xenadmin/XenModel/Actions/ProduceConsumerQueue.cs
Michael ebb918296b CA-284226: Optimize performance of menu Start-on-Server and Migrate-to-Server (#1985)
* CA-284226: Reduce unnecessary CanExecute() calls.

* CA-284226: Optimize the performance of menu Migrate to Server and Start on Server.

* Fix an error in updating Migrate menu with WLB, which lead to crash.

* Clear the worker queue when menu is closed.

Signed-off-by: Michael Zhao <michael.zhao@citrix.com>

* Fix comments.
2018-03-20 07:07:19 +00:00

95 lines
2.9 KiB
C#

/* Copyright (c) Citrix Systems, Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms,
* with or without modification, are permitted provided
* that the following conditions are met:
*
* * Redistributions of source code must retain the above
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* following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the
* following disclaimer in the documentation and/or other
* materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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using System;
using System.Threading;
using System.Collections.Generic;
public class ProduceConsumerQueue
{
readonly object _locker = new object();
Thread[] _workers;
Queue<Action> _itemQ = new Queue<Action>();
public ProduceConsumerQueue(int workerCount)
{
_workers = new Thread[workerCount];
for (int i = 0; i < workerCount; i++)
(_workers[i] = new Thread(Consume) { IsBackground = true }).Start();
}
public void StopWorkers(bool waitForWorkers)
{
foreach (Thread worker in _workers)
EnqueueItem(null);
if (waitForWorkers)
foreach (Thread worker in _workers)
worker.Join();
}
public void CancelWorkers(bool waitForWorkers)
{
lock (_locker)
{
_itemQ.Clear();
}
StopWorkers(waitForWorkers);
}
public void EnqueueItem(Action item)
{
lock (_locker)
{
_itemQ.Enqueue(item);
//Check the blocking condition
Monitor.Pulse(_locker);
}
}
void Consume()
{
while (true)
{
Action item;
lock (_locker)
{
while (_itemQ.Count == 0)
Monitor.Wait(_locker);
item = _itemQ.Dequeue();
}
if (item == null)
return;
item();
}
}
}