, try a supporter first
if (coordinator != null && PoolMembers[0] == coordinator.address && PoolMembers.Count > 1)
{
PoolMemberIndex = 1;
}
}
FindingNewCoordinator = true;
// Record the time at which we started the new coordinator search.
FindingNewCoordinatorStartedAt = DateTime.Now;
StartReconnectCoordinatorTimer();
description = string.Format(Messages.CONNECTION_LOST_NOTICE_COORDINATOR_IN_X_SECONDS, LastConnectionFullName, XenConnection.SEARCH_NEW_COORDINATOR_TIMEOUT_MS / 1000);
log.DebugFormat("Beginning search for new coordinator; will give up after {0} seconds", SEARCH_NEW_COORDINATOR_STOP_AFTER.TotalSeconds);
}
else
{
log.DebugFormat("Will retry connection to {0} in {1} ms.", LastConnectionFullName, ReconnectHostTimeoutMs);
StartReconnectSingleHostTimer();
description = string.Format(Messages.CONNECTION_LOST_RECONNECT_IN_X_SECONDS, LastConnectionFullName, ReconnectHostTimeoutMs / 1000);
}
string title = string.Format(Messages.CONNECTION_LOST_NOTICE_TITLE,
LastConnectionFullName);
ActionBase n = new ActionBase(title, description, false, true, description);
SetPoolAndHostInAction(n, pool, poolopaqueref);
OnConnectionLost();
}
private bool PoolMemberRemaining()
{
lock (PoolMembersLock)
{
return PoolMemberIndex < PoolMembers.Count;
}
}
private bool IsHAEnabled()
{
Pool pool = Helpers.GetPoolOfOne(this);
return pool != null && pool.ha_enabled;
}
/// <summary>
/// When we lose connection to a non-HA host, the timeout before we try reconnecting.
/// </summary>
private const int RECONNECT_HOST_TIMEOUT_MS = 120 * 1000;
private const int RECONNECT_SHORT_TIMEOUT_MS = 5 * 1000;
private int ReconnectHostTimeoutMs
{
get
{
if (EventNextBlocked || IsSimulatorConnection)
return RECONNECT_SHORT_TIMEOUT_MS;
else
return RECONNECT_HOST_TIMEOUT_MS;
}
}
/// <summary>
/// When HA is enabled, the timeout after losing connection to the coordinator before we start searching for a new coordinator.
/// i.e. This should be the time it takes coordinator failover to be sorted out on the server, plus a margin.
/// NB we already have an additional built-in delay - it takes time for us to decide that the host is not responding,
/// and stop the connection to the dead host, before starting the search.
/// </summary>
private const int SEARCH_NEW_COORDINATOR_TIMEOUT_MS = 60 * 1000;
/// <summary>
/// When HA is enabled, and going through each of the supporters to try and find the new coordinator, the time between failing
/// to connect to one supporter and trying to connect to the next in the list.
/// </summary>
private const int SEARCH_NEXT_SUPPORTER_TIMEOUT_MS = 15 * 1000;
/// <summary>
/// When going through each of the remembered members of the pool looking for the new coordinator, don't start another pass
/// through connecting to each of the hosts if we've already been looking for this long.
/// </summary>
private static readonly TimeSpan SEARCH_NEW_COORDINATOR_STOP_AFTER = TimeSpan.FromMinutes(6);
private void StartReconnectSingleHostTimer()
{
ReconnectionTimer =
new System.Threading.Timer((TimerCallback)ReconnectSingleHostTimer, null,
ReconnectHostTimeoutMs, ReconnectHostTimeoutMs);
}
private void StartReconnectCoordinatorTimer()
{
StartReconnectCoordinatorTimer(SEARCH_NEW_COORDINATOR_TIMEOUT_MS);
}
private void MaybeStartNextPoolMemberTimer(string reason, Exception error)
{
if (PoolMemberRemaining())
StartReconnectCoordinatorTimer(SEARCH_NEXT_SUPPORTER_TIMEOUT_MS);
else
OnConnectionResult(false, reason, error);
}
private void StartReconnectCoordinatorTimer(int timeout)
{
OnConnectionMessageChanged(string.Format(Messages.CONNECTION_WILL_RETRY_SUPPORTER, LastConnectionFullName.Ellipsise(25) , timeout / 1000));
ReconnectionTimer =
new System.Threading.Timer((TimerCallback)ReconnectCoordinatorTimer, null,
timeout, Timeout.Infinite);
}
private void ReconnectSingleHostTimer(object state)
{
if (IsConnected || !ConnectionsManager.XenConnectionsContains(this))
{
log.DebugFormat("Host {0} already reconnected", Hostname);
if (ReconnectionTimer != null)
{
ReconnectionTimer.Dispose();
ReconnectionTimer = null;
}
return;
}
if (!ExpectDisruption) // only try once unless expect disruption
{
if (ReconnectionTimer != null)
{
ReconnectionTimer.Dispose();
ReconnectionTimer = null;
}
}
log.DebugFormat("Reconnecting to server {0}...", Hostname);
if (!XenAdminConfigManager.Provider.Exiting)
{
InvokeHelper.Invoke(delegate()
{
/*ConnectionResult += new EventHandler<ConnectionResultEventArgs>(XenConnection_ConnectionResult);
CachePopulated += new EventHandler<EventArgs>(XenConnection_CachePopulated);*/
BeginConnect(false, _promptForNewPassword);
});
OnConnectionReconnecting();
}
}
private void ReconnectCoordinatorTimer(object state)
{
if (IsConnected || !ConnectionsManager.XenConnectionsContains(this))
{
log.DebugFormat("Coordinator has been found for {0} at {1}", LastCoordinatorHostname, Hostname);
return;
}
lock (PoolMembersLock)
{
if (PoolMemberIndex < PoolMembers.Count)
{
Hostname = PoolMembers[PoolMemberIndex];
PoolMemberIndex++;
}
}
OnConnectionMessageChanged(string.Format(Messages.CONNECTION_RETRYING_SUPPORTER, LastConnectionFullName.Ellipsise(25), Hostname));
ReconnectCoordinator();
}
private void ReconnectCoordinator()
{
// Add an informational entry to the log
string title = string.Format(Messages.CONNECTION_FINDING_COORDINATOR_TITLE, LastConnectionFullName);
string descr = string.Format(Messages.CONNECTION_FINDING_COORDINATOR_DESCRIPTION, LastConnectionFullName, Hostname);
ActionBase action = new ActionBase(title, descr, false, true);
SetPoolAndHostInAction(action, null, PoolOpaqueRef);
log.DebugFormat("Looking for coordinator for {0} on {1}...", LastConnectionFullName, Hostname);
if (!XenAdminConfigManager.Provider.Exiting)
{
InvokeHelper.Invoke(delegate()
{
/*ConnectionResult += new EventHandler<ConnectionResultEventArgs>(XenConnection_ConnectionResult);
CachePopulated += new EventHandler<EventArgs>(XenConnection_CachePopulated);*/
BeginConnect(false, _promptForNewPassword);
});
OnConnectionReconnecting();
}
}
private Pool getAPool(ICache objects, out string opaqueref)
{
var pools = objects.Pools;
if (pools.Length > 0)
{
var pool = pools.First();
opaqueref = pool.opaque_ref;
return pool;
}
Trace.Assert(false);
opaqueref = null;
return null;
}
private void OnClearingCache()
{
ClearingCache?.Invoke(this);
}
private void OnConnectionResult(bool connected, string reason, Exception error)
{
if (ConnectionResult != null)
ConnectionResult(this, new ConnectionResultEventArgs(connected, reason, error));
OnConnectionStateChanged();
}
private void OnConnectionClosed()
{
ConnectionClosed?.Invoke(this);
OnConnectionStateChanged();
}
private void OnConnectionLost()
{
ConnectionLost?.Invoke(this);
OnConnectionStateChanged();
}
private void OnConnectionReconnecting()
{
ConnectionReconnecting?.Invoke(this);
OnConnectionStateChanged();
}
private void OnBeforeConnectionEnd()
{
BeforeConnectionEnd?.Invoke(this);
}
private void OnConnectionStateChanged()
{
ConnectionStateChanged?.Invoke(this);
}
private void OnConnectionMessageChanged(string message)
{
ConnectionMessageChanged?.Invoke(this, message);
}
public void OnBeforeMajorChange(bool background)
{
BeforeMajorChange?.Invoke(this, background);
}
public void OnAfterMajorChange(bool background)
{
AfterMajorChange?.Invoke(this, background);
}
private void OnXenObjectsUpdated()
{
// Using BeginInvoke here means that the XenObjectsUpdated event gets fired after any
// CollectionChanged events fired by ChangeableDictionary during Cache.UpdateFrom.
InvokeHelper.BeginInvoke(delegate()
{
if (XenObjectsUpdated != null)
XenObjectsUpdated(this, null);
});
}
public T TryResolveWithTimeout<T>(XenRef<T> t) where T : XenObject<T>
{
log.DebugFormat("Resolving {0} {1}", t, t.opaque_ref);
int timeout = 120; // two minutes;
while (timeout > 0)
{
T obj = Resolve(t);
if (obj != null)
return obj;
Thread.Sleep(1000);
timeout--;
}
if (typeof(T) == typeof(Host))
throw new Failure(Failure.HOST_OFFLINE);
throw new Failure(Failure.HANDLE_INVALID, typeof(T).Name, t.opaque_ref);
}
/// <summary>
/// Stub to Cache.Resolve
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="xenRef">May be null, in which case null is returned.</param>
/// <returns></returns>
public virtual T Resolve<T>(XenRef<T> xenRef) where T : XenObject<T>
{
return Cache.Resolve(xenRef);
}
/// <summary>
/// Resolve every object in the given list. Skip any references that don't resolve.
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="xenRefs">May be null, in which case the empty list is returned.</param>
/// <returns></returns>
public List<T> ResolveAll<T>(IEnumerable<XenRef<T>> xenRefs) where T : XenObject<T>
{
List<T> result = new List<T>();
if (xenRefs != null)
{
foreach (XenRef<T> xenRef in xenRefs)
{
T o = Resolve(xenRef);
if (o != null)
result.Add(o);
}
}
return result;
}
public List<VDI> ResolveAllShownXenModelObjects(List<XenRef<VDI>> xenRefs, bool showHiddenObjects)
{
List<VDI> result = ResolveAll(xenRefs);
result.RemoveAll(vdi => !vdi.Show(showHiddenObjects));
return result;
}
public static T FindByUUIDXenObject<T>(string uuid) where T : XenObject<T>
{
foreach (IXenConnection c in ConnectionsManager.XenConnectionsCopy)
{
T o = c.Cache.Find_By_Uuid<T>(uuid);
if (o != null)
return o;
}
return null;
}
/// <summary>
/// Find a XenObject corresponding to the given XenRef, or null if no such object is found.
/// </summary>
public static T FindByRef<T>(XenRef<T> needle) where T : XenObject<T>
{
foreach (IXenConnection c in ConnectionsManager.XenConnectionsCopy)
{
T o = c.Resolve<T>(needle);
if (o != null)
return o;
}
return null;
}
public static string ConnectedElsewhere(string hostname)
{
lock (ConnectionsManager.ConnectionsLock)
{
foreach (IXenConnection connection in ConnectionsManager.XenConnections)
{
Pool pool = Helpers.GetPoolOfOne(connection);
if (pool == null)
continue;
Host coordinator = connection.Resolve(pool.master);
if (coordinator == null)
continue;
if (coordinator.address == hostname)
{
// we have tried to connect to a supporter that is a member of a pool we are already connected to.
return pool.Name();
}
}
}
return null;
}
#region IXmlSerializable Members
public System.Xml.Schema.XmlSchema GetSchema()
{
return null;
}
public void ReadXml(System.Xml.XmlReader reader)
{
Hostname = reader["Hostname"];
}
public void WriteXml(System.Xml.XmlWriter writer)
{
writer.WriteElementString("Hostname",Hostname);
}
#endregion
#region IDisposable Members
/// <summary>
/// Disposing this class will make it unusable - make sure you want to do this
/// </summary>
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
private bool disposed;
protected virtual void Dispose(bool disposing)
{
if(!disposed)
{
if (disposing)
{
ClearingCache = null;
CachePopulated = null;
ConnectionResult = null;
ConnectionStateChanged = null;
ConnectionLost = null;
ConnectionClosed = null;
ConnectionReconnecting = null;
BeforeConnectionEnd = null;
ConnectionMessageChanged = null;
BeforeMajorChange = null;
AfterMajorChange = null;
XenObjectsUpdated = null;
TimeSkewUpdated = null;
if (ReconnectionTimer != null)
ReconnectionTimer.Dispose();
if (cacheUpdateTimer != null)
cacheUpdateTimer.Dispose();
}
disposed = true;
}
}
#endregion
}
public class ServerNotSupported : DisconnectionException
{
public override string Message => string.Format(Messages.SERVER_TOO_OLD,
BrandManager.BrandConsole, BrandManager.ProductBrand, BrandManager.ProductVersion70);
}
public class ConnectionExists : DisconnectionException
{
public IXenConnection connection;
public ConnectionExists(IXenConnection connection)
{
this.connection = connection;
}
public override string Message
{
get
{
if (connection != null)
return string.Format(Messages.CONNECTION_EXISTS, connection.Hostname);
else
return Messages.CONNECTION_EXISTS_NULL;
}
}
public virtual string GetDialogMessage(IXenConnection _this)
{
Pool p = Helpers.GetPool(connection);
if (p == null)
return String.Format(Messages.ALREADY_CONNECTED, _this.Hostname);
return String.Format(Messages.SUPPORTER_ALREADY_CONNECTED, _this.Hostname, p.Name());
}
}
class BadRestoreDetected : ConnectionExists
{
public BadRestoreDetected(IXenConnection xc)
: base(xc)
{
}
public override string Message
{
get
{
return String.Format(Messages.BAD_RESTORE_DETECTED, connection.Name);
}
}
public override string GetDialogMessage(IXenConnection _this)
{
return Message;
}
}
}