xenadmin/XenModel/Actions/VM/GpuAssignAction.cs
Michael Z 9a26478a16 CP-31400: Collection of improvements.
1. Update AddVGPUDialog title;
2. Add label above the combobox;
3. In the combobox, add text to the entry saying if multiple vGPU is supported;
4. When the dialog is open, focus on the combobox;
5. Preselect the vGPU type if there is only one option available;
6. Setup the Help ID for dialog;
7. Optimize vGPU adding and deleting in GpuAssignAction.

Signed-off-by: Michael Z <michael.zhao@citrix.com>
2019-06-10 14:49:31 +08:00

86 lines
3.3 KiB
C#

/* Copyright (c) Citrix Systems, Inc.
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using System;
using System.Collections.Generic;
using System.Text;
using XenAdmin.Core;
using XenAPI;
namespace XenAdmin.Actions
{
public class GpuAssignAction : PureAsyncAction
{
private readonly VM vm;
private readonly List<VGPU> vGpus;
public GpuAssignAction(VM vm, List<VGPU> vGpus)
: base(vm.Connection, "Set GPU", true)
{
this.vm = vm;
this.vGpus = vGpus;
}
protected override void Run()
{
var vgpuSetToRemove = new HashSet<VGPU>(vm.Connection.ResolveAll(vm.VGPUs));
// Existing vGPUs must have opaque_ref
var vgpuSetToUnchanged = new HashSet<VGPU>(vGpus.FindAll(x => x.opaque_ref != null));
vgpuSetToRemove.ExceptWith(vgpuSetToUnchanged);
foreach (VGPU vgpu in vgpuSetToRemove)
VGPU.destroy(Session, vgpu.opaque_ref);
// Add the new VGPUs. Keep device = 0, XAPI re-generate the device value.
// New added vGPUs haven't opaque_ref
foreach (var vGpu in vGpus.FindAll(x => x.opaque_ref == null))
AddGpu(vm.Connection.Resolve(vGpu.GPU_group), vm.Connection.Resolve(vGpu.type));
}
private void AddGpu(GPU_group gpuGroup, VGPU_type vGpuType, int device = 0)
{
if (gpuGroup == null)
return;
Dictionary<string, string> other_config = new Dictionary<string, string>();
if (Helpers.FeatureForbidden(vm, Host.RestrictVgpu) || vGpuType == null)
VGPU.async_create(Session, vm.opaque_ref, gpuGroup.opaque_ref, device.ToString(), other_config);
else
VGPU.async_create(Session, vm.opaque_ref, gpuGroup.opaque_ref, device.ToString(),
other_config, vGpuType.opaque_ref);
}
}
}