mirror of
https://github.com/xcp-ng/xenadmin.git
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da5408bf21
Signed-off-by: Konstantina Chremmou <konstantina.chremmou@citrix.com>
154 lines
5.2 KiB
C#
154 lines
5.2 KiB
C#
/* Copyright (c) Citrix Systems Inc.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms,
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* with or without modification, are permitted provided
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* that the following conditions are met:
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*
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* * Redistributions of source code must retain the above
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* copyright notice, this list of conditions and the
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* following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the
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* following disclaimer in the documentation and/or other
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* materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
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* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
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* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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using System.Diagnostics;
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using System.Drawing;
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using System.Windows.Forms;
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using XenAdmin.Actions;
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using XenAdmin.Core;
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using XenAdmin.Properties;
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using XenAPI;
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namespace XenAdmin.SettingsPanels
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{
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public partial class PoolGpuEditPage : UserControl, IEditPage
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{
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public Pool pool;
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private GPU_group[] gpu_groups;
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private allocation_algorithm currentAllocationAlgorithm;
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public PoolGpuEditPage()
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{
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InitializeComponent();
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}
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public allocation_algorithm AllocationAlgorithm
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{
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get
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{
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return radioButtonDepth.Checked ?
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allocation_algorithm.depth_first :
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radioButtonBreadth.Checked ? allocation_algorithm.breadth_first : allocation_algorithm.unknown;
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}
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}
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#region Implementation of VerticalTab
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public override string Text
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{
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get { return Messages.GPU; }
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}
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public string SubText
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{
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get
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{
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return radioButtonDepth.Checked ? Messages.GPU_PLACEMENT_POLICY_MAX_DENSITY :
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radioButtonBreadth.Checked ? Messages.GPU_PLACEMENT_POLICY_MAX_PERFORMANCE : Messages.GPU_PLACEMENT_POLICY_MIXED; }
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}
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public Image Image
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{
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get { return Resources._000_GetMemoryInfo_h32bit_16; }
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}
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#endregion
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#region Implementation of IEditPage
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public AsyncAction SaveSettings()
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{
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return new SetGpuPlacementPolicyAction(pool, AllocationAlgorithm);
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}
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public void SetXenObjects(IXenObject orig, IXenObject clone)
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{
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Trace.Assert(clone is Pool || clone is Host); // only Pools and Hosts should show this page
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pool = Helpers.GetPoolOfOne(clone.Connection);
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gpu_groups = pool.Connection.Cache.GPU_groups;
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PopulatePage();
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}
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public bool ValidToSave
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{
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get { return true; }
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}
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public void ShowLocalValidationMessages()
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{
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}
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public void Cleanup()
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{
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}
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public bool HasChanged
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{
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get
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{
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var allocationAlgorithm = radioButtonDepth.Checked ?
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allocation_algorithm.depth_first :
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radioButtonBreadth.Checked ? allocation_algorithm.breadth_first : allocation_algorithm.unknown;
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return !allocationAlgorithm.Equals(currentAllocationAlgorithm);
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}
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}
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#endregion
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private void PopulatePage()
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{
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currentAllocationAlgorithm = allocation_algorithm.unknown;
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foreach (GPU_group gpu_group in gpu_groups)
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{
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if (gpu_group.allocation_algorithm != currentAllocationAlgorithm && currentAllocationAlgorithm != allocation_algorithm.unknown)
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{
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// a mixture of allocation algorithms
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currentAllocationAlgorithm = allocation_algorithm.unknown;
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break;
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}
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currentAllocationAlgorithm = gpu_group.allocation_algorithm;
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}
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radioButtonDepth.Checked = currentAllocationAlgorithm == allocation_algorithm.depth_first;
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radioButtonBreadth.Checked = currentAllocationAlgorithm == allocation_algorithm.breadth_first;
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radioButtonMixture.Checked = currentAllocationAlgorithm == allocation_algorithm.unknown;
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radioButtonMixture.Visible = currentAllocationAlgorithm == allocation_algorithm.unknown;
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radioButtonMixture.Enabled = currentAllocationAlgorithm == allocation_algorithm.unknown;
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}
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}
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}
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