xenadmin/XenAdmin/Controls/CustomTreeNode.cs
Konstantina Chremmou abf4ae3f35 CP-36392 pt.1: Removed unused using directives.
Signed-off-by: Konstantina Chremmou <konstantina.chremmou@citrix.com>
2021-04-07 10:04:47 +01:00

217 lines
7.0 KiB
C#

/* Copyright (c) Citrix Systems, Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms,
* with or without modification, are permitted provided
* that the following conditions are met:
*
* * Redistributions of source code must retain the above
* copyright notice, this list of conditions and the
* following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the
* following disclaimer in the documentation and/or other
* materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Windows.Forms;
using System.Drawing;
using XenCenterLib;
namespace XenAdmin.Controls
{
public class CustomTreeNode : IComparable<CustomTreeNode>, IEquatable<CustomTreeNode>
{
private bool selectable = true;
private bool _expanded = true;
public bool Enabled = true;
public bool PreferredExpanded = true;
/// <summary>
/// DO NOT ADD NODES DIRECTLY TO OTHER NODES!!
/// use CustomTreeView.AddChildNode
/// </summary>
public readonly List<CustomTreeNode> ChildNodes = new List<CustomTreeNode>();
private CheckState _state;
public string Text = "new_node";
public string Description = "a_node";
public int Level = -1;
public int ChildNumber = -1;
public CustomTreeNode ParentNode = null;
public Image Image;
public object Tag;
public bool HideCheckbox;
public CustomTreeNode()
: this(true)
{
}
public CustomTreeNode(bool selectable)
{
this.selectable = selectable;
}
public bool Selectable
{
get
{
return selectable;
}
}
public CheckState State
{
get
{
return _state;
}
set
{
if(value == _state && Level != -1)
return;
_state = value;
if (value != CheckState.Indeterminate)
foreach (CustomTreeNode child in ChildNodes)
if (child.State != value && child.Enabled)
child.State = value;
if (Level == -1)
return;
CheckState initial = value;
if (initial != CheckState.Indeterminate)
{
foreach (CustomTreeNode c in ParentNode.ChildNodes)
{
if (c.State != initial && c.Enabled)
{
initial = CheckState.Indeterminate;
break;
}
}
}
ParentNode.State = initial;
}
}
public bool CheckedIfdisabled = true;
public bool Expanded
{
get
{
return _expanded;
}
set
{
_expanded = value;
foreach (CustomTreeNode child in ChildNodes)
{
if (!value)
child.Expanded = value;
else
child.Expanded = child.PreferredExpanded;
}
}
}
public void AddChild(CustomTreeNode child)
{
child.Level = this.Level + 1;
child.ParentNode = this;
child.ChildNumber = ChildNodes.Count;
this.ChildNodes.Add(child);
if (this.State == CheckState.Indeterminate)
// This line is necessary. Apparently.
child.State = child.State;
}
public bool isDescendantOf(CustomTreeNode parent)
{
if (this.Level <= parent.Level || this.ParentNode == null)
{
return false;
}
else if (this.ParentNode == parent)
{
return true;
}
else
{
return this.ParentNode.isDescendantOf(parent);
}
}
public bool Equals(CustomTreeNode other)
{
if (this.Level != other.Level)
return false;
else if (this.Level == -1 && other.Level == -1)
return true;
else if (this.ChildNumber != other.ChildNumber)
return false;
else
return this.ParentNode.Equals(other.ParentNode);
}
/// <summary>
/// DO NOT OVERRIDE TO SET SORT ORDER
/// override SameLevelSortOrder(CutstomTreeNode other) instead
/// </summary>
/// <param name="other"></param>
/// <returns></returns>
public int CompareTo(CustomTreeNode other)
{
if (this == other)
return 0;
else if (other.isDescendantOf(this))
return -1;
else if (this.isDescendantOf(other))
return 1;
else if (this.ParentNode == other.ParentNode && SameLevelSortOrder(other) == 0)
return this.ChildNumber - other.ChildNumber;
else if (this.ParentNode == other.ParentNode)
return SameLevelSortOrder(other);
else if (this.Level < other.Level)
return this.CompareTo(other.ParentNode);
else if (this.Level > other.Level)
return this.ParentNode.CompareTo(other);
else
return this.ParentNode.CompareTo(other.ParentNode);
}
protected virtual int SameLevelSortOrder(CustomTreeNode other)
{
return StringUtility.NaturalCompare(this.ToString(), other.ToString());
}
public override string ToString()
{
return Text;
}
}
}