mirror of
https://github.com/xcp-ng/xenadmin.git
synced 2024-12-20 23:46:03 +01:00
489d8684e4
Signed-off-by: Konstantina Chremmou <konstantina.chremmou@citrix.com> # Conflicts: # Branding/branding.sh # mk/archive-unsigned.sh # mk/build.sh # mk/bumpBuildNumber.sh # mk/copy-build-output.sh # mk/declarations.sh # mk/tests-checks-cover.sh # mk/tests-checks.sh
162 lines
6.2 KiB
C#
162 lines
6.2 KiB
C#
/* Copyright (c) Citrix Systems, Inc.
|
|
* All rights reserved.
|
|
*
|
|
* Redistribution and use in source and binary forms,
|
|
* with or without modification, are permitted provided
|
|
* that the following conditions are met:
|
|
*
|
|
* * Redistributions of source code must retain the above
|
|
* copyright notice, this list of conditions and the
|
|
* following disclaimer.
|
|
* * Redistributions in binary form must reproduce the above
|
|
* copyright notice, this list of conditions and the
|
|
* following disclaimer in the documentation and/or other
|
|
* materials provided with the distribution.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
|
|
* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
|
|
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
|
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
|
|
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
|
|
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
|
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
|
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
|
|
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
|
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
|
|
* SUCH DAMAGE.
|
|
*/
|
|
|
|
using System;
|
|
using System.IO;
|
|
using System.Security.Cryptography;
|
|
using System.Text;
|
|
|
|
namespace XenAdmin.Core
|
|
{
|
|
/// <summary>
|
|
/// Used to centralise the encryption routines used for master password
|
|
/// and session lists
|
|
/// </summary>
|
|
public class EncryptionUtils
|
|
{
|
|
private static byte[] salt;
|
|
|
|
/// <summary>
|
|
/// Returns a secure hash of the given input string (usually the
|
|
/// master password). We currently use SHA-1.
|
|
/// </summary>
|
|
/// <param name="password">The string to hash</param>
|
|
/// <returns>The secure hash</returns>
|
|
public static byte[] ComputeHash(String password)
|
|
{
|
|
//SHA1 hasher = SHA1.Create();
|
|
MD5 hasher = MD5.Create();
|
|
UnicodeEncoding ue = new UnicodeEncoding();
|
|
byte[] bytes = ue.GetBytes(password);
|
|
|
|
byte[] hash = hasher.ComputeHash(bytes);
|
|
|
|
return hash;
|
|
}
|
|
|
|
public static string Protect(string data)
|
|
{
|
|
byte[] dataBytes = Encoding.Unicode.GetBytes(data);
|
|
byte[] protectedBytes = ProtectedData.Protect(dataBytes, GetSalt(), DataProtectionScope.CurrentUser);
|
|
return Convert.ToBase64String(protectedBytes);
|
|
}
|
|
|
|
public static string Unprotect(string protectedstring)
|
|
{
|
|
byte[] protectedBytes = Convert.FromBase64String(protectedstring);
|
|
byte[] dataBytes = ProtectedData.Unprotect(protectedBytes, GetSalt(), DataProtectionScope.CurrentUser);
|
|
return Encoding.Unicode.GetString(dataBytes);
|
|
}
|
|
|
|
public static string ProtectForLocalMachine(string data)
|
|
{
|
|
byte[] dataBytes = Encoding.Unicode.GetBytes(data);
|
|
byte[] protectedBytes = ProtectedData.Protect(dataBytes, GetSalt(), DataProtectionScope.LocalMachine);
|
|
return Convert.ToBase64String(protectedBytes);
|
|
}
|
|
|
|
public static string UnprotectForLocalMachine(string protectedstring)
|
|
{
|
|
byte[] protectedBytes = Convert.FromBase64String(protectedstring);
|
|
byte[] dataBytes = ProtectedData.Unprotect(protectedBytes, GetSalt(), DataProtectionScope.LocalMachine);
|
|
return Encoding.Unicode.GetString(dataBytes);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Encrypt a given string using the given key. The cipherText is Base64
|
|
/// encoded and returned. The algorithjm currently used is "Rijndael"
|
|
/// </summary>
|
|
/// <param name="clearString">The string to encrypt.</param>
|
|
/// <param name="keyBytes">The key for the encryption algorithm</param>
|
|
/// <returns>The Base64 encoded cipher text</returns>
|
|
public static String EncryptString(String clearString, byte[] keyBytes)
|
|
{
|
|
MemoryStream ms = new MemoryStream();
|
|
|
|
//DES alg = DES.Create();
|
|
//RC2 alg = RC2.Create();
|
|
Rijndael alg = Rijndael.Create();
|
|
|
|
alg.Key = keyBytes;
|
|
alg.IV = GetSalt();
|
|
|
|
byte[] clearBytes = Encoding.Unicode.GetBytes(clearString);
|
|
|
|
CryptoStream cs = new CryptoStream(ms, alg.CreateEncryptor(), CryptoStreamMode.Write);
|
|
cs.Write(clearBytes, 0, clearBytes.Length);
|
|
cs.Close();
|
|
|
|
byte[] cipherText = ms.ToArray();
|
|
|
|
return Convert.ToBase64String(cipherText);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Decrypt some cipher text that was created by the encryptString method.
|
|
/// </summary>
|
|
/// <param name="cipherText64">The base64 encoded cipher text that was produced
|
|
/// by encryptString</param>
|
|
/// <param name="keyBytes">The key to use to decrypt</param>
|
|
/// <returns>The decrypted text.</returns>
|
|
public static String DecryptString(String cipherText64, byte[] keyBytes)
|
|
{
|
|
MemoryStream ms = new MemoryStream();
|
|
|
|
byte[] cipherBytes = Convert.FromBase64String(cipherText64);
|
|
Rijndael alg = Rijndael.Create();
|
|
alg.Key = keyBytes;
|
|
alg.IV = GetSalt();
|
|
|
|
CryptoStream cs = new CryptoStream(ms, alg.CreateDecryptor(), CryptoStreamMode.Write);
|
|
cs.Write(cipherBytes, 0, cipherBytes.Length);
|
|
cs.Close();
|
|
|
|
byte[] plainBytes = ms.ToArray();
|
|
|
|
return Encoding.Unicode.GetString(plainBytes);
|
|
}
|
|
|
|
|
|
private static byte[] GetSalt()
|
|
{
|
|
// NOTE: This is what we did in Geneva - may want
|
|
// to do something less lame in future...
|
|
if (salt == null)
|
|
{
|
|
UnicodeEncoding ue = new UnicodeEncoding();
|
|
salt = ue.GetBytes("XenRocks");
|
|
}
|
|
|
|
return salt;
|
|
}
|
|
}
|
|
}
|