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3cb4807737
Also make sure that the MeddlingAction's cancel session gets disposed. Signed-off-by: Mihaela Stoica <mihaela.stoica@citrix.com>
201 lines
7.5 KiB
C#
201 lines
7.5 KiB
C#
/* Copyright (c) Citrix Systems Inc.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms,
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* with or without modification, are permitted provided
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* that the following conditions are met:
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*
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* * Redistributions of source code must retain the above
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* copyright notice, this list of conditions and the
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* following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the
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* following disclaimer in the documentation and/or other
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* materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
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* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
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* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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using System;
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using System.Net;
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using System.Net.Sockets;
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using System.Reflection;
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using System.Threading;
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using XenAPI;
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using XenAdmin.Core;
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namespace XenAdmin.Network
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{
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/// <summary>
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/// A per-connection thread that periodically calls host.get_servertime. This is used to tell us the skew between the clocks on the client
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/// and the server, but more importantly, to act as a connection heartbeat.
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/// xapi will return from event.next every so often even if there are no new events, to act as the connection heartbeat in the other direction.
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/// </summary>
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public class Heartbeat
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{
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private const int HeartbeatInterval = 15000;
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private static readonly log4net.ILog log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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private readonly IXenConnection connection;
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private Session session = null;
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// Once set to false, the worker thread will eventually exit.
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private volatile bool _run = true;
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private bool running = false;
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/// <summary>
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/// If true, the heartbeat has already failed once, and we are giving the server a final second chance.
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/// </summary>
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private bool retrying = false;
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private readonly int connectionTimeout;
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public Heartbeat(IXenConnection connection, int connectionTimeout)
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{
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this.connection = connection;
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this.connectionTimeout = connectionTimeout;
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}
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/// <summary>
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/// Should only be called once.
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/// </summary>
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public void Start()
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{
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// We shouldn't need the running flag -- this is just a safety catch.
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if (!running)
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{
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running = true;
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Thread t = new Thread(HeartbeatThread);
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t.Name = "Heartbeat for " + connection.Hostname;
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t.IsBackground = true;
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t.Start();
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}
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}
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public void Stop()
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{
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_run = false;
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}
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/// <param name="o">Unused</param>
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private void HeartbeatThread(object o)
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{
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log.DebugFormat("Heartbeat thread for connection to {0} started", connection.Hostname);
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try
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{
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while (_run)
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{
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DoHeartbeat();
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System.Threading.Thread.Sleep(HeartbeatInterval);
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}
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}
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finally
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{
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log.DebugFormat("Heartbeat thread for connection to {0} terminated", connection.Hostname);
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}
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}
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private readonly string heartbeatConnectionGroupName = Guid.NewGuid().ToString();
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private void DoHeartbeat()
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{
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if (!connection.IsConnected)
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return;
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try
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{
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if (session == null)
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{
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// Try to get a new session, but only give the server one chance (otherwise we get the default 3x timeout)
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session = connection.DuplicateSession(connectionTimeout < 5000 ? 5000 : connectionTimeout);
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session.ConnectionGroupName = heartbeatConnectionGroupName; // this will force the Heartbeat session onto its own set of TCP streams (see CA-108676)
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}
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GetServerTime();
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// Now that we've successfully received a heartbeat, reset our 'second chance' for the server to timeout
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if (retrying)
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log.DebugFormat("Heartbeat for {0} has come back", session == null ? "null" : session.Url);
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retrying = false;
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}
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catch (TargetInvocationException exn)
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{
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if (exn.InnerException is SocketException ||
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exn.InnerException is WebException)
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{
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log.Debug(exn.Message);
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}
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else
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{
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log.Error(exn);
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}
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HandleConnectionLoss();
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return;
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}
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catch (Exception exn)
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{
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log.Error(exn);
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HandleConnectionLoss();
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return;
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}
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}
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private void GetServerTime()
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{
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Host master = Helpers.GetMaster(connection);
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if (master == null)
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return;
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DateTime t = Host.get_servertime(session, master.opaque_ref);
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connection.ServerTimeOffset = DateTime.UtcNow - t;
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}
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private void HandleConnectionLoss()
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{
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// We retry once, as the server is entitled to drop persistent connections from time to time.
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// After that, we assume that the server's gone away.
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// Note that this doubles the effective timeout before we decide the server has died.
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if (retrying && !connection.ExpectDisruption)
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{
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log.DebugFormat("Heartbeat for {0} has failed for the second time; closing the main connection",
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session == null ? "null" : session.Url);
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connection.Interrupt();
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DropSession();
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}
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else
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{
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log.DebugFormat("Heartbeat for {0} has failed; retrying",
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session == null ? "null" : session.Url);
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retrying = true;
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}
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}
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/// Drop the session so that we'll get a new one the next time.
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/// This is used when handling exceptions.
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private void DropSession()
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{
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Session s = session;
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session = null;
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// Do this on a new thread: if the master has died, then the session logout may block
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// up to the timeout. Doing this on the calling thread would mean doubling the actual time elapsed
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// before we decide the server is dead.
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connection.Logout(s);
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}
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}
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}
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