mirror of
https://github.com/xcp-ng/xenadmin.git
synced 2024-12-24 19:29:51 +01:00
bd36a85bff
Signed-off-by: Mihaela Stoica <mihaela.stoica@citrix.com>
64 lines
2.2 KiB
C#
64 lines
2.2 KiB
C#
/* Copyright (c) Citrix Systems Inc.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms,
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* with or without modification, are permitted provided
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* that the following conditions are met:
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*
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* * Redistributions of source code must retain the above
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* copyright notice, this list of conditions and the
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* following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the
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* following disclaimer in the documentation and/or other
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* materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
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* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
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* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Windows.Forms;
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using System.Drawing;
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namespace XenAdmin.Controls
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{
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class PanelNoFocusScroll : Panel
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{
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object scrollLock = new object();
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public bool defaultBehaviour = false;
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protected override System.Drawing.Point ScrollToControl(Control activeControl)
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{
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if (defaultBehaviour)
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return base.ScrollToControl(activeControl);
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return DisplayRectangle.Location;
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}
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public void ForceScrollTo(Control c)
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{
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lock (scrollLock)
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{
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defaultBehaviour = true;
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ScrollControlIntoView(c);
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defaultBehaviour = false;
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}
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}
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}
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}
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