mirror of
https://github.com/xcp-ng/xenadmin.git
synced 2024-12-30 07:40:13 +01:00
7c0bc50b4a
Inc. Signed-off-by: Gabor Apati-Nagy<gabor.apati-nagy@citrix.com>
86 lines
2.7 KiB
C#
86 lines
2.7 KiB
C#
/* Copyright (c) Citrix Systems, Inc.
|
|
* All rights reserved.
|
|
*
|
|
* Redistribution and use in source and binary forms,
|
|
* with or without modification, are permitted provided
|
|
* that the following conditions are met:
|
|
*
|
|
* * Redistributions of source code must retain the above
|
|
* copyright notice, this list of conditions and the
|
|
* following disclaimer.
|
|
* * Redistributions in binary form must reproduce the above
|
|
* copyright notice, this list of conditions and the
|
|
* following disclaimer in the documentation and/or other
|
|
* materials provided with the distribution.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
|
|
* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
|
|
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
|
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
|
|
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
|
|
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
|
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
|
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
|
|
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
|
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
|
|
* SUCH DAMAGE.
|
|
*/
|
|
|
|
using System;
|
|
using System.Threading;
|
|
using System.Collections.Generic;
|
|
|
|
public class ProduceConsumerQueue
|
|
{
|
|
readonly object _locker = new object();
|
|
Thread[] _workers;
|
|
Queue<Action> _itemQ = new Queue<Action>();
|
|
|
|
public ProduceConsumerQueue(int workerCount)
|
|
{
|
|
_workers = new Thread[workerCount];
|
|
for (int i = 0; i < workerCount; i++)
|
|
(_workers[i] = new Thread(Consume) { IsBackground = true }).Start();
|
|
}
|
|
|
|
public void StopWorkers(bool waitForWorkers)
|
|
{
|
|
foreach (Thread worker in _workers)
|
|
EnqueueItem(null);
|
|
|
|
if (waitForWorkers)
|
|
foreach (Thread worker in _workers)
|
|
worker.Join();
|
|
}
|
|
|
|
public void EnqueueItem(Action item)
|
|
{
|
|
lock (_locker)
|
|
{
|
|
_itemQ.Enqueue(item);
|
|
//Check the blocking condition
|
|
Monitor.Pulse(_locker);
|
|
}
|
|
}
|
|
|
|
void Consume()
|
|
{
|
|
while (true)
|
|
{
|
|
Action item;
|
|
lock (_locker)
|
|
{
|
|
while (_itemQ.Count == 0)
|
|
Monitor.Wait(_locker);
|
|
|
|
item = _itemQ.Dequeue();
|
|
}
|
|
if (item == null)
|
|
return;
|
|
item();
|
|
}
|
|
}
|
|
} |