mirror of
https://github.com/xcp-ng/xenadmin.git
synced 2024-11-25 06:16:37 +01:00
dce02a2562
Signed-off-by: Konstantina Chremmou <konstantina.chremmou@citrix.com>
205 lines
8.2 KiB
C#
205 lines
8.2 KiB
C#
/* Copyright (c) Citrix Systems, Inc.
|
|
* All rights reserved.
|
|
*
|
|
* Redistribution and use in source and binary forms,
|
|
* with or without modification, are permitted provided
|
|
* that the following conditions are met:
|
|
*
|
|
* * Redistributions of source code must retain the above
|
|
* copyright notice, this list of conditions and the
|
|
* following disclaimer.
|
|
* * Redistributions in binary form must reproduce the above
|
|
* copyright notice, this list of conditions and the
|
|
* following disclaimer in the documentation and/or other
|
|
* materials provided with the distribution.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
|
|
* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
|
|
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
|
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
|
|
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
|
|
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
|
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
|
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
|
|
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
|
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
|
|
* SUCH DAMAGE.
|
|
*/
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Threading;
|
|
using XenAdmin.Network;
|
|
using XenAPI;
|
|
|
|
|
|
namespace XenAdmin.Actions
|
|
{
|
|
/// <summary>
|
|
/// ParallelAction takes a list of any number of actions and runs a certain number of them simultaneously.
|
|
/// Once one simultaneous action is finished the next one in the queue is started until all are complete
|
|
/// </summary>
|
|
public class ParallelAction : MultipleAction
|
|
{
|
|
/// <summary>
|
|
/// Change this to increase the number of concurrent actions running
|
|
/// </summary>
|
|
private const int DEFAULT_MAX_NUMBER_OF_PARALLEL_ACTIONS = 25;
|
|
|
|
private readonly Dictionary<IXenConnection, List<AsyncAction>> _actionsByConnection = new Dictionary<IXenConnection, List<AsyncAction>>();
|
|
private readonly Dictionary<IXenConnection, ProduceConsumerQueue> _queuesByConnection = new Dictionary<IXenConnection, ProduceConsumerQueue>();
|
|
|
|
private readonly List<AsyncAction> _actionsWithNoConnection = new List<AsyncAction>();
|
|
private ProduceConsumerQueue _queueWithNoConnection;
|
|
|
|
private readonly int _maxNumberOfParallelActions;
|
|
private readonly int _actionsCount;
|
|
private readonly object _lock = new object();
|
|
private volatile int _completedActionsCount ;
|
|
|
|
/// <summary>
|
|
/// Use this constructor to create a cross connection ParallelAction.
|
|
/// It takes a list of any number of actions, separates them by connections
|
|
/// and runs a certain number of them simultaneously on each connection, all connections in parallel.
|
|
/// Once a simultaneous action is finished the next one in the queue is started until all are complete.
|
|
/// </summary>
|
|
public ParallelAction(string title, string startDescription, string endDescription,
|
|
List<AsyncAction> subActions, IXenConnection connection = null,
|
|
bool suppressHistory = false, bool showSubActionsDetails = false,
|
|
int maxNumberOfParallelActions = DEFAULT_MAX_NUMBER_OF_PARALLEL_ACTIONS)
|
|
: base(connection, title, startDescription, endDescription, subActions, suppressHistory, showSubActionsDetails)
|
|
{
|
|
if (Connection == null)
|
|
{
|
|
foreach (var action in subActions)
|
|
{
|
|
if (action.Connection == null)
|
|
{
|
|
_actionsWithNoConnection.Add(action);
|
|
_actionsCount++;
|
|
}
|
|
else if (action.Connection.IsConnected)
|
|
{
|
|
if (!_actionsByConnection.ContainsKey(action.Connection))
|
|
_actionsByConnection.Add(action.Connection, new List<AsyncAction>());
|
|
|
|
_actionsByConnection[action.Connection].Add(action);
|
|
_actionsCount++;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
_actionsByConnection.Add(Connection, subActions);
|
|
_actionsCount = subActions.Count;
|
|
}
|
|
|
|
_maxNumberOfParallelActions = maxNumberOfParallelActions;
|
|
}
|
|
|
|
|
|
protected override void RunSubActions(List<Exception> exceptions)
|
|
{
|
|
if (_actionsCount == 0)
|
|
return;
|
|
|
|
foreach (var connection in _actionsByConnection.Keys)
|
|
{
|
|
_queuesByConnection[connection] = new ProduceConsumerQueue(Math.Min(_maxNumberOfParallelActions, _actionsByConnection[connection].Count));
|
|
foreach (AsyncAction subAction in _actionsByConnection[connection])
|
|
{
|
|
EnqueueAction(subAction, _queuesByConnection[connection], exceptions);
|
|
}
|
|
}
|
|
|
|
if (_actionsWithNoConnection.Count > 0)
|
|
_queueWithNoConnection = new ProduceConsumerQueue(Math.Min(_maxNumberOfParallelActions, _actionsWithNoConnection.Count));
|
|
|
|
foreach (var subAction in _actionsWithNoConnection)
|
|
{
|
|
EnqueueAction(subAction, _queueWithNoConnection, exceptions);
|
|
}
|
|
|
|
lock (_lock)
|
|
{
|
|
Monitor.Wait(_lock);
|
|
}
|
|
}
|
|
|
|
private void EnqueueAction(AsyncAction action, ProduceConsumerQueue queue, List<Exception> exceptions)
|
|
{
|
|
action.Completed += action_Completed;
|
|
queue.EnqueueItem(
|
|
() =>
|
|
{
|
|
if (Cancelling) // don't start any more actions
|
|
return;
|
|
try
|
|
{
|
|
action.RunSync(action.Session);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
if (e is Failure f && Connection != null &&
|
|
f.ErrorDescription[0] == Failure.RBAC_PERMISSION_DENIED)
|
|
{
|
|
Failure.ParseRBACFailure(f, action.Connection, action.Session ?? action.Connection.Session);
|
|
}
|
|
|
|
exceptions.Add(e);
|
|
// Record the first exception we come to. Though later if there are more than one we will replace this with non specific one.
|
|
if (Exception == null)
|
|
Exception = e;
|
|
}
|
|
});
|
|
}
|
|
|
|
protected override void RecalculatePercentComplete()
|
|
{
|
|
if (_actionsCount == 0)
|
|
return;
|
|
|
|
int total = 0;
|
|
|
|
foreach (var connection in _actionsByConnection.Keys)
|
|
{
|
|
foreach (var action in _actionsByConnection[connection])
|
|
total += action.PercentComplete;
|
|
}
|
|
|
|
foreach (var action in _actionsWithNoConnection)
|
|
total += action.PercentComplete;
|
|
|
|
PercentComplete = total / _actionsCount;
|
|
}
|
|
|
|
private void action_Completed(ActionBase sender)
|
|
{
|
|
sender.Completed -= action_Completed;
|
|
lock (_lock)
|
|
{
|
|
_completedActionsCount++;
|
|
if (_completedActionsCount == _actionsCount)
|
|
{
|
|
Monitor.Pulse(_lock);
|
|
PercentComplete = 100;
|
|
}
|
|
}
|
|
}
|
|
|
|
protected override void MultipleAction_Completed(ActionBase sender)
|
|
{
|
|
base.MultipleAction_Completed(sender);
|
|
|
|
foreach (var connection in _queuesByConnection.Keys)
|
|
_queuesByConnection[connection].StopWorkers(false);
|
|
|
|
|
|
_queueWithNoConnection?.StopWorkers(false);
|
|
}
|
|
}
|
|
}
|