mirror of
https://github.com/xcp-ng/xenadmin.git
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7c0bc50b4a
Inc. Signed-off-by: Gabor Apati-Nagy<gabor.apati-nagy@citrix.com>
222 lines
6.5 KiB
C#
222 lines
6.5 KiB
C#
/* Copyright (c) Citrix Systems, Inc.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms,
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* with or without modification, are permitted provided
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* that the following conditions are met:
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*
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* * Redistributions of source code must retain the above
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* copyright notice, this list of conditions and the
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* following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the
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* following disclaimer in the documentation and/or other
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* materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
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* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
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* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Threading;
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// Copied from http://www.boyet.com/Articles/LockfreeQueue.html
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// Contacted author for licences conditions 10/03/08, none
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// state on blog
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// IEnumerable added by Tom Wilkie (Citrix)
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namespace XenAdmin.Core
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{
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internal class SingleLinkNode<T>
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{
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// Note; the Next member cannot be a property since it participates in
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// many CAS operations
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public SingleLinkNode<T> Next;
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public T Item;
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}
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public class LockFreeQueue<T> : IEnumerable<T>
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{
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SingleLinkNode<T> head;
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SingleLinkNode<T> tail;
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public LockFreeQueue()
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{
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head = new SingleLinkNode<T>();
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tail = head;
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}
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private static bool CAS<S>(ref S location, S comparand, S newValue) where S : class
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{
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return
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(object)comparand ==
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(object)Interlocked.CompareExchange<S>(ref location, newValue, comparand);
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}
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public void Enqueue(T item)
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{
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SingleLinkNode<T> oldTail = null;
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SingleLinkNode<T> oldTailNext;
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SingleLinkNode<T> newNode = new SingleLinkNode<T>();
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newNode.Item = item;
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bool newNodeWasAdded = false;
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while (!newNodeWasAdded)
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{
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oldTail = tail;
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oldTailNext = oldTail.Next;
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if (tail == oldTail)
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{
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if (oldTailNext == null)
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newNodeWasAdded = CAS<SingleLinkNode<T>>(ref tail.Next, null, newNode);
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else
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CAS<SingleLinkNode<T>>(ref tail, oldTail, oldTailNext);
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}
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}
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CAS<SingleLinkNode<T>>(ref tail, oldTail, newNode);
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}
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public bool Dequeue(out T item)
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{
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item = default(T);
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SingleLinkNode<T> oldHead = null;
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bool haveAdvancedHead = false;
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while (!haveAdvancedHead)
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{
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oldHead = head;
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SingleLinkNode<T> oldTail = tail;
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SingleLinkNode<T> oldHeadNext = oldHead.Next;
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if (oldHead == head)
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{
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if (oldHead == oldTail)
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{
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if (oldHeadNext == null)
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{
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return false;
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}
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CAS<SingleLinkNode<T>>(ref tail, oldTail, oldHeadNext);
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}
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else
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{
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item = oldHeadNext.Item;
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haveAdvancedHead =
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CAS<SingleLinkNode<T>>(ref head, oldHead, oldHeadNext);
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}
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}
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}
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return true;
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}
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public T Dequeue()
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{
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T result;
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Dequeue(out result);
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return result;
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}
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public bool NotEmpty
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{
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get
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{
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return head.Next != null;
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}
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}
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#region IEnumerable<T> Members
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private class LockFreeQueueEnumerator<U> : IEnumerator<U>
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{
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private readonly LockFreeQueue<U> queue;
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private SingleLinkNode<U> current;
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public LockFreeQueueEnumerator(LockFreeQueue<U> queue)
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{
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this.queue = queue;
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this.current = queue.head;
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}
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#region IEnumerator<T> Members
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public U Current
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{
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get { return current.Item; }
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}
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#endregion
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#region IDisposable Members
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public void Dispose()
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{
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}
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#endregion
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#region IEnumerator Members
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object System.Collections.IEnumerator.Current
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{
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get { return Current; }
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}
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public bool MoveNext()
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{
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if (current.Next == null)
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return false;
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current = current.Next;
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return true;
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}
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public void Reset()
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{
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current = queue.head;
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}
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#endregion
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}
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/// <summary>
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/// This function is not lock-free, and must only be used if no-one if reading from the list.
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/// This is fine for our use, as we only need to enumerate a queue when we first populate the cache.
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/// </summary>
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/// <returns></returns>
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public IEnumerator<T> GetEnumerator()
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{
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return new LockFreeQueueEnumerator<T>(this);
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}
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#endregion
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#region IEnumerable Members
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System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator()
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{
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return GetEnumerator();
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}
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#endregion
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}
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} |