mirror of
https://github.com/xcp-ng/xenadmin.git
synced 2024-12-22 08:26:03 +01:00
7c0bc50b4a
Inc. Signed-off-by: Gabor Apati-Nagy<gabor.apati-nagy@citrix.com>
160 lines
6.0 KiB
C#
160 lines
6.0 KiB
C#
/* Copyright (c) Citrix Systems, Inc.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms,
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* with or without modification, are permitted provided
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* that the following conditions are met:
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*
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* * Redistributions of source code must retain the above
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* copyright notice, this list of conditions and the
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* following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the
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* following disclaimer in the documentation and/or other
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* materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
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* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
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* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Windows.Forms;
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using XenAdmin.Dialogs;
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using XenAdmin.XenSearch;
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namespace XenAdmin.Controls.XenSearch
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{
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public partial class SearchForCustom : XenDialogBase
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{
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private readonly Dictionary<ObjectTypes, String> typeNames;
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public SearchForCustom(Dictionary<ObjectTypes, String> typeNames, ObjectTypes initialState)
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: base()
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{
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InitializeComponent();
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this.typeNames = typeNames;
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InitializeList(initialState);
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}
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public ObjectTypes Selected
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{
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get
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{
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ObjectTypes t = ObjectTypes.None;
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foreach (SearchForCustomItem o in checkedListBox.CheckedItems)
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t |= o.Type;
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return t;
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}
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}
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private void AddItemToSearchFor(ObjectTypes o, ObjectTypes initialState)
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{
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SearchForCustomItem item = new SearchForCustomItem(typeNames[o], o);
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bool on = ((initialState & o) == o);
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checkedListBox.Items.Add(item, on);
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}
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private void InitializeList(ObjectTypes initialState)
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{
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AddItemToSearchFor(ObjectTypes.Pool, initialState);
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AddItemToSearchFor(ObjectTypes.Server, initialState);
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AddItemToSearchFor(ObjectTypes.DisconnectedServer, initialState);
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AddItemToSearchFor(ObjectTypes.VM, initialState);
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AddItemToSearchFor(ObjectTypes.UserTemplate, initialState);
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AddItemToSearchFor(ObjectTypes.DefaultTemplate, initialState);
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AddItemToSearchFor(ObjectTypes.Snapshot, initialState);
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AddItemToSearchFor(ObjectTypes.RemoteSR, initialState);
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AddItemToSearchFor(ObjectTypes.LocalSR, initialState);
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AddItemToSearchFor(ObjectTypes.VDI, initialState);
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AddItemToSearchFor(ObjectTypes.Network, initialState);
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AddItemToSearchFor(ObjectTypes.Folder, initialState);
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//AddItemToSearchFor(ObjectTypes.DockerContainer, initialState);
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// The item check change event only fires before the check state changes
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// so to reuse the logic we have to pretend that something has changed as the enablement code expects to deal with a new value from the args
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checkedListBox_ItemCheck(null, new ItemCheckEventArgs(0, checkedListBox.GetItemCheckState(0), checkedListBox.GetItemCheckState(0)));
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}
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private void OnOK(object sender, EventArgs e)
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{
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DialogResult = DialogResult.OK;
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Close();
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}
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private void OnCancel(object sender, EventArgs e)
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{
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DialogResult = DialogResult.Cancel;
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Close();
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}
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private void buttonSelectAll_Click(object sender, EventArgs e)
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{
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for (int i = 0; i < checkedListBox.Items.Count; i++)
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{
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checkedListBox.SetItemCheckState(i, CheckState.Checked);
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}
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}
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private void buttonClearAll_Click(object sender, EventArgs e)
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{
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for (int i = 0; i < checkedListBox.Items.Count; i++)
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{
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checkedListBox.SetItemCheckState(i, CheckState.Unchecked);
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}
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}
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private void checkedListBox_ItemCheck(object sender, ItemCheckEventArgs e)
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{
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bool allChecked = true;
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bool allUnchecked = true;
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for (int i = 0; i < checkedListBox.Items.Count; i++)
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{
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// this event fires before the checked state changes
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CheckState s = i == e.Index ? e.NewValue : checkedListBox.GetItemCheckState(i);
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if (s == CheckState.Checked)
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allUnchecked = false;
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else
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allChecked = false;
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}
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buttonClearAll.Enabled = !allUnchecked;
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buttonSelectAll.Enabled = !allChecked;
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// Stops the focus dancing because we click and disable the same button
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okButton.Focus();
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}
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}
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public class SearchForCustomItem
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{
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String name;
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ObjectTypes type;
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public SearchForCustomItem(String name, ObjectTypes type)
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{
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this.name = name;
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this.type = type;
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}
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public ObjectTypes Type
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{
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get { return type; }
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}
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public override string ToString()
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{
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return this.name;
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}
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}
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} |