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bcc120f0b2
- created subclasses for each folder action type (create, rename, delete, move) Signed-off-by: Mihaela Stoica <mihaela.stoica@citrix.com>
211 lines
7.4 KiB
C#
211 lines
7.4 KiB
C#
/* Copyright (c) Citrix Systems Inc.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms,
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* with or without modification, are permitted provided
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* that the following conditions are met:
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*
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* * Redistributions of source code must retain the above
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* copyright notice, this list of conditions and the
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* following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the
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* following disclaimer in the documentation and/or other
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* materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
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* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
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* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Text;
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using XenAdmin.Controls;
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using XenAdmin.Model;
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using XenAPI;
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using System.Windows.Forms;
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using System.Threading;
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using XenAdmin.Actions;
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namespace XenAdmin.Commands
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{
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internal class DragDropIntoFolderCommand : DragDropCommand
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{
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public DragDropIntoFolderCommand(IMainWindow mainWindow, VirtualTreeNode targetNode, IDataObject dragData)
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: base(mainWindow, targetNode, dragData)
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{
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}
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protected override bool CanExecuteCore()
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{
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Folder targetFolder = GetTargetNodeAncestorAsXenObjectOrGroupingTag<Folder>();
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return targetFolder != null &&
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GetDraggedItemsAsXenObjects<IXenObject>().Count > 0 &&
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DraggedObjectsAreValid();
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}
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public override VirtualTreeNode HighlightNode
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{
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get
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{
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return GetTargetNodeAncestor<Folder>();
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}
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}
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private bool DraggedObjectsAreValid()
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{
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Folder targetFolder = GetTargetNodeAncestorAsXenObjectOrGroupingTag<Folder>();
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List<IXenObject> draggedItems = GetDraggedItemsAsXenObjects<IXenObject>();
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// all selected folders must have the same parent
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string commonParent = null;
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foreach (IXenObject obj in draggedItems)
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{
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Folder folder = obj as Folder;
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// if all items are already in the target folder then cancel.
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if (GetItemsNotAlreadyInTargetFolder().Count == 0)
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{
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return false;
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}
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// can't drag non-folder items to the root folder
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if (targetFolder.IsRootFolder && !(obj is Folder))
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{
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return false;
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}
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if (folder != null)
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{
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// can't drag root folder
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if (folder.IsRootFolder)
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{
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return false;
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}
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// can't drag folder to itself
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if (targetFolder.opaque_ref == folder.opaque_ref)
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{
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return false;
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}
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// can't drag to direct parent
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if (targetFolder.opaque_ref == Folders.GetParent(folder.opaque_ref))
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{
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return false;
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}
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// can't drag to a child folder
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if (targetFolder.opaque_ref.StartsWith(folder.opaque_ref + "/"))
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{
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return false;
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}
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string parent = Folders.GetParent(folder.opaque_ref);
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// all folders must have same parent folder
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if (commonParent != null && parent != commonParent)
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{
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return false;
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}
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commonParent = parent;
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}
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}
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return true;
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}
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/// <summary>
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/// Gets the items to be moved. Any items which are already in the target folder won't be added to the returned list.
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/// </summary>
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private List<IXenObject> GetItemsNotAlreadyInTargetFolder()
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{
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List<IXenObject> output = new List<IXenObject>();
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Folder targetFolder = GetTargetNodeAncestorAsXenObjectOrGroupingTag<Folder>();
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foreach (IXenObject draggedItem in GetDraggedItemsAsXenObjects<IXenObject>())
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{
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bool valid = true;
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// check obj isn't already in target-folder
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foreach (IXenObject objectAlreadyInTargetFolder in targetFolder.XenObjects)
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{
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if (draggedItem.opaque_ref == objectAlreadyInTargetFolder.opaque_ref)
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{
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valid = false;
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break;
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}
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}
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if (valid)
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{
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output.Add(draggedItem);
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}
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}
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return output;
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}
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protected override void ExecuteCore()
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{
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Folder targetFolder = GetTargetNodeAncestorAsXenObjectOrGroupingTag<Folder>();
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if (DraggedNodes != null)
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{
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foreach (VirtualTreeNode draggedNode in DraggedNodes)
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{
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if (GetItemsNotAlreadyInTargetFolder().Contains((IXenObject)draggedNode.Tag))
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{
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GreyAll(draggedNode);
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}
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}
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}
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new MoveToFolderAction(GetItemsNotAlreadyInTargetFolder(), targetFolder).RunAsync();
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// need to now wait until the operation has finished... then we can expand the node.
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ThreadPool.QueueUserWorkItem(delegate
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{
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for (int i = 0; i < 20 && TargetNode.Nodes.Count == 0; i++)
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{
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Thread.Sleep(100);
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}
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MainWindowCommandInterface.Invoke(delegate { TargetNode.Expand(); });
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});
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}
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/// <summary>
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/// Grey out all the folders from the given node downwards.
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/// </summary>
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private static void GreyAll(VirtualTreeNode node)
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{
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Folder folder = node.Tag as Folder;
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if (folder != null)
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{
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folder.Grey = true;
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node.SelectedImageIndex = (int)Icons.FolderGrey;
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node.ImageIndex = node.SelectedImageIndex;
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foreach (VirtualTreeNode child in node.Nodes)
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{
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GreyAll(child);
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}
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}
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}
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}
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}
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