mirror of
https://github.com/xcp-ng/xenadmin.git
synced 2024-12-22 16:36:03 +01:00
7c0bc50b4a
Inc. Signed-off-by: Gabor Apati-Nagy<gabor.apati-nagy@citrix.com>
218 lines
7.0 KiB
C#
218 lines
7.0 KiB
C#
/* Copyright (c) Citrix Systems, Inc.
|
|
* All rights reserved.
|
|
*
|
|
* Redistribution and use in source and binary forms,
|
|
* with or without modification, are permitted provided
|
|
* that the following conditions are met:
|
|
*
|
|
* * Redistributions of source code must retain the above
|
|
* copyright notice, this list of conditions and the
|
|
* following disclaimer.
|
|
* * Redistributions in binary form must reproduce the above
|
|
* copyright notice, this list of conditions and the
|
|
* following disclaimer in the documentation and/or other
|
|
* materials provided with the distribution.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
|
|
* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
|
|
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
|
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
|
|
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
|
|
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
|
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
|
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
|
|
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
|
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
|
|
* SUCH DAMAGE.
|
|
*/
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Text;
|
|
using System.Windows;
|
|
using System.Windows.Forms;
|
|
using System.Drawing;
|
|
|
|
namespace XenAdmin.Controls
|
|
{
|
|
public class CustomTreeNode : IComparable<CustomTreeNode>, IEquatable<CustomTreeNode>
|
|
{
|
|
private bool selectable = true;
|
|
private bool _expanded = true;
|
|
|
|
public bool Enabled = true;
|
|
public bool PreferredExpanded = true;
|
|
|
|
/// <summary>
|
|
/// DO NOT ADD NODES DIRECTLY TO OTHER NODES!!
|
|
/// use CustomTreeView.AddChildNode
|
|
/// </summary>
|
|
public readonly List<CustomTreeNode> ChildNodes = new List<CustomTreeNode>();
|
|
|
|
private CheckState _state;
|
|
public string Text = "new_node";
|
|
public string Description = "a_node";
|
|
public int Level = -1;
|
|
public int ChildNumber = -1;
|
|
public CustomTreeNode ParentNode = null;
|
|
public Image Image;
|
|
public object Tag;
|
|
public bool HideCheckbox;
|
|
|
|
public CustomTreeNode()
|
|
: this(true)
|
|
{
|
|
}
|
|
|
|
public CustomTreeNode(bool selectable)
|
|
{
|
|
this.selectable = selectable;
|
|
}
|
|
|
|
public bool Selectable
|
|
{
|
|
get
|
|
{
|
|
return selectable;
|
|
}
|
|
}
|
|
|
|
public CheckState State
|
|
{
|
|
get
|
|
{
|
|
return _state;
|
|
}
|
|
set
|
|
{
|
|
if(value == _state && Level != -1)
|
|
return;
|
|
|
|
_state = value;
|
|
|
|
if (value != CheckState.Indeterminate)
|
|
foreach (CustomTreeNode child in ChildNodes)
|
|
if (child.State != value && child.Enabled)
|
|
child.State = value;
|
|
|
|
if (Level == -1)
|
|
return;
|
|
|
|
CheckState initial = value;
|
|
if (initial != CheckState.Indeterminate)
|
|
{
|
|
foreach (CustomTreeNode c in ParentNode.ChildNodes)
|
|
{
|
|
if (c.State != initial && c.Enabled)
|
|
{
|
|
initial = CheckState.Indeterminate;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
ParentNode.State = initial;
|
|
}
|
|
}
|
|
|
|
public bool CheckedIfdisabled = true;
|
|
|
|
public bool Expanded
|
|
{
|
|
get
|
|
{
|
|
return _expanded;
|
|
}
|
|
set
|
|
{
|
|
_expanded = value;
|
|
foreach (CustomTreeNode child in ChildNodes)
|
|
{
|
|
if (!value)
|
|
child.Expanded = value;
|
|
else
|
|
child.Expanded = child.PreferredExpanded;
|
|
}
|
|
}
|
|
}
|
|
|
|
public void AddChild(CustomTreeNode child)
|
|
{
|
|
child.Level = this.Level + 1;
|
|
child.ParentNode = this;
|
|
child.ChildNumber = ChildNodes.Count;
|
|
this.ChildNodes.Add(child);
|
|
if (this.State == CheckState.Indeterminate)
|
|
// This line is necessary. Apparently.
|
|
child.State = child.State;
|
|
}
|
|
|
|
public bool isDescendantOf(CustomTreeNode parent)
|
|
{
|
|
if (this.Level <= parent.Level || this.ParentNode == null)
|
|
{
|
|
return false;
|
|
}
|
|
else if (this.ParentNode == parent)
|
|
{
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
return this.ParentNode.isDescendantOf(parent);
|
|
}
|
|
}
|
|
|
|
public bool Equals(CustomTreeNode other)
|
|
{
|
|
if (this.Level != other.Level)
|
|
return false;
|
|
else if (this.Level == -1 && other.Level == -1)
|
|
return true;
|
|
else if (this.ChildNumber != other.ChildNumber)
|
|
return false;
|
|
else
|
|
return this.ParentNode.Equals(other.ParentNode);
|
|
}
|
|
|
|
/// <summary>
|
|
/// DO NOT OVERRIDE TO SET SORT ORDER
|
|
/// override SameLevelSortOrder(CutstomTreeNode other) instead
|
|
/// </summary>
|
|
/// <param name="other"></param>
|
|
/// <returns></returns>
|
|
public int CompareTo(CustomTreeNode other)
|
|
{
|
|
if (this == other)
|
|
return 0;
|
|
else if (other.isDescendantOf(this))
|
|
return -1;
|
|
else if (this.isDescendantOf(other))
|
|
return 1;
|
|
else if (this.ParentNode == other.ParentNode && SameLevelSortOrder(other) == 0)
|
|
return this.ChildNumber - other.ChildNumber;
|
|
else if (this.ParentNode == other.ParentNode)
|
|
return SameLevelSortOrder(other);
|
|
else if (this.Level < other.Level)
|
|
return this.CompareTo(other.ParentNode);
|
|
else if (this.Level > other.Level)
|
|
return this.ParentNode.CompareTo(other);
|
|
else
|
|
return this.ParentNode.CompareTo(other.ParentNode);
|
|
}
|
|
|
|
protected virtual int SameLevelSortOrder(CustomTreeNode other)
|
|
{
|
|
return this.ToString().CompareTo(other.ToString());
|
|
}
|
|
|
|
public override string ToString()
|
|
{
|
|
return Text;
|
|
}
|
|
}
|
|
}
|