xenadmin/XenAdmin/Controls/XenSearch/SearchForCustom.cs
Mihaela Stoica bd36a85bff CP-4816: Initial commit to git repo
Signed-off-by: Mihaela Stoica <mihaela.stoica@citrix.com>
2013-06-24 12:41:48 +01:00

159 lines
5.9 KiB
C#

/* Copyright (c) Citrix Systems Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms,
* with or without modification, are permitted provided
* that the following conditions are met:
*
* * Redistributions of source code must retain the above
* copyright notice, this list of conditions and the
* following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the
* following disclaimer in the documentation and/or other
* materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Windows.Forms;
using XenAdmin.Dialogs;
using XenAdmin.XenSearch;
namespace XenAdmin.Controls.XenSearch
{
public partial class SearchForCustom : XenDialogBase
{
private readonly Dictionary<ObjectTypes, String> typeNames;
public SearchForCustom(Dictionary<ObjectTypes, String> typeNames, ObjectTypes initialState)
: base()
{
InitializeComponent();
this.typeNames = typeNames;
InitializeList(initialState);
}
public ObjectTypes Selected
{
get
{
ObjectTypes t = ObjectTypes.None;
foreach (SearchForCustomItem o in checkedListBox.CheckedItems)
t |= o.Type;
return t;
}
}
private void AddItemToSearchFor(ObjectTypes o, ObjectTypes initialState)
{
SearchForCustomItem item = new SearchForCustomItem(typeNames[o], o);
bool on = ((initialState & o) == o);
checkedListBox.Items.Add(item, on);
}
private void InitializeList(ObjectTypes initialState)
{
AddItemToSearchFor(ObjectTypes.Pool, initialState);
AddItemToSearchFor(ObjectTypes.Server, initialState);
AddItemToSearchFor(ObjectTypes.DisconnectedServer, initialState);
AddItemToSearchFor(ObjectTypes.VM, initialState);
AddItemToSearchFor(ObjectTypes.UserTemplate, initialState);
AddItemToSearchFor(ObjectTypes.DefaultTemplate, initialState);
AddItemToSearchFor(ObjectTypes.Snapshot, initialState);
AddItemToSearchFor(ObjectTypes.RemoteSR, initialState);
AddItemToSearchFor(ObjectTypes.LocalSR, initialState);
AddItemToSearchFor(ObjectTypes.VDI, initialState);
AddItemToSearchFor(ObjectTypes.Network, initialState);
AddItemToSearchFor(ObjectTypes.Folder, initialState);
// The item check change event only fires before the check state changes
// so to reuse the logic we have to pretend that something has changed as the enablement code expects to deal with a new value from the args
checkedListBox_ItemCheck(null, new ItemCheckEventArgs(0, checkedListBox.GetItemCheckState(0), checkedListBox.GetItemCheckState(0)));
}
private void OnOK(object sender, EventArgs e)
{
DialogResult = DialogResult.OK;
Close();
}
private void OnCancel(object sender, EventArgs e)
{
DialogResult = DialogResult.Cancel;
Close();
}
private void buttonSelectAll_Click(object sender, EventArgs e)
{
for (int i = 0; i < checkedListBox.Items.Count; i++)
{
checkedListBox.SetItemCheckState(i, CheckState.Checked);
}
}
private void buttonClearAll_Click(object sender, EventArgs e)
{
for (int i = 0; i < checkedListBox.Items.Count; i++)
{
checkedListBox.SetItemCheckState(i, CheckState.Unchecked);
}
}
private void checkedListBox_ItemCheck(object sender, ItemCheckEventArgs e)
{
bool allChecked = true;
bool allUnchecked = true;
for (int i = 0; i < checkedListBox.Items.Count; i++)
{
// this event fires before the checked state changes
CheckState s = i == e.Index ? e.NewValue : checkedListBox.GetItemCheckState(i);
if (s == CheckState.Checked)
allUnchecked = false;
else
allChecked = false;
}
buttonClearAll.Enabled = !allUnchecked;
buttonSelectAll.Enabled = !allChecked;
// Stops the focus dancing because we click and disable the same button
okButton.Focus();
}
}
public class SearchForCustomItem
{
String name;
ObjectTypes type;
public SearchForCustomItem(String name, ObjectTypes type)
{
this.name = name;
this.type = type;
}
public ObjectTypes Type
{
get { return type; }
}
public override string ToString()
{
return this.name;
}
}
}