mirror of
https://github.com/xcp-ng/xenadmin.git
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59539af921
Signed-off-by: Konstantina Chremmou <konstantina.chremmou@citrix.com>
154 lines
6.5 KiB
C#
154 lines
6.5 KiB
C#
/* Copyright (c) Citrix Systems Inc.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms,
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* with or without modification, are permitted provided
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* that the following conditions are met:
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*
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* * Redistributions of source code must retain the above
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* copyright notice, this list of conditions and the
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* following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the
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* following disclaimer in the documentation and/or other
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* materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
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* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
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* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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using System;
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using System.Drawing;
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using System.Drawing.Drawing2D;
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using System.Windows.Forms;
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using XenAdmin.Properties;
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namespace XenAdmin.Controls
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{
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public class ShadowPanel : Panel
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{
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private Color _panelColor = Color.Transparent;
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public Color PanelColor
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{
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get { return _panelColor; }
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set { _panelColor = value; }
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}
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private Color _borderColor = Color.Transparent;
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public Color BorderColor
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{
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get { return _borderColor; }
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set { _borderColor = value; }
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}
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private int shadowSize = 5;
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private int shadowMargin = 2;
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// static for good perfomance
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private static Image shadowDownRight = Resources.tshadowdownright;
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static Image shadowDownLeft = Resources.tshadowdownleft;
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static Image shadowDown = Resources.tshadowdown;
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static Image shadowRight = Resources.tshadowright;
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static Image shadowTopRight = Resources.tshadowtopright;
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public ShadowPanel()
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{
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this.DoubleBuffered = true;
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SetStyle(ControlStyles.OptimizedDoubleBuffer, true);
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}
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protected override void OnPaint(PaintEventArgs e)
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{
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base.OnPaint(e);
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// Get the graphics object. We need something to draw with ;-)
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Graphics g = e.Graphics;
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// Create tiled brushes for the shadow on the right and at the bottom.
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TextureBrush shadowRightBrush = new TextureBrush(shadowRight, WrapMode.Tile);
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TextureBrush shadowDownBrush = new TextureBrush(shadowDown, WrapMode.Tile);
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// Translate (move) the brushes so the top or left of the image matches the top or left of the
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// area where it's drawed. If you don't understand why this is necessary, comment it out.
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// Hint: The tiling would start at 0,0 of the control, so the shadows will be offset a little.
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shadowDownBrush.TranslateTransform(0, Height - shadowSize);
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shadowRightBrush.TranslateTransform(Width - shadowSize, 0);
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// Define the rectangles that will be filled with the brush.
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// (where the shadow is drawn)
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Rectangle shadowDownRectangle = new Rectangle(
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shadowSize + shadowMargin, // X
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Height - shadowSize, // Y
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Width - (shadowSize * 2 + shadowMargin), // width (stretches)
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shadowSize // height
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);
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Rectangle shadowRightRectangle = new Rectangle(
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Width - shadowSize, // X
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shadowSize + shadowMargin, // Y
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shadowSize, // width
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Height - (shadowSize * 2 + shadowMargin) // height (stretches)
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);
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// And draw the shadow on the right and at the bottom.
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g.FillRectangle(shadowDownBrush, shadowDownRectangle);
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g.FillRectangle(shadowRightBrush, shadowRightRectangle);
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// Now for the corners, draw the 3 5x5 pixel images.
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g.DrawImage(shadowTopRight, new Rectangle(Width - shadowSize, shadowMargin, shadowSize, shadowSize));
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g.DrawImage(shadowDownRight, new Rectangle(Width - shadowSize, Height - shadowSize, shadowSize, shadowSize));
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g.DrawImage(shadowDownLeft, new Rectangle(shadowMargin, Height - shadowSize, shadowSize, shadowSize));
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// Fill the area inside with the color in the PanelColor property.
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// 1 pixel is added to everything to make the rectangle smaller.
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// This is because the 1 pixel border is actually drawn outside the rectangle.
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Rectangle fullRectangle = new Rectangle(
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1, // X
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1, // Y
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Width - (shadowSize + 2), // Width
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Height - (shadowSize + 2) // Height
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);
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if (PanelColor != Color.Transparent)
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{
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using (SolidBrush bgBrush = new SolidBrush(_panelColor))
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g.FillRectangle(bgBrush, fullRectangle);
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}
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// Draw a nice 1 pixel border it a BorderColor is specified
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if (_borderColor != Color.Transparent)
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{
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using (Pen borderPen = new Pen(BorderColor))
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g.DrawRectangle(borderPen, fullRectangle);
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}
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// Memory efficiency
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shadowDownBrush.Dispose();
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shadowRightBrush.Dispose();
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shadowDownBrush = null;
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shadowRightBrush = null;
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}
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// Correct resizing
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protected override void OnResize(EventArgs e)
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{
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base.Invalidate();
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base.OnResize(e);
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}
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}
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} |