mirror of
https://github.com/xcp-ng/xenadmin.git
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74c8880424
Fixed a spell-check problem
216 lines
8.3 KiB
C#
216 lines
8.3 KiB
C#
/* Copyright (c) Citrix Systems Inc.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms,
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* with or without modification, are permitted provided
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* that the following conditions are met:
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*
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* * Redistributions of source code must retain the above
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* copyright notice, this list of conditions and the
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* following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the
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* following disclaimer in the documentation and/or other
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* materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
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* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
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* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Drawing;
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using System.Data;
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using System.Text;
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using System.Windows.Forms;
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using System.Drawing.Drawing2D;
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using XenAdmin.Controls;
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namespace XenAdmin.Wizards
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{
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public partial class WizardProgress : UserControl
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{
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private static readonly Color HighlightColorMiddle = Color.FromArgb(10, 80, 200);
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private static readonly Color HighlightColorEdge = Color.FromArgb(9, 70, 162);
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private static readonly Color bgBrushColor = Color.FromArgb(255, 255, 255);
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private int _currentStep = 0;
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public WizardProgress()
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{
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InitializeComponent();
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SetStyle(ControlStyles.OptimizedDoubleBuffer, true);
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SetStyle(ControlStyles.AllPaintingInWmPaint, true);
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SetStyle(ControlStyles.UserPaint, true);
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SetStyle(ControlStyles.ResizeRedraw, true);
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}
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public readonly List<XenTabPage> Steps = new List<XenTabPage>();
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/// <summary>
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/// Transitions to the previous non-disabled step, or remains at the present step
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/// if already at the first non-disabled step.
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/// </summary>
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public void PreviousStep()
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{
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System.Diagnostics.Trace.Assert(!IsFirstStep);
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if (!OnLeavingStep(false))
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{
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// If anyone cancels the transition, remain on this step
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return;
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}
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int destination = _currentStep - 1;
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// Find the previous non-disabled step
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while (destination > 0 && Steps[destination].DisableStep)
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{
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destination--;
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}
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if (!Steps[destination].DisableStep)
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{
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_currentStep = destination;
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Invalidate();
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OnEnteringStep(false);
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}
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}
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/// <summary>
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/// Transitions to the next non-disabled step, or remains at the present step
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/// if already at the last non-disabled step.
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/// </summary>
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public void NextStep()
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{
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if (!OnLeavingStep(true))
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{
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// If anyone cancels the transition, remain on this step
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return;
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}
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System.Diagnostics.Trace.Assert(!IsLastStep);
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int destination = _currentStep + 1;
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// Find the next non-disabled step
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while (destination < Steps.Count - 1 && Steps[destination].DisableStep)
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{
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destination++;
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}
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if (!Steps[destination].DisableStep)
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{
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_currentStep = destination;
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Invalidate();
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OnEnteringStep(true);
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}
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}
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public event EventHandler<WizardProgressEventArgs> LeavingStep;
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public event EventHandler<WizardProgressEventArgs> EnteringStep;
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public XenTabPage CurrentStepTabPage
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{
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get { return Steps[_currentStep]; }
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}
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/// <summary>
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/// IsFirstStep doesn't include any disabled pages at the beginning,
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/// because we can never turn these on (within this instance of the wizard).
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/// </summary>
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public bool IsFirstStep
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{
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get
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{
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int firstRealStep = 0;
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while (firstRealStep < Steps.Count && Steps[firstRealStep].DisableStep)
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++firstRealStep;
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return _currentStep == firstRealStep;
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}
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}
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public bool IsLastStep
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{
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get { return _currentStep == Steps.Count - 1; }
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}
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/// <returns>
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/// True if the event has gone through, false if cancelled.
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/// </returns>
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private bool OnLeavingStep(bool isForwardsTransition)
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{
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WizardProgressEventArgs e = new WizardProgressEventArgs(isForwardsTransition);
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if (LeavingStep != null)
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LeavingStep(this, e);
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return !e.Cancelled;
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}
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private void OnEnteringStep(bool isForwardsTransition)
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{
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WizardProgressEventArgs e = new WizardProgressEventArgs(isForwardsTransition);
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if (EnteringStep != null)
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EnteringStep(this, e);
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}
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/// <summary>
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/// Draws the list of wizard steps, with the current step highlighted and any disabled steps grayed out.
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/// </summary>
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protected override void OnPaint(PaintEventArgs e)
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{
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Bitmap bg = Properties.Resources.wizard_background;
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int bg_h = (int)(bg.Height * (Width / (float)bg.Width)); //The assumption made is that Width/bg.Width ratio always matches the system's dpi setting. Normally (at 100% dpi setting) this equals to 1.
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int bg_top = Height - bg_h;
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if (bg_top > 0)
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{
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using (SolidBrush bgBrush = new SolidBrush(bgBrushColor))
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e.Graphics.FillRectangle(bgBrush, new Rectangle(0, 0, Width, bg_top));
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}
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int bg_w = Width;
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//This makes sure we compensate for rounding if it happened while bg_h was calculated. (to avoid gap on the right)
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//Switch to 125% dpi to see why this is needed...
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if (Width / (float)bg.Width != 1f)
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bg_w++;
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e.Graphics.DrawImage(bg, new Rectangle(0, bg_top, bg_w, bg_h ));
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using (LinearGradientBrush highlight = new LinearGradientBrush(Point.Empty, new Point(Width, 0), HighlightColorEdge, HighlightColorMiddle))
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{
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highlight.SetBlendTriangularShape(0.5f);
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float y = 15F;
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for (int step = 0; step < Steps.Count; step++)
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{
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if (step == _currentStep)
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{
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e.Graphics.FillRectangle(highlight, 0, y, Width, 20F);
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TextRenderer.DrawText(e.Graphics, Steps[step].Text, Program.DefaultFontBold, new Rectangle(10, (int)y, Width, 20), SystemColors.HighlightText,
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TextFormatFlags.Left | TextFormatFlags.VerticalCenter | TextFormatFlags.HidePrefix);
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}
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else
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{
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TextRenderer.DrawText(e.Graphics, Steps[step].Text, Program.DefaultFont, new Rectangle(10, (int)y, Width, 20), Steps[step].DisableStep ? SystemColors.GrayText : Color.Black, TextFormatFlags.Left | TextFormatFlags.VerticalCenter | TextFormatFlags.HidePrefix);
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}
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y += 24F;
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}
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}
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}
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protected override void OnPaintBackground(PaintEventArgs e)
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{
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//base.OnPaintBackground(e);
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}
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}
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}
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