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ae22560ce8
prevent them from being serialised alongside the API properties. This will also be useful for moving the API bindings out of XenModel. Signed-off-by: Konstantina Chremmou <konstantina.chremmou@citrix.com>
286 lines
12 KiB
C#
286 lines
12 KiB
C#
/* Copyright (c) Citrix Systems, Inc.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms,
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* with or without modification, are permitted provided
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* that the following conditions are met:
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*
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* * Redistributions of source code must retain the above
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* copyright notice, this list of conditions and the
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* following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the
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* following disclaimer in the documentation and/or other
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* materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
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* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
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* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Text;
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using XenAdmin.Core;
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using XenAdmin.Network;
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using XenAPI;
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namespace XenAdmin.Actions
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{
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public class NetworkAction : AsyncAction
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{
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private static readonly log4net.ILog log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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private enum network_actions { create, destroy, update };
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private XenAPI.Network networkClone;
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private XenAPI.Network networkServerObject;
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private readonly network_actions actionType;
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private readonly PIF pif;
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private readonly long vlan;
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private readonly bool external;
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private readonly bool changePIFs;
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private List<PIF> PIFs;
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/// <summary>
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/// Create an external (VLAN) network.
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/// </summary>
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/// <param name="network">A new Network instance describing the changes to be made on the server side.</param>
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/// <param name="pif">The PIF representing the physical NIC from which we're basing our new VLAN.</param>
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/// <param name="vlan">The new VLAN tag.</param>
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public NetworkAction(IXenConnection connection, XenAPI.Network network, PIF pif, long vlan)
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: base(connection, string.Format(Messages.NETWORK_ACTION_CREATING_NETWORK_TITLE, network.Name(),
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Helpers.GetName(connection)))
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{
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actionType = network_actions.create;
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this.networkClone = network;
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this.pif = pif;
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this.vlan = vlan;
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this.external = true;
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this.PIFs = null;
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#region RBAC Dependencies
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ApiMethodsToRoleCheck.Add("network.create");
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ApiMethodsToRoleCheck.Add("pool.create_VLAN_from_PIF");
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#endregion
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init();
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}
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/// <summary>
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/// Create or destroy a private network.
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/// </summary>
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public NetworkAction(IXenConnection connection, XenAPI.Network network, bool create)
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: base(connection,
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string.Format(create ? Messages.NETWORK_ACTION_CREATING_NETWORK_TITLE : Messages.NETWORK_ACTION_REMOVING_NETWORK_TITLE,
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network.Name(), Helpers.GetName(connection)))
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{
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this.networkClone = network;
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this.external = false;
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if (create)
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{
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#region RBAC Dependencies
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ApiMethodsToRoleCheck.Add("network.create");
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#endregion
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actionType = network_actions.create;
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PIFs = null;
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}
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else
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{
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PIFs = Connection.ResolveAll(network.PIFs);
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#region RBAC Dependencies
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ApiMethodsToRoleCheck.Add("network.destroy");
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if (PIFs.Find(p => p.IsTunnelAccessPIF()) != null)
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ApiMethodsToRoleCheck.Add("tunnel.destroy");
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if (PIFs.Find(p => !p.IsTunnelAccessPIF() && p.physical) != null)
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ApiMethodsToRoleCheck.Add("pif.forget"); // actually, we should have at most one of tunnel.destroy and pif.forget
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if (PIFs.Find(p => !p.IsTunnelAccessPIF() && !p.physical) != null)
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ApiMethodsToRoleCheck.Add("vlan.destroy"); // same here, shouldn't be both virtual and physcial really
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#endregion
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actionType = network_actions.destroy;
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}
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init();
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}
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/// <summary>
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/// Update a network.
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/// </summary>
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/// <param name="network">The modified network that we're going to save to the server.</param>
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/// <param name="changePIFs">True if we're going to create or destroy PIFs (i.e. change a private network to a
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/// VLAN, or vice versa.</param>
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/// <param name="external">Whether the new network is external i.e. a VLAN.</param>
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/// <param name="pif">The PIF representing the physical NIC from which we're basing our new VLAN.
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/// Null iff changePIFs is false or external is false.</param>
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/// <param name="vlan">The new VLAN tag. Ignored iff changePIFs is false or external is false.</param>
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/// <param name="suppressHistory"></param>
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public NetworkAction(IXenConnection connection, XenAPI.Network network,
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bool changePIFs, bool external, PIF pif, long vlan, bool suppressHistory)
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: base(connection, string.Format(Messages.NETWORK_ACTION_UPDATING_NETWORK_TITLE,
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network.Name(), Helpers.GetName(connection)), suppressHistory)
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{
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actionType = network_actions.update;
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this.networkClone = network;
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this.changePIFs = changePIFs;
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this.external = external;
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this.pif = pif;
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this.vlan = vlan;
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PIFs = changePIFs ? Connection.ResolveAll(network.PIFs) : null;
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#region RBAC Dependencies
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ApiMethodsToRoleCheck.Add("network.set_name_label");
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ApiMethodsToRoleCheck.Add("network.set_other_config");
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ApiMethodsToRoleCheck.Add("network.add_to_other_config");
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ApiMethodsToRoleCheck.Add("network.remove_from_other_config");
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ApiMethodsToRoleCheck.Add("network.set_tags");
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ApiMethodsToRoleCheck.Add("network.add_tags");
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ApiMethodsToRoleCheck.Add("network.remove_tags");
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if (changePIFs)
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{
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ApiMethodsToRoleCheck.Add("pif.destroy");
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if (external)
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ApiMethodsToRoleCheck.Add("pool.create_VLAN_from_PIF");
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}
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#endregion
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init();
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}
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private void init()
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{
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SetAppliesTo(Connection);
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if (networkClone.opaque_ref != null)
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{
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// we are updating an existing object, and so should lock it
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networkServerObject = Connection.Resolve<XenAPI.Network>(new XenRef<XenAPI.Network>(networkClone.opaque_ref));
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networkServerObject.Locked = true;
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}
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if (PIFs == null) return;
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foreach (PIF pif in PIFs)
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pif.Locked = true;
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}
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private void SetAppliesTo(IXenConnection connection)
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{
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foreach (Pool pool in connection.Cache.Pools)
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{
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AppliesTo.Add(pool.opaque_ref);
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}
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foreach (Host host in connection.Cache.Hosts)
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{
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AppliesTo.Add(host.opaque_ref);
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}
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}
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private void destroyPIFs()
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{
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foreach (PIF pif in PIFs)
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{
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if (pif.IsTunnelAccessPIF())
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{
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// A tunnel access PIF is destroyed by destroying its tunnel.
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// (Actually each network will have either all tunnel access PIFs (if
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// it is a CHIN) or all regular PIFs (if it isn't), but we don't use
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// that: we do it PIF-by-PIF).
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foreach (Tunnel tunnel in Connection.ResolveAll(pif.tunnel_access_PIF_of)) // actually there will only ever be one
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Tunnel.destroy(Session, tunnel.opaque_ref);
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}
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else
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{
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if (!pif.physical)
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{
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VLAN.destroy(Session, pif.VLAN_master_of);
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}
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else
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{
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// do we ever destroy physical pifs anyway? not sure this is something we need but here for completeness
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PIF.forget(Session, pif.opaque_ref);
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}
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}
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}
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PIFs = null;
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}
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protected override void Run()
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{
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switch (actionType)
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{
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case network_actions.destroy:
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Description = Messages.NETWORK_ACTION_REMOVING_NETWORK;
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destroyPIFs();
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XenAPI.Network.destroy(Session, networkClone.opaque_ref);
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networkClone = null;
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Description = Messages.NETWORK_ACTION_NETWORK_REMOVED;
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break;
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case network_actions.update:
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Description = Messages.NETWORK_ACTION_UPDATING_NETWORK;
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if (changePIFs)
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{
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if (external)
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{
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//Before we do a destroy check the vlan tag is not in use on this network
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foreach (PIF p in Connection.Cache.PIFs)
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{
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if (p.VLAN == vlan && p.device == pif.device)
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throw new Exception(FriendlyErrorNames.PIF_VLAN_EXISTS);
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}
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}
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destroyPIFs();
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if (external)
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CreateVLAN(networkClone.opaque_ref);
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}
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Description = Messages.NETWORK_ACTION_NETWORK_UPDATED;
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break;
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case network_actions.create:
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Description = Messages.NETWORK_ACTION_CREATING_NETWORK;
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XenRef<XenAPI.Network> networkRef = XenAPI.Network.create(Session, networkClone);
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if (external)
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CreateVLAN(networkRef.opaque_ref);
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Description = Messages.NETWORK_ACTION_NETWORK_CREATED;
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break;
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}
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}
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private void CreateVLAN(string network_ref)
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{
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Host host = Helpers.GetMaster(Connection);
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if (host == null)
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throw new Failure(Failure.INTERNAL_ERROR, "Can't find master");
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Pool.create_VLAN_from_PIF(Session, pif.opaque_ref, network_ref, vlan);
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}
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protected override void Clean()
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{
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if (networkServerObject != null)
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networkServerObject.Locked = false;
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if (PIFs == null) return;
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foreach (PIF pif in PIFs)
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pif.Locked = false;
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}
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}
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}
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